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421. Hardeners for Dropsuits - in General Discussions [original thread]
Lets look at some math just to see how challenging this would be to balance and implement well. My initial thoughts would be that there would be some suits this wouldn't make sense on and some suits that would be dumb to then fit anything else oth...
- by Beren Hurin - at 2013.12.31 15:33:00
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422. Dear Team True Grit: 1.8 FW Changes needed - in General Discussions [original thread]
BMSTUBBY wrote: Kain Spero wrote: BMSTUBBY wrote: Kain Spero wrote: The deal is the current system does allow you to reliably deploy up 16 people to faction warfare. The problem is that the where and enabling the system to easily al...
- by Beren Hurin - at 2013.12.30 20:55:00
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423. Templar Codes - in General Discussions [original thread]
Colonel PUTIN wrote: Are the Eve collectors edition dust514 items region locked? Did somebody scam you.
- by Beren Hurin - at 2013.12.30 20:50:00
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424. Dear Team True Grit: 1.8 FW Changes needed - in General Discussions [original thread]
What about using something like this Low Cost Mercenary Assault Unit (MAU) and variations of it to generate contracts from Eve into Dust. 1) Go to Mercenary Contracting Depot Station/System and purchase one of these. They could have a variety o...
- by Beren Hurin - at 2013.12.30 20:33:00
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425. Every Battle is a Story (Or should be) - in General Discussions [original thread]
Aderek wrote: In uprising 1.8 you will can defend cargo ;) Explain?
- by Beren Hurin - at 2013.12.30 17:45:00
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426. Every Battle is a Story (Or should be) - in General Discussions [original thread]
I'm trying to think of a word that rhymes with "lump".
- by Beren Hurin - at 2013.12.30 16:30:00
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427. Every Battle is a Story (Or should be) - in General Discussions [original thread]
So one of the things that CCP could do to help to make the game become and feel more immersive, like it matters, is by making each battle highlight the subtle narrative that is taking place in each battle. I think they somewhat try to do this in a...
- by Beren Hurin - at 2013.12.30 15:48:00
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428. Faction Warfare Salvage - in General Discussions [original thread]
Just accept the fact that FW works differently than pubs. They don't reward performance as much as winning. There is no reason to try too hard unless it helps you enough to win. If you want to be rewarded the most for your performance play pub ma...
- by Beren Hurin - at 2013.12.30 14:29:00
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429. A proposal for Tanks/AV - in General Discussions [original thread]
Aqil Aegivan wrote: What if hardener cooldown were paused while any additional hardeners were active? Long waves would require long pauses, short ones short pauses. So would they all cool down at once then?
- by Beren Hurin - at 2013.12.28 06:42:00
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430. Why I think CCP needs to give us full Patch 1.8 notes right now!! - in General Discussions [original thread]
There is no way they'd get something out in two weeks unless they have a kind of Amarr vs. Minmatar work ethic.
- by Beren Hurin - at 2013.12.26 05:43:00
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431. small rail turrets are laughably useless - in General Discussions [original thread]
Yep. Rail LAV is also good against tower snipers that are difficult to hit with missiles because no back splash. Also rail lavs are better anti air platforms.
- by Beren Hurin - at 2013.12.26 04:17:00
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432. This is how Dust battles are suppose to be. - in General Discussions [original thread]
A gun that shoots vanilla wafers?
- by Beren Hurin - at 2013.12.24 22:43:00
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433. Am I the only one who thinks domination is one sided. - in General Discussions [original thread]
If the team that captures bunkers down, the key is to kill them faster rather than push for a breach and take out their clones. The answer to the tons of uplinks is tons of nanohives outside and grenade spam and mass driver the crap out of the obj...
- by Beren Hurin - at 2013.12.24 21:45:00
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434. how to enter Templar codes - in General Discussions [original thread]
Post the code in the box in the thread and you will then see them in the game.
- by Beren Hurin - at 2013.12.23 18:20:00
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435. Thoughts on a Stasis Grenade? - in General Discussions [original thread]
There should be some counter to these grenades. Like Torq mods could be a kind of protection that reduces their effectiveness by 50% or something.
- by Beren Hurin - at 2013.12.23 17:54:00
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436. Suggestion for Factional Warfare: Giving incentive to fight for losing Factions - in General Discussions [original thread]
My two suggestions: 1) Give better standings increases based on FW warzone control. The worse the performance the better the standings reward. So you can increase your standings and payout faster if you are on the losing side, but overall the ret...
- by Beren Hurin - at 2013.12.23 05:50:00
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437. Dust: Quality AAA game for TV! -Newzoo - in General Discussions [original thread]
Arkena Wyrnspire wrote: It'd be funny if it weren't so sad. If only it was as awesome as Warface.
- by Beren Hurin - at 2013.12.23 00:41:00
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438. Dust: Quality AAA game for TV! -Newzoo - in General Discussions [original thread]
Quote: In 2014, free-to-play AAA-quality titles such as Dust 514, Warface, and World of Tanks will likely generate new free-to-play revenues on the TV, Newzoo said . Hehe.
- by Beren Hurin - at 2013.12.23 00:38:00
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439. Faction Warfare Queueing - in General Discussions [original thread]
NINJAPIRATEROBOTZOMBIE wrote: CCP Nullarbor wrote: Actually this is incorrect, the systems that spawn faction warfare battles are based on plexing except when there are no other options. With 2 of the factions having full warzone control t...
- by Beren Hurin - at 2013.12.21 14:03:00
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440. small railgun too weak - in General Discussions [original thread]
Texs Red wrote: The problem is the overheat actually. If they removed the overheat from blasters and railguns that would solve a lot of problems because currently I can't only ever expend half of my clip, which usually puts a shield tank down t...
- by Beren Hurin - at 2013.12.21 13:54:00
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