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1021. request Rp section on the forum - in Feedback/Requests [original thread]
Jotun Hiem wrote: gbghg wrote: Oh don't misunderstand me I've got nothing against rp and I think they should have their own section, it actually surprised me that they didn't when I first came onto the forums, but I've got the feeling every ...
- by Bojo The Mighty - at 2013.02.14 21:31:00
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1022. Land mines? - in Feedback/Requests [original thread]
Adstellarum wrote: there are they are called proximity explosives Yep
- by Bojo The Mighty - at 2013.02.14 04:20:00
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1023. Increase Dropship CPU/PG - in Feedback/Requests [original thread]
Yeah just blew 310 K SP to kill Circuitry and really helped out my fittings. Now for that Combat Engineering, those blasters are leeches on my PG.
- by Bojo The Mighty - at 2013.02.13 20:23:00
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1024. Vechiles - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=456754#post456754 Not until this is solved. Don't kill us for involuntary stuff
- by Bojo The Mighty - at 2013.02.13 06:50:00
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1025. Nanite Injectors, Death - in Feedback/Requests [original thread]
Eris Ernaga wrote: I'd still like to see the deaths be removed after a nanite pick up personal preference and always will be. 4 deaths in 20 seconds isnt for me and i disagree some more experienced players actually like to have a nice k/d so do...
- by Bojo The Mighty - at 2013.02.13 06:18:00
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1026. Swarm launcher change - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: But resistance amps don't raise ehp as much as shield extenders do, so this could be seen as an unnecessary nerf But couldn't the resistance be seen as a boost to the amount of damage one can take?
- by Bojo The Mighty - at 2013.02.13 02:49:00
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1027. Swarm launcher change - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: They don't affect sig radius, I'm a bit "end of discussion" for keeping those awat from affecting sig radius But you see now, there's an imbalance. When your HP remains the same, but your resistance goes up, it...
- by Bojo The Mighty - at 2013.02.13 02:38:00
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1028. Swarm launcher change - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: Bojo The Mighty wrote: IGNORE: I thought you said extenders Oops i meant shield extenders only In that case, what would be your take on resistance amplifiers, crisis damage control mod, etc.?
- by Bojo The Mighty - at 2013.02.13 02:28:00
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1029. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
Irish Syn wrote: But of course the pilots are the most constructive group of people on the forum. We don't get kills or points or ISK, so everyone who is still flying is doing it purely for fun. No creep but... You sir are 2/3 wrong! Yes DS ...
- by Bojo The Mighty - at 2013.02.13 01:25:00
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1030. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
says the guy who camped a mountain with Officer Snipers. That's right I remember you...please tell me the militia submachine gun is OP too! The fact that you have one of the most Powerful weapons in the game at your disposal, one that can decima...
- by Bojo The Mighty - at 2013.02.13 00:31:00
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1031. Swarm launcher change - in Feedback/Requests [original thread]
IGNORE: I thought you said extenders
- by Bojo The Mighty - at 2013.02.12 23:02:00
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1032. {request} more SP after you weekly cap - in Feedback/Requests [original thread]
Mithridates VI wrote: AFAIK, unless I missed a memo, the cap after the weekly cap is equal to your war points in a match and capped at 1000. If you think otherwise, what are you basing your assumption on? Yeah this guy's right. After cap, SP...
- by Bojo The Mighty - at 2013.02.12 22:35:00
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1033. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
I think they're making a reference to Ambush-Intense https://forums.dust514.com/default.aspx?g=posts&t=46755&find=unread Remember?
- by Bojo The Mighty - at 2013.02.12 22:22:00
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1034. [Feedback / Request / Bug?] AV Grenades don't work on Dropships? - in Feedback/Requests [original thread]
As everyone has said before me, they do work. As a pilot though, when I'm getting hit by them, it's like a really weak swarm launcher or something. I was watching this guy jump up and pop two. He got me to just over 1/3 of my shields but even wit...
- by Bojo The Mighty - at 2013.02.12 21:34:00
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1035. Swarm launcher change - in Feedback/Requests [original thread]
As a Swarm Launcher user I kind of like it. My only tweak to it would be to decrease armor lock time (by like 2-3 seconds), but increase all lock times with distance (acts like a wave, waves take time to move). I mean a signature would be more da...
- by Bojo The Mighty - at 2013.02.12 21:20:00
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1036. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
There is a SEARCH button Arg! https://forums.dust514.com/default.aspx?g=posts&m=386034#post386034 Your ideas are never new Rarr!
- by Bojo The Mighty - at 2013.02.12 21:15:00
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1037. Suggestions about dropsuits/tanks and SP limit. - in Feedback/Requests [original thread]
Divine Nyx wrote: Divine Nyx wrote: i think they get consumed after each battle. rather then every time you die here why i might add. everyone on the suit should be consumable on the drop suit. expect the suit itself. you can buy more ...
- by Bojo The Mighty - at 2013.02.12 05:38:00
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1038. [Request] Player to Player trading - in Feedback/Requests [original thread]
madd greazy wrote: Why are we not allowed to trade yet? In Eve trading is a huge part of gameplay, and to be honest I have a lot of gear i don't need piling up. lol. Anyways, we should totally be able to swap gear between corp mates or with co...
- by Bojo The Mighty - at 2013.02.12 05:34:00
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1039. SP refund when racial dropsuits and vehicles arrive? - in Feedback/Requests [original thread]
Ghural wrote: Does anyone know how CCP plan on introducing the other racial variants of drop suits and vehicles? I know the dropsuit variants are coming relatively soonish and was wondering if we will be given the opportunity to reallocate ski...
- by Bojo The Mighty - at 2013.02.12 04:40:00
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1040. And stay down.... - in Feedback/Requests [original thread]
Ascythian wrote: Currently people can be revived by logistics folk. However what if you put down an enemy and to make sure they stay down for the count, i.e unable to be revived you pump a few bullets into their supposed corpse? No please, th...
- by Bojo The Mighty - at 2013.02.11 20:19:00
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