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461. Militia Shotguns to OP - in General Discussions [original thread]
Cyn, i feel ya, i think everyone agrees militia shotguns (and all thereafter) are OP. At point blank w/o headshot multiplier and shotty does b/t 300-500 damage per shot pending on # of pellets that hit. Personally ive been saying shotguns need b...
- by Berserker007 - at 2012.11.29 19:01:00
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462. So, an improvement in gunplay & movement is.... - in General Discussions [original thread]
id say getting to hopeful. My guess would be they are tweaking sensitivity in how it affects movement and not the actual movements themselves; and maybe adding (or correcting) how recoil works w/ & w/o skilling in areas. BUt it's all a toss u...
- by Berserker007 - at 2012.11.28 15:06:00
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463. Sp Proposition - in General Discussions [original thread]
@slap: we have had the same talks on our side, the only problem we've run into is distributing the SP; which is one reason we go back to weekly CAP, but that becomes troubling as you'd need to not play for an entire week to double up for the next...
- by Berserker007 - at 2012.11.27 16:48:00
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464. General concern discussion thread - in General Discussions [original thread]
agree with ya Mavado & Cyn. CCP's ideas are very sound, and for all we know they may have this things in the next build of in house testing. However, if they havent noticed their "in house testing" isn't as good as we are, so they are unable t...
- by Berserker007 - at 2012.11.27 16:29:00
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465. Forge Guns far too strong. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I would rather see a large price hike over a nerf if some rebalancing is needed. if you price high FG more, they will become economically ineffective. At this moment proto FG's are the most expensive weapons (thi...
- by Berserker007 - at 2012.11.27 16:17:00
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466. Forge Guns far too strong. - in General Discussions [original thread]
Jason Pearson wrote: Knightshade Belladonna wrote: metiumagic wrote: Destroy a tank worth 2 millions ISK in three shots . This is ridiculous. 2 mil tank.. 3 shots.. u serious? What's rediculous is your statement Actually, it's qui...
- by Berserker007 - at 2012.11.27 16:10:00
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467. Clarification on new maps? - in General Discussions [original thread]
maybe look at it this way; maybe its a sign of something might come soon
- by Berserker007 - at 2012.11.26 16:19:00
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468. List of all Officer Weapons - in General Discussions [original thread]
Gastun is asset glitched, it doesnt show under assets Gastun's Forge gun Damage: 1440 Splash damage: 252 Blast radius: 3m Charge time: 2.1s Clip size: 6 Max ammo: 20 Meta Level: 10
- by Berserker007 - at 2012.11.26 16:12:00
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469. Dropsuit Customization & race benefit idea - in General Discussions [original thread]
ah, never played EvE so didnt know about T3 ships and that they could be customized
- by Berserker007 - at 2012.11.26 04:40:00
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470. Dropsuit Customization & race benefit idea - in General Discussions [original thread]
true true Beers; simply putting the idea out. As we all have been asking for customization to guns; but thats always done in games now. CCP is trying to do something different, so i thought a different customization could be cool :D
- by Berserker007 - at 2012.11.26 04:27:00
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471. Dropsuit Customization & race benefit idea - in General Discussions [original thread]
it would allow for high hp yes; but also at what cost? As we did think of that as well; but say u take your 2nd equipment slot or low slot . You still need to work around your cpu/pg req to fit other modules. W/ max cpu & pg ; assault vk1 sui...
- by Berserker007 - at 2012.11.26 04:24:00
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472. The thing about tanks and AV - in General Discussions [original thread]
xMarauder wrote: Am I only one who thinks that tanks are balanced this build? I'm not a tanker btw. I think that missiles should be better cuz they're useless now but as far as tank health and survivability and whatnot, I think it's fine. ?...
- by Berserker007 - at 2012.11.26 03:26:00
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473. Dropsuit Customization & race benefit idea - in General Discussions [original thread]
Earlier in squad chat, me & some guys were talking about when we'd be getting our prizes, and all of us were especially curious about the officer assault suit and what base hp/cpu/pg will have along w/ module slots. That got us thinking about ...
- by Berserker007 - at 2012.11.26 02:52:00
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474. So, ISK Fest. - in General Discussions [original thread]
Garrett Blacknova wrote: Tanks AREN'T scary, though. They're not even as scary as they SHOULD be, let alone as scary as they were. A good HAV fitting with a good driver can do a LOT of damage, and can take a lot of hits, but they aren't the h...
- by Berserker007 - at 2012.11.26 02:37:00
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475. The thing about tanks and AV - in General Discussions [original thread]
Garrett Blacknova wrote: Ludvig Enraga wrote: Garrett Blacknova wrote: Jason Pearson wrote: WITH 6 MISSILES IN A SWARM LAUNCHER. What is with this community and their inability to read? It's bloody horrendous. I'm pretty sure a Swarm L...
- by Berserker007 - at 2012.11.24 15:17:00
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476. CCP: ETA on Assault & Blast packs!?! - in General Discussions [original thread]
ditto, lets see some new packs
- by Berserker007 - at 2012.11.22 03:27:00
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477. Its Tuseday Nite and that means PODSIDE! WE ARE LIVE (ReGnUM Style) - in General Discussions [original thread]
i wana listen to this; but the podside never works 4 me
- by Berserker007 - at 2012.11.21 04:10:00
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478. Codewish tacticle - in General Discussions [original thread]
Mavado V Noriega wrote: Berserker007 wrote: If u look across the board most aur proto guns have the cpu/pg req for adv guns except 2 (which i think is wrong). Reason for this i believe, is that you unlock adv aur items at lv3/lv4 which have ...
- by Berserker007 - at 2012.11.17 20:30:00
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479. Codewish tacticle - in General Discussions [original thread]
If u look across the board most aur proto guns have the cpu/pg req for adv guns except 2 (which i think is wrong). Reason for this i believe, is that you unlock adv aur items at lv3/lv4 which have proto stats, so need some benefit to using proto a...
- by Berserker007 - at 2012.11.17 19:54:00
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480. Codewish tacticle - in General Discussions [original thread]
first, the Codewish is SUPPOSED to be a proto gun w/ advanced req, that's how it's been the entire time. Proto aur guns are supposed to be proto stats but adv req
- by Berserker007 - at 2012.11.14 03:01:00
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