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4241. DUST514 related recommendations for future updates. - in Feedback/Requests [original thread]
Skirmish is the only game mode I like. Bugger off.
- by Breakin Stuff - at 2015.02.13 08:56:00
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4242. Ratati - in General Discussions [original thread]
CCP Rattati wrote: Darken-Soul wrote: I misspelled your name once and now my phone changes it to that everytime. For that I am deeply apologetic. lol we know what we want to do on matchmaking, 1) 4 man squads for pubs, 8/12/16 for FW a...
- by Breakin Stuff - at 2015.02.13 08:55:00
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4243. Officer BPO's!?!?!! - in General Discussions [original thread]
CCP Rattati wrote: I occasionally play robin hood in these, otherwise its just standard stuff, we devs can't be causing player losses ;) But I do bring it out when I see a forum hero, for sure, and stalk them I accept your challenge. If I d...
- by Breakin Stuff - at 2015.02.13 08:41:00
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4244. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: tritan abbattere wrote: from the few replies i have read from you you seem to jump to conclusions with out thinking much. I usually don't need to spend time thinking of a reply, or spending 3 seconds to read and abso...
- by Breakin Stuff - at 2015.02.13 08:38:00
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4245. swarm guidance. - in Feedback/Requests [original thread]
AC the swarm mechanics would have to be rebuilt entirely. I'm trying to work within what we have.
- by Breakin Stuff - at 2015.02.12 22:49:00
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4246. swarm guidance. - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close r...
- by Breakin Stuff - at 2015.02.12 22:46:00
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4247. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP Rattati wrote: Banjo Robertson wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawnin...
- by Breakin Stuff - at 2015.02.12 22:40:00
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4248. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: Pokey Dravon wrote: DUST Fiend wrote: To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (...
- by Breakin Stuff - at 2015.02.12 22:27:00
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4249. swarm guidance. - in Feedback/Requests [original thread]
DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick to actually dodge ****,...
- by Breakin Stuff - at 2015.02.12 22:24:00
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4250. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resistance to shield (python...
- by Breakin Stuff - at 2015.02.12 22:20:00
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4251. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: 1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the...
- by Breakin Stuff - at 2015.02.12 22:14:00
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4252. swarm guidance. - in Feedback/Requests [original thread]
Harpyja wrote: Breakin Stuff wrote: AC Vintage wrote: Swarms could have variants based on swarm nature? Dual Missile : Highest damage (x2 swarm), longest travel range, high acceleration, lowest degree / sec, longest lock-on, smallest ma...
- by Breakin Stuff - at 2015.02.12 22:09:00
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4253. HAV bring back initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: I domt involve myself with numbers because thats not my strong point, and im not going to offer up discussion on that topic until its actually on the table, in front of me. Too many empty promises to put...
- by Breakin Stuff - at 2015.02.12 22:06:00
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4254. swarm guidance. - in Feedback/Requests [original thread]
AC Vintage wrote: Swarms could have variants based on swarm nature? Dual Missile : Highest damage (x2 swarm), longest travel range, high acceleration, lowest degree / sec, longest lock-on, smallest mag Swarm Missiles : Current iteration (x4...
- by Breakin Stuff - at 2015.02.12 22:00:00
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4255. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: I domt involve myself with numbers because thats not my strong point, and im not going to offer up discussion on that topic until its actually on the table, in front of me. Too many empty promises to put my faith there again. ...
- by Breakin Stuff - at 2015.02.12 21:59:00
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4256. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: I have never, and will never say that PLC doesnt need some more love, at least not till it receives it. Breach forge gun, ive always felt that was the team variant, as its borderline OP when paired with any other form of AV f...
- by Breakin Stuff - at 2015.02.12 21:50:00
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4257. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Mary Sedillo wrote: Ku Shala wrote: you are forgetting the current tanks are milita/basic when proto tanks return do you want it to take a whole team to destroy one should work like basic av can destroy basic tank with some challenge adv...
- by Breakin Stuff - at 2015.02.12 21:42:00
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4258. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: DUST Fiend wrote: Breakin Stuff wrote: Mary Sedillo wrote: But you did bro. You want faster firing speed, which is a DPS buff. damage. alpha. rate of fire is not the same Not the same no,...
- by Breakin Stuff - at 2015.02.12 21:37:00
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4259. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Mary Sedillo wrote: Breakin Stuff wrote: Mary Sedillo wrote: Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infan...
- by Breakin Stuff - at 2015.02.12 21:21:00
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4260. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Mary Sedillo wrote: Breakin Stuff wrote: Mary Sedillo wrote: Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilarious that you think there'...
- by Breakin Stuff - at 2015.02.12 21:06:00
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