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261. The Reasons we use tanks. - in General Discussions [original thread]
why wouldn't i skill into vehicles? I played Beta when we were getting 200k SP a match, just so we could try everything out... I play what i enjoy, whether that is Logi, HMG, Sniper, tank or drop ship.
- by Billi Gene - at 2013.08.29 09:45:00
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262. Tankers do have it pretty hard. - in General Discussions [original thread]
Lorhak Gannarsein wrote: lol. I can tell you exactly how much AV there was that match: one Soma with a missile turret. With two tanks rolling around on our side. Get down onto the battlefield next time. EDITed cos I'm apparently unable to spe...
- by Billi Gene - at 2013.08.29 07:24:00
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263. SOME ADVISE ABOUT THE VERY FEW LADIES THAT DO PLAY THIS GAME - in General Discussions [original thread]
HYENAKILLER X wrote: If its not actually the creepy kind of sexual harrassment, threatening safety or out right vulgarity I dont care. Its a mans game. I wish people would just respect each other period but everyone came here to fight. Girls im...
- by Billi Gene - at 2013.08.29 07:22:00
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264. Tankers do have it pretty hard. - in General Discussions [original thread]
oh i see you were afking... suuuuure you were afking....uh huh....yup.....
- by Billi Gene - at 2013.08.29 07:15:00
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265. Fixing the Litany of Respec Threads. A Compromise. - in General Discussions [original thread]
its like this is a this is not a respec thread respec thread... and yet so obviously not!
- by Billi Gene - at 2013.08.29 05:07:00
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266. SOME ADVISE ABOUT THE VERY FEW LADIES THAT DO PLAY THIS GAME - in General Discussions [original thread]
Sir Eos wrote: Everything about this thread, is actually more sexist than what you are trying to complain about. Is there some reason you need to draw attention to any of this? Think it through next time you decide to get all high and mighty...
- by Billi Gene - at 2013.08.29 04:59:00
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267. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
calling in a tank will almost everytime, do one or more of the following: make a red call in a tank make a red switch out to an AV fit. Now If I have a rail tank, i can fairly much destroy most RDV drops before or after they hit the ground, sm...
- by Billi Gene - at 2013.08.29 00:51:00
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268. Large Anti-infantry swarm launcher turret - in General Discussions [original thread]
richiesutie 2 wrote: Billi Gene wrote: 12 rocket barrage, 300 range, hard lock on's with a 2 second firing interval... saaay 20 damage per rocket at standard level... small turret( or is that going too far? ) :P double it for large turret! ...
- by Billi Gene - at 2013.08.28 10:34:00
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269. Large Anti-infantry swarm launcher turret - in General Discussions [original thread]
Viktor Zokas wrote: richiesutie 2 wrote: Does 2k damage with turrets skills can only be us on infantry and no dumbfire. Oh and it can tun corners so they got no where to hide. Large turret slot. cpu 70 pg 100 lock on time 1.05 (with maxed...
- by Billi Gene - at 2013.08.28 10:29:00
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270. Can a DEV please confirm or refute that... - in General Discussions [original thread]
Breakin Stuff wrote: Billi Gene wrote: if you'd stop blowing up our mining fleets we'd never think to turn our miners into weapons........ Get over it. Those hulks were an eyesore and needed to go. and i still have 18 payments left...
- by Billi Gene - at 2013.08.28 10:24:00
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271. Can a DEV please confirm or refute that... - in General Discussions [original thread]
Breakin Stuff wrote: A whole post on a question created because someone is too lazy to read. Read lore. It applies to these questions you all seem to feel a need to ask. Better yet, don't argue with the people who CAN read. Because they try t...
- by Billi Gene - at 2013.08.28 08:33:00
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272. Large Anti-infantry swarm launcher turret - in General Discussions [original thread]
12 rocket barrage, 300 range, hard lock on's with a 2 second firing interval... saaay 20 damage per rocket at standard level... small turret( or is that going too far? ) :P double it for large turret! 'adv' 25 per rocket damage, 'proto' 15 ro...
- by Billi Gene - at 2013.08.28 08:29:00
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273. 1.4........ - in General Discussions [original thread]
hopefully they won't wait till everything is included before balancing... hopefully metrics are being set which will allow for new content and gear to be added with increasing confidence.... and CCP should only put DUST back into open beta when ...
- by Billi Gene - at 2013.08.28 08:23:00
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274. looking at the notes so far, anyone still want to be a tanker? - in General Discussions [original thread]
Void Echo wrote: Billi Gene wrote: Ive split roles over various accounts. logi on my main account pilot secondary account Heavy suit and a spare account just speccing into core drop suit skills. Pilot is up to <5 mil SP into vehicles an...
- by Billi Gene - at 2013.08.28 08:11:00
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275. looking at the notes so far, anyone still want to be a tanker? - in General Discussions [original thread]
Ive split roles over various accounts. logi on my main account pilot secondary account Heavy suit and a spare account just speccing into core drop suit skills. Pilot is up to <5 mil SP into vehicles and its been hard going, hopefully these ch...
- by Billi Gene - at 2013.08.28 07:07:00
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276. My take on 1.5 (what we have heard so far) - in General Discussions [original thread]
really has there been any CCP name confirming how HAV ammo resupply will work? i havent looked since yesterday, but as far as what i thought i knew... there was one line dealing with it..... and it didnt mention anything except that it was going ...
- by Billi Gene - at 2013.08.28 05:02:00
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277. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: Well got into another argument about the tank role today. I made a sad point the stationary turrets with the same turret mounts fulfill the same roles immobility and nearly just as long lifespans at times. To be honest ...
- by Billi Gene - at 2013.08.28 04:39:00
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278. Devs Awards! - in General Discussions [original thread]
production can be such a bittersweet creative avenue.... but of all the industries... games must be the most bittersweet .. so much attention paid to the production team, both positive and negative... as a sound guy...Earworm gets all my votes :)
- by Billi Gene - at 2013.08.28 00:22:00
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279. IWS challenged us to make a proto tank! Heres mine - in General Discussions [original thread]
Billi Gene wrote: slot layouts are not the be all end all of progression. I'm not near a Playstation at the moment, so i cant quote numbers, and really don't need to: tiercide in EvE afaik introduced bonuses to hulls. We already have colour...
- by Billi Gene - at 2013.08.28 00:06:00
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280. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
slot layouts are not the be all end all of progression. I'm not near a Playstation at the moment, so i cant quote numbers, and really don't need to: tiercide in EvE afaik introduced bonuses to hulls. We already have coloured suits in DUST, so ...
- by Billi Gene - at 2013.08.27 23:42:00
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