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1421. LAV High Scores - in General Discussions [original thread]
If you get kills with the LAV can you get it to show up as your favorite weapon?
- by Beren Hurin - at 2013.08.14 19:23:00
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1422. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
Sigberct Amni wrote: Beren Hurin wrote: Goonfeet- We don't play the game...we play the METAGAME! Vanguardians - Who are we again? I got another one... Goonfeet- "We care LESS about this game MORE than you!"
- by Beren Hurin - at 2013.08.14 17:16:00
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1423. Operation Honey Badger - in General Discussions [original thread]
This is a troll. Honey Badger don't give a f***
- by Beren Hurin - at 2013.08.14 17:06:00
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1424. 150 Damage kicks me out of Supply Depot - in General Discussions [original thread]
Bittersteel the Bastard wrote: Simply moving with the analog stick should bring you out of the menus. You can navigate the menus with the directional buttons. Are you suggesting that it should, or that it already does?
- by Beren Hurin - at 2013.08.14 15:36:00
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1425. Logi Regen < Assault Regen Bonus - in General Discussions [original thread]
Sana Rayya wrote: This is an unnecessary change, and seems like a nerf targeted toward shield or dual tankers. Caldari already lost their racial bonus and had their CPU nerfed - you think we need 1 HP/sec nerf now, too? Don't touch the inherent...
- by Beren Hurin - at 2013.08.14 14:32:00
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1426. Aim assist and optimal/effective range? - in General Discussions [original thread]
Delta 749 wrote: The way you guys talk about it you act like its going to target the head and shoot the gun for you without pressing any buttons But then I remember a lot of you are EVE players used to care bear turn based combat and it all mak...
- by Beren Hurin - at 2013.08.14 13:39:00
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1427. Aim assist and optimal/effective range? - in General Discussions [original thread]
Kiiran-B wrote: Why will it matter if it's outside their optimal range? Because they can still do damage...when their DPS is 400+ and at 65m they hit for 50% damage, and they can get nearly 100% accuracy and no dispersion by feathering the ...
- by Beren Hurin - at 2013.08.14 13:34:00
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1428. Aim assist and optimal/effective range? - in General Discussions [original thread]
I'm wondering if aim assist is going to/should work outside your weapon's optimal range? I'm looking at you feather triggering, damage modded, duvolle AR and TAC ARs.
- by Beren Hurin - at 2013.08.14 13:26:00
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1429. Assault MD and Breach MD - in General Discussions [original thread]
I think an underestimated issue with MDs is the psycological effect of the sound. It surrounds you and disorients. The sound FEELs more destructive than it actually is. As people get used to it more it wont be as intimidating. And as your aim assi...
- by Beren Hurin - at 2013.08.14 13:14:00
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1430. Armor Buff leads to an unforseen SCR Nerf - in General Discussions [original thread]
Knight Soiaire wrote: No, they're already pretty damn good. I'm expecting them to get a nerf, not because I want it, but when the majority of the playerbase are shield tankers, and once hit detection gets a fix, you've got the perfect recipe f...
- by Beren Hurin - at 2013.08.14 13:11:00
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1431. Armor Buff leads to an unforseen SCR Nerf - in General Discussions [original thread]
Aisha Ctarl wrote: The Scrambler Rifles already struggle to eat their way through armor. Some days it's a real chore to finish someone off who has a decent armor buffer. With the new changes to the plates, the SCRs are going to have an even h...
- by Beren Hurin - at 2013.08.14 13:03:00
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1432. heads up for some armour and movement updates - in General Discussions [original thread]
SponkSponkSponk wrote: Thanks to Absolute Idiom II for extra graph erotica. Throw a few likes his way. HP Fitting Efficiencies as at 1.4 (higher is better) look at dat basic plate. If you use my suggested stats as a comparison, it looks li...
- by Beren Hurin - at 2013.08.14 12:56:00
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1433. Logi Regen < Assault Regen Bonus - in General Discussions [original thread]
So there is a growing sentiment that the logi regen bonus is unfair, giving +5 HP/s to armor and that it is acting like a free lowslot. I think for argument's sake, the latter part of that statement is true. What should be noted though is that th...
- by Beren Hurin - at 2013.08.14 12:49:00
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1434. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Davy Headhunter wrote: I know this topic is dead, but i could not find the answer anywhere else. When, and Why did they change the Nanohive limit on the field? i mean. few weeks ago we could deploy 2x nanohives per nanohive equipment fitted at...
- by Beren Hurin - at 2013.08.14 12:24:00
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1435. heads up for some armour and movement updates - in General Discussions [original thread]
BL4CKST4R wrote: SponkSponkSponk wrote: ...armor is OP... Liked it until you suggested higher fitting requirements when armor tanking is already very resource intensive. Yeah, the purpose of how Armor tanking 1.0 was supposed to work i...
- by Beren Hurin - at 2013.08.14 12:21:00
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1436. heads up for some armour and movement updates - in General Discussions [original thread]
SponkSponkSponk wrote: ...Basic plate is OP... I was looking at this too. Its unkown, I think, still whether fittings will be changed for the alternative armor modules at the same time because 2% speed for a cheap fitting plate having more H...
- by Beren Hurin - at 2013.08.14 12:19:00
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1437. Gallente logistics - The new OP suit - in General Discussions [original thread]
Vyzion Eyri wrote: Smart people will keep shield tanking because there will be a rise in usage of explosive weaponry to counter the resurge of popularity with armour tanking. Slow-moving heavies with slow-moving logistics players sticking with...
- by Beren Hurin - at 2013.08.14 12:10:00
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1438. 1700 EHP Heavy - in General Discussions [original thread]
What Heavy gets 2 equipment slots?
- by Beren Hurin - at 2013.08.14 12:08:00
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1439. 150 Damage kicks me out of Supply Depot - in General Discussions [original thread]
Guinevere Bravo wrote: Beren Hurin wrote: It doesn't right now, but I can't 'O' out of the menu fast enough most of the time to avoid dieing. Shouldn't you be able to get out of that quicker? JUMP As in press x? Does this work while in...
- by Beren Hurin - at 2013.08.14 12:06:00
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1440. 150 Damage kicks me out of Supply Depot - in General Discussions [original thread]
It doesn't right now, but I can't 'O' out of the menu fast enough most of the time to avoid dieing. Shouldn't you be able to get out of that quicker?
- by Beren Hurin - at 2013.08.14 11:56:00
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