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601. enjoying this build now - in General Discussions [original thread]
Flanking a blob as a scout and launching a bunch of m1-locus at them and walking away while the +50 rack up is good times. I like the build, but with the range nerf, they need to nerf nades a bit, they dominate the smaller engagement area. I say t...
- by Bones McGavins - at 2013.05.07 21:01:00
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602. People dont render at distance wtf fail - in General Discussions [original thread]
Cool. Man, EnIgMa99, you made me feel bad for my little bit of trolling. This forum trolling thing isnt for me! Just curious, how did you confirm that the players were indeed there? Some squad mates see them, others not?
- by Bones McGavins - at 2013.05.07 20:58:00
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603. LIST YOUR COMPLAINTS - in General Discussions [original thread]
My main complaint is they changed the role of the AR and didnt give us the weapon that replaces its role yet (the scrambler rifle) so everyone is playing the game like the AR is still the medium range jack of all trades, when it is not anymore. Sh...
- by Bones McGavins - at 2013.05.07 20:55:00
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604. People dont render at distance wtf fail - in General Discussions [original thread]
To be honest, your actual OP is fine, if its true, good bug report. Its the other IMP dudes coming in with stuff like "That and E3 build was more fun Lol" that I was referring to. Seems like every thread I go in, I see that kinda random negativi...
- by Bones McGavins - at 2013.05.07 20:51:00
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605. People dont render at distance wtf fail - in General Discussions [original thread]
Cant help but notice I saw IMPSwarm, Imperfects Internal Error looking like a rather mediocre corp last night in the games I saw them in (still upper portion of the list, but any squad with 6 decent folks would be tops) with some GASP negative k/d...
- by Bones McGavins - at 2013.05.07 20:45:00
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606. Wait so this build is that bad? - in General Discussions [original thread]
The range comment is a bit...of base. I like the new build, but the reduced range means I can just sprint away from most conflicts at the first sign of danger. The range has more implications than just "stand further away". it gives a lot more "sa...
- by Bones McGavins - at 2013.05.07 20:41:00
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607. bullets disappearing - in General Discussions [original thread]
Wait what? There IS damage fall off, big time. Outside the optimal range but inside the max range, ARs tickle, and it increases as it gets close to the optimal range. This actually works well when fighting against ARs from outside their range, the...
- by Bones McGavins - at 2013.05.07 20:11:00
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608. The AR, the Scrambler and Uprising - in General Discussions [original thread]
I havent tried the LR yet. But keep in mind all speeds of suits have been nerfed, so the "effective" range of things is actually a bit larger. It takes longer to "close the gap" on these ranges compared to what yodu expect due to lower speeds.
- by Bones McGavins - at 2013.05.07 19:23:00
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609. Lessons learned from one night of uprising: - in Rookie Training Grounds [original thread]
I think higher=faster. I need to adjust mine back up, I had them pretty low for the last build. Also, do the sensitivity effect ADS turn speed, or just unzoomed turn speed?
- by Bones McGavins - at 2013.05.07 19:14:00
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610. The AR, the Scrambler and Uprising - in General Discussions [original thread]
Haha. What are the differences is the damage per armor or per shield? 110 and 90? If so, it wont be too bad. Im also curious about the HS bonus and the range. I wish they would make this stuff accessible in game. I have no idea how people know wh...
- by Bones McGavins - at 2013.05.07 19:12:00
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611. The AR, the Scrambler and Uprising - in General Discussions [original thread]
I think a BIG issue with this build is the role of the AR has changed but its replacement is not yet in the sandbox. I suspect this game will play a bit more like "Halo" now than "COD" with the automatics having a mid-close range and the single sh...
- by Bones McGavins - at 2013.05.07 18:47:00
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612. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
hmmm, i might have misread. I thought the light suit had 10+M? Also, does my own scan percision have any impact on the scanner? If not, it seems too easy to slip under it, even through passive skills.
- by Bones McGavins - at 2013.05.07 18:16:00
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613. Petition old aiming back/ fix heavies - in General Discussions [original thread]
Heavies need a buff. Ill wait a bit longer before i decide on the aiming. But so far I find that single shot weapons seem just as good, if not better than before. But it does feel more difficult to hit with automatics. Due to this fact, CQ combat ...
- by Bones McGavins - at 2013.05.07 17:22:00
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614. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
The percision on these things seemed very high and almost not useful. What is the advantage of using a 46 percision scanning tool when my light suit starts with passive scanning with a lower percision and awesome range?
- by Bones McGavins - at 2013.05.07 17:17:00
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615. I want sharpshooter back. - in General Discussions [original thread]
Sharpshooter shouldnt be in the game. It makes it too random (hey can that guy hit me with that gun? maybe, maybe not!) Consistant ranges is way better, but I'll agree, they probably need a buff. Maybe to previous SS 1 or SS 2 ranges.
- by Bones McGavins - at 2013.05.07 17:00:00
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616. Lessons learned from one night of uprising: - in Rookie Training Grounds [original thread]
So, a lot of folks seem to be having a ton of issues with aiming on this new build. Both posts on this forum, and the inability for anyone to shoot me for a few hours last night have shown this. I am by no means amazing at this game, but I did ha...
- by Bones McGavins - at 2013.05.07 16:48:00
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617. Here is why you are missing your shots: - in General Discussions [original thread]
Aiming with fully auto weapons seems tougher. Aiming with single shot weapons (scrambler pistol, tact rifle) seems about the same, if not better. Also, try to tap the fire button instead of holding it down, the kick is a LOT less intense that way...
- by Bones McGavins - at 2013.05.07 16:36:00
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618. Stats not tracking? - in General Discussions [original thread]
Are skirmish? I played a skirmish too with my alt, got 13 kills but he still says 0.
- by Bones McGavins - at 2013.05.07 16:32:00
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619. Stats not tracking? - in General Discussions [original thread]
Anyone else notice no kills being tracked? Wins/losses are, but not k or d. This is across gametypes (well OMS and skirmish). Which is a shame, because right now im feasting off players who havent yet adapted to the lower range and slightly tough...
- by Bones McGavins - at 2013.05.07 16:22:00
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620. Minmatar Light getting killed IN 4-5 SHOTS from a Militia Assault Rifle - in General Discussions [original thread]
I think what you experienced is two fold: 1) In the past there was a corelation between player skill and meta level of the gun they were using. So players with better aim tended to use the gek or Duvolle. Now with the SP reset you probably see al...
- by Bones McGavins - at 2013.05.06 19:07:00
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