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1861. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1074323#post1074323 Fellas it was good while it lasted.
- by Beren Hurin - at 2013.07.19 03:53:00
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1862. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
Just wait for the anti shield heavy weapon. the plasma and laser heavy weapon will be awesome.
- by Beren Hurin - at 2013.07.19 02:56:00
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1863. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Davy Headhunter wrote: Any1 can help me here, maybe a dev, or some1... Really often, my Allotek hive stop giving me ammo after a few cycles, it still gives me armor but no amo. Any1 have this too? Is this a bugg or it is that way by design? A...
- by Beren Hurin - at 2013.07.18 23:11:00
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1864. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
OP updated for clarity.
- by Beren Hurin - at 2013.07.18 21:33:00
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1865. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
After a few triage cycles (5 or so) a cool down timer starts that stops you from getting/farming wp from healing. Remaining cycles won't give wp.
- by Beren Hurin - at 2013.07.18 19:54:00
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1866. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Beren Hurin wrote: Note: If we know the # of clusters used / nanohive for resupply/triage, then you can start to estimate wp/hive. That was part of the intention of this post too. WP/hive??? What do you mean? The Warpoi...
- by Beren Hurin - at 2013.07.18 19:21:00
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1867. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP Foxfour: Programming things to check (probably for your own reference, but you could share ): - How does the code see a dropsuit's armor remaining, ammo needed, or grenades/mines needed? - An armor repair module could potentially tick durin...
- by Beren Hurin - at 2013.07.18 19:14:00
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1868. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: ZDub 303 wrote: With nanohives the devs have a set number for HP/cluster, ammo/cluster, and clusters/grenade, and then the higher rep rate actually depletes the nanite clusters faster, so that proto nanohives deplete their...
- by Beren Hurin - at 2013.07.18 19:06:00
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1869. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Rogatien Merc wrote: Beren Hurin wrote: So by bringing this info to light, I'm trying to highlight how the meta, as it exists now, could evolve to quickly enhance the strength of armor tanks. IF more people specced into proto hives (big CPU...
- by Beren Hurin - at 2013.07.18 18:59:00
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1870. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Aeon Amadi wrote: Beren Hurin wrote: CCP FoxFour wrote: Ah talking to others your first number is a "in practice" type thing. So while the Wiyrkomi could potentially give out 7,070 HP of armor it generally gives out 2,300 because it is al...
- by Beren Hurin - at 2013.07.18 18:24:00
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1871. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Ah talking to others your first number is a "in practice" type thing. So while the Wiyrkomi could potentially give out 7,070 HP of armor it generally gives out 2,300 because it is also replenishing ammo and grenades. Well...
- by Beren Hurin - at 2013.07.18 18:18:00
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1872. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Beren Hurin wrote: Compact: 350/hive in testing; 25 max clusters/hive ( 350 HP per module ) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive ( 960 HP per module ) @ 20 HP/s Allotek: 950/hive in testing; 72 max cl...
- by Beren Hurin - at 2013.07.18 18:11:00
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1873. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
I would expect then for ammo to refill then in a similar way at x clusters per cycle, and different amounts of clusters maybe for each weapon class, and definitely different cluster amounts for grenades vs. guns.
- by Beren Hurin - at 2013.07.18 15:46:00
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1874. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: t's the value of hp/s=2 cluster(might be 3). i hate spelling it too So you are saying the each repair cycle takes 2 or 3 clusters on each nanohive? Edit...I see now. The math is VERY close to my numbers per nanohive if each...
- by Beren Hurin - at 2013.07.18 15:39:00
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1875. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: Beren Hurin wrote: ladwar wrote: wasn't completely done, but now i finished. So for 7070 are you saying that's the amount of HP in a single nanohive or the whole module? I got nothing close to 7070 in a single nanohive on...
- by Beren Hurin - at 2013.07.18 15:26:00
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1876. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: wasn't completely done, but now i finished. So for 7070 are you saying that's the amount of HP in a single nanohive or the whole module? I got nothing close to 7070 in a single nanohive on the wirykomi. 6900 was in the total of...
- by Beren Hurin - at 2013.07.18 15:13:00
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1877. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: Beren Hurin wrote: So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings. Basically, I did s...
- by Beren Hurin - at 2013.07.18 14:38:00
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1878. Stuck at work: What is a shield energizer? - in General Discussions [original thread]
What is the skill bonus to the shield energizer? Does the recharging skill affect it?
- by Beren Hurin - at 2013.07.18 13:55:00
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1879. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
So I'm not sure how to plan on proceeding with ammo resupply rate. If all nanohive clusters supply differently, then you'd have to test each one with each weapon. I have confirmed that, for example, Assault Mass Drivers get more total ammo resuppl...
- by Beren Hurin - at 2013.07.18 13:27:00
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1880. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Rynx Sinfar wrote: Beren if you have the capability I'd also suggest testing efficiency at center of hive and at the edge of the hive (with a second player confirming location). I would be doubtful but if you get any irregularities this could b...
- by Beren Hurin - at 2013.07.18 12:36:00
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