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1. Skill booster prices really high? - in Feedback/Requests [original thread]
Nah at $60 a month there is no way they want our money. hahahaha
- by Bob Deorum - at 2013.10.06 19:14:00
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2. Skill booster prices really high? - in Feedback/Requests [original thread]
Hi all, So with the omega boosters which I know are limited and going away seem a bit high to me? I mean The way I feel about it, but I guess CCP does not feel this way, is for $20 or so a month I should be able to get the boosters to play the ga...
- by Bob Deorum - at 2013.10.06 18:14:00
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3. AUR prices for new players are ten times too high, IMHO. - in Feedback/Requests [original thread]
So the biggest issue I see with this move by CCP is the really really bad Public relations they will get from this. One of the first things most players will see on the market is all the aurum products that are immidently shoved in the players fac...
- by Bob Deorum - at 2013.01.23 06:09:00
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4. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun dumb suggestion, not a good way to balance tanks Dropships =/= tanks Dropships = transport chopper from BF3 T Here ...
- by Bob Deorum - at 2012.09.07 20:18:00
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5. Please change the militia LAV to a BPC like the rest of the vehicles - in Feedback/Requests [original thread]
if they add in locking of vehilces then I completely agree with you but until then they need to keep them free. My squad uses them very effectivly but they get stolen alot and it costs to much to bring them down to get stolen.
- by Bob Deorum - at 2012.08.28 21:53:00
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6. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
I think ccp should stop changing the concept of BPC's and BPO's form there original idea of eve, and make them like they are in eve. just make hte t1 stuff really cheap like they are in eve and call it a day. So if it is a BPO you can use it to m...
- by Bob Deorum - at 2012.08.22 08:50:00
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7. [REQUEST] Snipers need to be seen. - in Feedback/Requests [original thread]
I was confused as to which side of the argument you are on, as it stands I no that I can see a sinper muzzle flash from quite far away not to mention with a good set of head phones it is not hard to tell which direction the sniper fire is coming f...
- by Bob Deorum - at 2012.08.20 14:16:00
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8. [Feedback] double isk gain on win. - in Feedback/Requests [original thread]
idk this build i would have to disagree, I run in my logi suit when ever I am not solo, and I have found that you pretty much get crapy isk no matter what you use, 100k to 75k give or take for me, but like I said it would be really nice to get som...
- by Bob Deorum - at 2012.08.20 14:07:00
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9. [Feedback] double isk gain on win. - in Feedback/Requests [original thread]
BlacMage wrote: For the Beta, sure. But once the game launches I am pretty sure there will not be a "Double if we win" clause in most EVE contracts... ya but in eve where there is contracts they are going ot be offering millions of isk if n...
- by Bob Deorum - at 2012.08.20 05:19:00
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10. [Feedback] double isk gain on win. - in Feedback/Requests [original thread]
One really neat Idea I was thinking about would be to double isk gain on maps you win. this would encourage players to win instead of get kills, this would also foster working together as well as solve at least partially the isk issue that is curr...
- by Bob Deorum - at 2012.08.20 00:40:00
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11. [Feedback] View changes from high impact hits - in Feedback/Requests [original thread]
I am surprised about how little feedback is on this subject, this seems like something that can really break the game as is. Interesting that no one has any opinion on it. I realize that the attack has an advantage and they get that advantage by ...
- by Bob Deorum - at 2012.08.19 18:53:00
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12. Aurum Pushing - in Feedback/Requests [original thread]
ya I agree with the original post it really does feel like they are pushing it alot more then before, i do like the ideas of filters though i can never seeing them putting it in. The isk hike has made the aur items wayyy more useful thats for sure.
- by Bob Deorum - at 2012.08.19 07:44:00
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13. [Feedback] View changes from high impact hits - in Feedback/Requests [original thread]
I think this should be changed back to the way it was, it gives the attack a huge advantage. I was just trying to shoot a tank across the map and I could not hit him because every time his missile hit my view would go to a random direction. This r...
- by Bob Deorum - at 2012.08.19 07:34:00
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14. Marketplace Cheat Sheet - in Feedback/Requests [original thread]
ya this seems no different then the irc channel. i do not see why it would be a NDA violation.
- by Bob Deorum - at 2012.08.19 07:27:00
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15. [Request] Balancing Marauders / Recon Drop ships - in Feedback/Requests [original thread]
i only read the OP but I will say that I disagree there is a counter for everything. I drive a Marauder, both of them in fact, and I can say that I have died alot to AV infantry, and I would go as far as to say they are underpowered. My one forg...
- by Bob Deorum - at 2012.07.31 15:32:00
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16. [Request] Sliding - in Feedback/Requests [original thread]
as long as they make it so you cannot fire when sliding i am down with it haha
- by Bob Deorum - at 2012.07.05 05:27:00
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17. Militia Vehicles - in Feedback/Requests [original thread]
i heard they are trying ot stress test the servers so they wanted to add in free vehicles to aid in that.
- by Bob Deorum - at 2012.07.01 18:21:00
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18. Love the game! But please change the 'suicide terminology' - in Feedback/Requests [original thread]
Primus Core wrote: It used to saw "respawn". Not sure why they bothered to change it to "suicide". respawn does not fit the lore, to be honest I kinda like the terminology of transfer consciousness.
- by Bob Deorum - at 2012.07.01 17:38:00
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19. [Request/Feedback] PLEASE take out instant exploding grenades! - in Feedback/Requests [original thread]
Cobalt Monkey wrote: I think you should get an indicator on any grenade that enters your field of view. They're simply too small to see otherwise, and I'm on a 42' flatscreen. I can only imagine how much harder it is on a smaller screen. In sho...
- by Bob Deorum - at 2012.07.01 05:41:00
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20. [Feedback] SMG Scouts, AR hipfire - in Feedback/Requests [original thread]
Chilled Pill wrote: I'll keep it short and sweet. First off, I think the Scout + SMG combo seems a bit over powered pre-patch, and to my surprise the SMG's hip fire spread got tightened up. We all thought that with better hit detection and f...
- by Bob Deorum - at 2012.06.30 04:59:00
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