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281. Racial Agility/Speed Profiles Needed: Data Inside - in General Discussions [original thread]
REMNANCY 1 wrote: Yeaaaaaaaaaah....no we don't need "Dance Dance 514" to make a comeback which seems to be the subtext of this thread Strafe speed right now is a function of ground speed. My basic suggestion wouldn't be to increase anything...
- by Beren Hurin - at 2014.02.25 20:43:00
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282. HMG/Forge Heavy synergy with KB/M? - in General Discussions [original thread]
Its easier to spin around with KBM and it lets you strafe like a ballerina on meth. But it's harder to use for the FG I think, because the AA helps get FG kills due to the aim adhesion lockon, or at least I feel like I somehow 'stick' with the DS ...
- by Beren Hurin - at 2014.02.25 20:03:00
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283. Racial Agility/Speed Profiles Needed: Data Inside - in General Discussions [original thread]
The idea being that the manuever/movement/engagement styles of each of these racial types wouldn't just be in weapons but in the feel of the suits. Minmatar would still be a very 'squishy' suit, but by comparison, they would feel very fluid slipp...
- by Beren Hurin - at 2014.02.25 19:46:00
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284. Racial Agility/Speed Profiles Needed: Data Inside - in General Discussions [original thread]
So I was looking through the SDE and was surprised to find an abundance of what seems to be unused stats. By unused, I mean they are basically all the same for all suits. Aside from ground speed, just about all stats are the same because they are ...
- by Beren Hurin - at 2014.02.25 19:32:00
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285. Ambush ISK payouts should not be based on warpoints - in General Discussions [original thread]
Isk distribution is based on wp. Total payout is based on time spent in game and what is destroyed. There is nothing like 1wp= 5 isk.
- by Beren Hurin - at 2014.02.25 03:28:00
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286. OMNI Endeavors - in General Discussions [original thread]
Lol. I don't come on to GD anywhere near as often as I used to. Funny this was the first post. Hey man!
- by Beren Hurin - at 2014.02.25 03:22:00
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287. what if the weak spots on a tank were different? - in General Discussions [original thread]
Or overheating could make a weak spot on the turret?
- by Beren Hurin - at 2014.02.18 21:09:00
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288. Module Cooldown penalty for vehicles? - in General Discussions [original thread]
What if vehicles got a -10% (or whatever is balanced) max speed during the duration of any module that is in cooldown? At least before we have webifiers this would be a way to balance vehicles.
- by Beren Hurin - at 2014.02.18 16:46:00
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289. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Also, nothing will be saying, "you've been scanned" you will be able to find people without alerting them that they are found.
- by Beren Hurin - at 2014.02.12 20:26:00
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290. 1.8 Commando is the new assault - in General Discussions [original thread]
Just wait until they release their fitting changes for medium suits. I wouldn't be surprised if slayer-logis are more difficult to run in 1.8. I think the pattern for assaults should be they would be the best at hitting hard and fast (but then n...
- by Beren Hurin - at 2014.02.12 16:09:00
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291. Is this how cloaks will work? - in General Discussions [original thread]
No it's more going to be like: 1) Turn on cloak 2) flank player from a ceiling 3) throw contact grenade while disabling cloak 4) enemys die and you drop a nanohive on their corpse and resuply your grenade 5) recloak
- by Beren Hurin - at 2014.02.11 16:58:00
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292. Welcome back Saberwing. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Saberwing wrote: Hey guys - Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet. Here are some updates: - There's a good chance that ...
- by Beren Hurin - at 2014.02.11 03:12:00
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293. Miss Universe. - in General Discussions [original thread]
Dear Miss Universe nominees, how do you feel about Universal Peace?
- by Beren Hurin - at 2014.02.11 01:11:00
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294. Amarr Assault/Scrambler Rifle Bonus - in General Discussions [original thread]
There was a post just today/yesterday that suggested that the heat reduction is staying in there.
- by Beren Hurin - at 2014.02.10 21:25:00
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295. ADV/PRO buff to PG/CPU on HVY/LT suits meaning? - in General Discussions [original thread]
Did you guys notice the buff to fitting from the posted suit stats? The light suits could be compensating for the extra equipment slot addition, but the heavy suits didn't really come with an explanation. My guess is that SOMETHING will have an...
- by Beren Hurin - at 2014.02.10 20:30:00
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296. New Blog: Goons talk Dust 514 - in General Discussions [original thread]
I don't think its necessary that we have to have a 'station attack' game mode to integrate Dust and Eve. I've thought about a way to integrate PC and nullsec. Let Outposts be anchored at a temperate planet or a moon near a temperate planet. - ...
- by Beren Hurin - at 2014.02.10 16:31:00
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297. If TTK goes up, splash/alpha usage will increase - in General Discussions [original thread]
Lol. And they are buffing the md.
- by Beren Hurin - at 2014.02.09 01:50:00
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298. Welcome back Saberwing. - in General Discussions [original thread]
Curious if that clip size applies to the swarm launcher?
- by Beren Hurin - at 2014.02.08 04:57:00
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299. If TTK goes up, splash/alpha usage will increase - in General Discussions [original thread]
I'm just warning you. You all whined and now we will devolve back in to grenade and mass driver spam.
- by Beren Hurin - at 2014.02.07 16:57:00
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300. let's talk dust: cloak uses? - in General Discussions [original thread]
I think 'cloak blinking' will be a thing where you blink it on and off to lure players into traps with other waiting ambushes.
- by Beren Hurin - at 2014.01.31 20:01:00
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