Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
metiumagic
Seraphim Initiative. CRONOS.
3
|
Posted - 2012.11.27 13:40:00 -
[1] - Quote
Destroy a tank worth 2 millions ISK in three shots . This is ridiculous. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.27 13:45:00 -
[2] - Quote
metiumagic wrote:Destroy a tank worth 2 millions ISK in three shots . This is ridiculous.
2 mil tank.. 3 shots.. u serious? What's rediculous is your statement |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.11.27 13:46:00 -
[3] - Quote
Read Forge gun description : Designed to deliver DEVASTATING payloads.
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.27 13:46:00 -
[4] - Quote
Ever heard of a prototype forge gun? Those things can do serious damage in three shots. Remember, militia forge guns are not the only ones that exist and forge guns in general require a lot of personal skill to handle. You probably encountered one expert who knows what he was doing. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.27 13:48:00 -
[5] - Quote
metiumagic wrote:Destroy a tank worth 2 millions ISK in three shots . This is ridiculous.
No offense. I have seen you play. Your playstyle is too aggressive. Forge guns are fine. You are the problem. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.27 13:50:00 -
[6] - Quote
Maken Tosch wrote:Ever heard of a prototype forge gun? Those things can do serious damage in three shots. Remember, militia forge guns are not the only ones that exist and forge guns in general require a lot of personal skill to handle. You probably encountered one expert who knows what he was doing.
I think he took more than just 3 shots from that guy, probably got hit by a swarm or 2 and some av nades and what grabbed his attention was the powerful forge.. or the tank was not really as strong as he claims. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 13:51:00 -
[7] - Quote
Knightshade Belladonna wrote:metiumagic wrote:Destroy a tank worth 2 millions ISK in three shots . This is ridiculous. 2 mil tank.. 3 shots.. u serious? What's rediculous is your statement
Actually, it's quite close to the actual truth. It's about 3 shots with a Breach. about 5 with an Assault Forge. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.27 13:52:00 -
[8] - Quote
Sentient Archon wrote:metiumagic wrote:Destroy a tank worth 2 millions ISK in three shots . This is ridiculous. No offense. I have seen you play. Your playstyle is too aggressive. Forge guns are fine. You are the problem.
Actually it was 4 shots if you're talking about when I destroyed it. You were sitting in the middle of the road below C on the new 5pt map. I hit you 2x and figured you would drive off, you didnt.
The Forge I use sucks, it's the advanced one, so I'm sure you're talking about someone much better with a Forge than I who has a Proto or Officer Forge.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.27 13:54:00 -
[9] - Quote
In 3 forge gun shots it will kill that 2mil Sagaris but that is if you are hit cold with no shield hardners active
Problem is i find is that half the time the forge gunner hiding up on that hill or behind something will always or mostly get his 1st shot off on your tank while you are cold, your like **** active everything and the next 2-3 shots will actually do **** all but in that time you have to GTFO to safety
TBH id love to be able to use Adaptive invuls like in EVE and perma run 1 at least since passive resists got nerfed to ****** and even the active ones we have last 10sec even if they had to ad a cap to the HAV i would want this option |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.27 13:57:00 -
[10] - Quote
Oh give over Archon, leaving the red isn't "too aggressive" :P Magics tank has a pretty unique build, and I think that is the reason he's suffering.
Also the 200% damage weak spot is simply too much. I breach forged 5k shields off a tank in a single shot... Again I think the real problem is damage calculations.
|
|
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.27 13:58:00 -
[11] - Quote
EnglishSnake wrote:In 3 forge gun shots it will kill that 2mil Sagaris but that is if you are hit cold with no shield hardners active
Problem is i find is that half the time the forge gunner hiding up on that hill or behind something will always or mostly get his 1st shot off on your tank while you are cold, your like **** active everything and the next 2-3 shots will actually do **** all but in that time you have to GTFO to safety
TBH id love to be able to use Adaptive invuls like in EVE and perma run 1 at least since passive resists got nerfed to ****** and even the active ones we have last 10sec even if they had to ad a cap to the HAV i would want this option
I think there was mention of adding a capacitor system in the future. The way some of the mods currently run is pretty crappy, few seconds pulse with long cooldown :\ you should be able to perma run a single active hardener imo, but shield boosters will have to eat the fk out of cap.. don't want no perma boosting tanks rolling around the city blocks |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.27 13:59:00 -
[12] - Quote
i would like to have a option to set up 3 shield hardeners and they are constantly up. Like when 1 runs out the next 1 gets activated and so on. And that automatically not that i have to be bothered to activate them all by myself. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2012.11.27 14:11:00 -
[13] - Quote
Tony Calif wrote:Oh give over Archon, leaving the red isn't "too aggressive" :P Magics tank has a pretty unique build, and I think that is the reason he's suffering.
Also the 200% damage weak spot is simply too much. I breach forged 5k shields off a tank in a single shot... Again I think the real problem is damage calculations.
Well there is a solution imho.... if a forge can take out a 2 million isk tank in 3 shots it should cost at least 100 000 isk (the basic one) and not that ridiculous amount of 8 800. I'm not a real tank driver but still i use them sometimes and are pretty useless if you don't spend at least 1 million isk on it. I am "happy" when another tank destroys mine, and i don't want things to be unbalanced, but really forge guns doesn't cost too much, but still are too devasting against vehicles.... (bad english, sorry xD) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.27 14:12:00 -
[14] - Quote
Knightshade Belladonna wrote:EnglishSnake wrote:In 3 forge gun shots it will kill that 2mil Sagaris but that is if you are hit cold with no shield hardners active
Problem is i find is that half the time the forge gunner hiding up on that hill or behind something will always or mostly get his 1st shot off on your tank while you are cold, your like **** active everything and the next 2-3 shots will actually do **** all but in that time you have to GTFO to safety
TBH id love to be able to use Adaptive invuls like in EVE and perma run 1 at least since passive resists got nerfed to ****** and even the active ones we have last 10sec even if they had to ad a cap to the HAV i would want this option I think there was mention of adding a capacitor system in the future. The way some of the mods currently run is pretty crappy, few seconds pulse with long cooldown :\ you should be able to perma run a single active hardener imo, but shield boosters will have to eat the fk out of cap.. don't want no perma boosting tanks rolling around the city blocks
Should work like in EVE tbh, but also tho CCP can add more skills to DUST for cap amount,recharge time, cap usage for mods etc and prob make it only for vehicles since i cant see dropsuits using cap tbh
@ Cloud same tbh |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.11.27 14:41:00 -
[15] - Quote
metiu has a pretty strong tank from my experience but I do agree that he is a pretty aggressive driver. Sometimes I think he enjoys running people over rather than shooting them |
Kain Spero
Imperfects Negative-Feedback
898
|
Posted - 2012.11.27 14:53:00 -
[16] - Quote
It sounds like someone may have been showing off their tank's rear to a forge gun.
Was it a shield tank or what? |
MySNIPER FEEDS ONyourTEARS
1
|
Posted - 2012.11.27 14:55:00 -
[17] - Quote
CCP NERF UM ALLLLLLLLLL ReGnUM>KDR>AR>EVERYTHING |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.27 15:05:00 -
[18] - Quote
1. I've been one shot by a breach forge in my tank its very possible for a proto forge to.take tanks in less than 3 shotd.
2. Forges are not very hard to use and require a basic understanding of aiming to use.
3. Don't nerf forges
4. Give tanks more hp they die to easy to do a tanks role on the battle field 10% would be good |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.27 15:09:00 -
[19] - Quote
metiumagic wrote:Destroy a tank worth 2 millions ISK in three shots . This is ridiculous.
fail fit is fail tbqh |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.27 15:49:00 -
[20] - Quote
Mavado V Noriega wrote:metiumagic wrote:Destroy a tank worth 2 millions ISK in three shots . This is ridiculous. fail fit is fail tbqh
How do you know it was a fail fit? Better question how much damage does his forge do? |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.27 15:51:00 -
[21] - Quote
I would rather see a large price hike over a nerf if some rebalancing is needed. |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.11.27 16:05:00 -
[22] - Quote
the forge gun currently does not need a nerf. Its good the way it is.
Just for your information taking down a tank is not that easy. The other day there was two of us trying to take down this tank. We had been hitting him for a while and he was only at half shield. The only reason we took him out was because we dropped an orbital on him after we pinned him down behind B on the rocky map. Its hard to get through shields with a forge. armor on the other hand melts like butter. I OHK this guys armor yesterday. But he cant complain because we had been hitting him for a while to remove his shields and he didnt have the common sense to retreat. It was also a fairly lower lvl tank
Vs Infantry. It is not an anti infantry weapon. Yes its possible to kill people with it but that doesnt mean it should be nerfed. I work hard for every kill i get. To the guys i kill i probably spent at least 4 shots missing you. and i dont think the splash should be reduced either. I will hit right beside people and they either little or no damage. On top of that the forge is not pinpoint accurate. There is room for spread.
I usually run with a standard Assault Forge and 1 complex and standard damage mod. Also im not one to hide int he redzone. Your to far away to get reliable hits and youl run out of ammo quick without support.
A Forge Gunners life aint easy. I get killed often if i dont have a squad backing me up. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.11.27 16:10:00 -
[23] - Quote
Jason Pearson wrote:Knightshade Belladonna wrote:metiumagic wrote:Destroy a tank worth 2 millions ISK in three shots . This is ridiculous. 2 mil tank.. 3 shots.. u serious? What's rediculous is your statement Actually, it's quite close to the actual truth. It's about 3 shots with a Breach. about 5 with an Assault Forge.
ROFL; if u let your tank be hit by 3 BREACH shots you deserve to have it get destroyed. If you have FG operation lv5, it brings the charge down from 6 -> 4.5 seconds (giving u a benefit that the person used a proto FG). That means you'd of needed to stay still for 13.5 seconds which most any good tankers know is a death wish.
THat and your tank fit probably sucks if you have a 3mil tank being 3 shot. My crappy sica (500k) can take 3 proto FG shots and still survive |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.11.27 16:17:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:I would rather see a large price hike over a nerf if some rebalancing is needed.
if you price high FG more, they will become economically ineffective. At this moment proto FG's are the most expensive weapons (think they beat hmg, but not 100%) sure. Simply running my proto FG cost more then my decked out B-series assault suit; and proto FG's are already more then double the price of proto SL's.
By increasing the cost of them, you are making people shy away from using them even more. As it is, i run my adv FG b/c it is effective and isnt wallet crippling if/when i die. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.27 16:18:00 -
[25] - Quote
In an Ambush match last night, I ruled with my Sica Missile tank. Enemies started coming in as Forge gunners and using Mass Drivers but I stayed mobile and stayed alive. I even had 6 enemies pinned at one point; one being a Forge gunner. I didn't really get any kills out of the pinned enemies myself but my actions allowed the rest of my team to flank the pinned opponents and finish out the match. If Forge guns alone were too powerful, I would of died with a single shot but I withstood at least 2 direct Forge shots without losing shields. I admit the higher end Forge guns are devastating but they deserve to be. Otherwise, what would be the point of working to the upper end of the skill tree.
Oh, and missiles are still useful but you have to be really close to not be screwed by the massive spread. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.27 16:25:00 -
[26] - Quote
Magpie Raven wrote:the forge gun currently does not need a nerf. Its good the way it is.
Just for your information taking down a tank is not that easy. The other day there was two of us trying to take down this tank. We had been hitting him for a while and he was only at half shield. The only reason we took him out was because we dropped an orbital on him after we pinned him down behind B on the rocky map. Its hard to get through shields with a forge. armor on the other hand melts like butter. I OHK this guys armor yesterday. But he cant complain because we had been hitting him for a while to remove his shields and he didnt have the common sense to retreat. It was also a fairly lower lvl tank
Vs Infantry. It is not an anti infantry weapon. Yes its possible to kill people with it but that doesnt mean it should be nerfed. I work hard for every kill i get. To the guys i kill i probably spent at least 4 shots missing you. and i dont think the splash should be reduced either. I will hit right beside people and they either little or no damage. On top of that the forge is not pinpoint accurate. There is room for spread.
Sorry i dont mean to offend you but this is just a load of rubbish. |
Snagman 313
Carbon 7
41
|
Posted - 2012.11.27 16:42:00 -
[27] - Quote
I'm sorry but if you have been hit 3 times in a row by the same Forge gunner at range you need to change your play style or maybe change your turret gunners who are there to hose off AV guys. I run AV most matches if tanks start rolling about and I prefer to get up close on tanks and I get 2-3 shots off at close range if I'm lucky with my assault FG before I start getting hammered by the small turrets as the Tank backs up, now when you get hit by anything while charging an FG the ret climbs up immediately for some reason sending shots wide so hitting a tank with all turrets firing can be interesting. Now if someone was using a Proto breach FG and hit you 3 times in your weak point I do believe that you were taken out but with a breach you are immobilised while charging and light up like an xmas tree so I have no idea what you were doing while he was destroying your tank. Also us Anti-tankers usually die 4 to 5 times against a decent HAV which costs me 50 to 80k per fit. I have only once taken out an advanced HAV by myself with a single fit it was a full on ambush with the Tanker making an error in judgement in a shield tank when I had Flux grenades so not a common occurrence considering since I have been at it since July even if I'm not the best player. Snag out. |
Kain Spero
Imperfects Negative-Feedback
898
|
Posted - 2012.11.27 16:44:00 -
[28] - Quote
Magpie's story sounds fairly accurate. Taking down a well fit tank with a good driver can be very difficult and will in most cases require teamwork, because most tankers will reposition once they come under fire. You are in a vehicle not the Rock of Gibraltar. The forge gun has endured numerous nerfs every build and actually seems to be in good balance finally.
If your 2 mill tank is dying to 3 non breach forge rounds it is not fit very well. As Nomed has stated you can take multiple forge rounds even in militia tanks. Hell, even well kitted logistics LAVs can take multiple forge rounds. This changes dramatically if you get hit in the sweet spot in the back of the tank. Even most well kitted dropships will eat 4 proto forge rounds before going down.
What is your EHP on your tank metiumagic? |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.11.27 16:47:00 -
[29] - Quote
Sir Meode wrote:Magpie Raven wrote:the forge gun currently does not need a nerf. Its good the way it is.
Just for your information taking down a tank is not that easy. The other day there was two of us trying to take down this tank. We had been hitting him for a while and he was only at half shield. The only reason we took him out was because we dropped an orbital on him after we pinned him down behind B on the rocky map. Its hard to get through shields with a forge. armor on the other hand melts like butter. I OHK this guys armor yesterday. But he cant complain because we had been hitting him for a while to remove his shields and he didnt have the common sense to retreat. It was also a fairly lower lvl tank
Vs Infantry. It is not an anti infantry weapon. Yes its possible to kill people with it but that doesnt mean it should be nerfed. I work hard for every kill i get. To the guys i kill i probably spent at least 4 shots missing you. and i dont think the splash should be reduced either. I will hit right beside people and they either little or no damage. On top of that the forge is not pinpoint accurate. There is room for spread.
Sorry i dont mean to offend you but this is just a load of rubbish.
What part? Hey its just from my experience. Im just trying to get across from a forge gunners view that its not like its easy taking out a tank. If anything i think that the AV and Vehicle balance is pretty good right now. Vehicle dont dominate every match like before and its still fairly difficult to take them out. Not including LAVs which are meant to be weak. Although i have run into ones that can actually take 2-3 hits with my standard assault forge. |
xMarauder
Doomheim
139
|
Posted - 2012.11.27 17:23:00 -
[30] - Quote
So many nerf forge gun threads.... Damn it |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |