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501. Why the hmg hate? - in General Discussions [original thread]
Grease Spillett wrote: Zatara Rought wrote: DarthPlagueis TheWise wrote: it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone. ...
- by Bethhy - at 2014.11.18 14:07:00
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502. Why the hmg hate? - in General Discussions [original thread]
Zatara Rought wrote: Ripley Riley wrote: Grease Spillett wrote: If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are sayi...
- by Bethhy - at 2014.11.18 13:29:00
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503. 47/7 Scrambler Rifle/Amarr Assault - in General Discussions [original thread]
Jack McReady wrote: Spectral Clone wrote: LT SHANKS wrote: The way you are able to track your targets and stay on point with a controller is simply amazing.* *Aim assist is actually doing the job. I have yet to notice aim assist o...
- by Bethhy - at 2014.11.13 15:48:00
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504. 47/7 Scrambler Rifle/Amarr Assault - in General Discussions [original thread]
It truly is sad how limited repetitive and boring DUST videos have become because of aim assist... It's taken videos that was about skills and movement and made it about un rewarding quick kill with little enjoyment gameplay.. It's what makes i...
- by Bethhy - at 2014.11.12 02:11:00
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505. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Don't listen to them Dev give it some time half these guys are just upset that everyone one has scans instead of just there squad and they are not able to preform as they did because they are no longer the only ones ...
- by Bethhy - at 2014.11.06 05:13:00
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506. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Really? I thought passive scans did it far more efficiently. You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack. Look dude. You have ...
- by Bethhy - at 2014.11.05 19:12:00
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507. Buy Respec and Boosters for ISK - in Feedback/Requests [original thread]
CCP Rattati wrote: PLAYSTTION wrote: Maken Tosch wrote: Two Words: Trade Window No, not the main market feature. I'm talking about private player-to-player transactions. Both players would need to be online and present for the transactio...
- by Bethhy - at 2014.11.04 15:20:00
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508. Swarms Are So Stupid - in General Discussions [original thread]
CCP Rattati wrote: That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks Kills Weapons, Heavy, Heavy Machine Guns, Prototy...
- by Bethhy - at 2014.11.04 14:59:00
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509. Community issues and Sniping - in Feedback/Requests [original thread]
Ariadne Broadside wrote: The same thing happened to Bad Company 2, A majority of the team would camp in or outside of the bounds using long range rifles and contributing nothing to the team play (PTFO). I have noticed that this is still an issu...
- by Bethhy - at 2014.11.04 13:50:00
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510. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Cross Atu wrote: Require more communication and teamwork than is currently exhibited even in the height of PC? If this statement is true than I should really get back into playing PC consistently, because my average pub squads (which are ...
- by Bethhy - at 2014.11.04 13:32:00
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511. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
Was sitting there with some friends chatting about DUST as we waited for Que. Would be epic if we could have a High orbit(Only the sky) Map. Then made it Dropships only.. So 16 vs 16 in the air only in a giant Dropship battle royale. Either wi...
- by Bethhy - at 2014.11.03 20:16:00
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512. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm sorry, back up one minute... What's a CTA? Is this something people who give a crap do? Is it seekrit code for "everyone go ratting at 100% tax so we can pretend to provide an SRP?" Seriously, we don't do CTAs. Ratte...
- by Bethhy - at 2014.11.03 20:06:00
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513. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
duplicate posts. *Edit*
- by Bethhy - at 2014.11.03 19:53:00
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514. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bethhy wrote: Simply going out in EVE to have your killboard be more positive with ISK killed versus ISK lost and basing your opinions on a Pod pilot on that alone is something Goons would do lol. No, actually, not ...
- by Bethhy - at 2014.11.03 19:48:00
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515. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: ISK lost vs ISK destroyed is not KDR. If your ship costs 700,000 ISK and you get destroyed but the enemy uses 700,500 ISK in ammo to kill it, you have won the ISK war. ISK killed/lost is a good CORP metric in DUST, but ...
- by Bethhy - at 2014.11.03 19:13:00
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516. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bethhy wrote: KDR regardless of personal feeling of the stat is present in every game... Even EVE... People actually take the KD/R in EVE very serious.... please tell me how K/D is actually useful in a team game w...
- by Bethhy - at 2014.11.03 18:55:00
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517. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Remove K/D. Replace with WP/D. Suddenly the entire meta of DUST changes. Too much value is placed on K/D by tryhard corps and because of this the most valuable support roles and the people who are best at them will forev...
- by Bethhy - at 2014.11.03 18:31:00
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518. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
DootDoot wrote: I Have been a Logi for well over a year in this game. I usually pull crazy war points in any match I play, whether it's a squad or just solo running Logi and supporting who ever is in front of me. One thing I have learned as ru...
- by Bethhy - at 2014.11.03 05:37:00
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519. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Bethhy wrote: If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer. Your Clone doesn't technically belong to you... It belongs to the ...
- by Bethhy - at 2014.11.03 05:24:00
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520. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Cross Atu wrote: Thor Odinson42 wrote: People that hate needles say a lot about their overall view of teamwork. 100% needles with a squad plus of your own peeps is OP. I'll take a revive around a contested objective 100% of the time. Even i...
- by Bethhy - at 2014.11.03 04:43:00
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