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2181. Range Amplification Skillbook and Modules...? - in General Discussions [original thread]
So according to that spreadsheet you guys released there was a skill and module called Rang Amplification...? What's that about. I thought that was just stuff that was or was going to be on the market, yet I don't see it. Could there be a highslo...
- by Beren Hurin - at 2013.05.13 11:27:00
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2182. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Yet another issue to think about....at long range, when you have to shoo above them and train the leaf sight a full body's worth above your sight does not reveal their HP marker anymore. You now are unaware of the affect of your weapon.
- by Beren Hurin - at 2013.05.13 02:49:00
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2183. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
Once faction warfare really goes live, I really don't know what's going to stop people and their alts from committing mass suicide to flip districts... I think a simple rule in FW that increases spawn time after your first suicide might be good.....
- by Beren Hurin - at 2013.05.10 19:10:00
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2184. [NEWS] KAALAKIOTA TO SELL ECHELON ENTERTAINMENT ASSETS TO COVER DEBT - in General Discussions [original thread]
He'll just nationalize them after he sells them.
- by Beren Hurin - at 2013.05.10 19:00:00
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2185. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
It looks like CCP Eterne's devpost summarizing all this suggested that your new spreadsheet had new information that fully showed weapon range stats, but it doesn't have optimal, effective, absolute range or dispersion amounts. There are also modu...
- by Beren Hurin - at 2013.05.10 18:05:00
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2186. Caldari Logi Suit - in General Discussions [original thread]
Just wait until scrambler rifle...
- by Beren Hurin - at 2013.05.10 14:14:00
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2187. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
It would be nice to know how dispersion interacts with falloff... Is it a direct cone of spread? My MD doesn't care so much, but I think others might. Could your dispersion be such that even inside your optimals, the full cone of spread hits outsi...
- by Beren Hurin - at 2013.05.10 13:58:00
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2188. Optimals, dispersion, and falloff question? - in General Discussions [original thread]
It would be nice to know how dispersion interacts with falloff, now or with the patch... Is it a direct cone of spread? My MD doesn't care so much, but I think others might. Could your dispersion be such that even inside your optimals, the full co...
- by Beren Hurin - at 2013.05.10 13:58:00
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2189. My couch has shoeprints: enhancements to the living space. - in General Discussions [original thread]
Good luck with this. Sounds like solid FPS content... But really 90% the reason your Merc HQ art exists currently is because it is a nearly exact replica of a feature from Eve that was subbed 'Walking in Stations'. It came with a pretty controver...
- by Beren Hurin - at 2013.05.10 13:54:00
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2190. Tactical duvolle 78.5 hp ? seriously CCP ?? - in General Discussions [original thread]
One difference is though that you see where its shots are coming from better than before. I don't think that's been mentioned yet. The damage still sucks when you are getting hit, but if you can survive a bit, running to cover is a little easier. ...
- by Beren Hurin - at 2013.05.10 13:34:00
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2191. Tactical duvolle 78.5 hp ? seriously CCP ?? - in General Discussions [original thread]
Jack McReady wrote: Cat Merc wrote: Oh look, they actually have a use now. and the wave of useless posts from cat cod514scrub continues Can we be friends :)
- by Beren Hurin - at 2013.05.10 13:31:00
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2192. Sticky:Instant Battle Academy - in General Discussions [original thread]
Heinz Doofenshertz wrote: I could see a few issues here: 1 what stops a vet from rolling alts to grief the academy? 2 some players need longer to learn how to play than others. so how to you account for this? 3 is it really a good idea to segre...
- by Beren Hurin - at 2013.05.10 13:17:00
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2193. Sticky:Instant Battle Academy - in General Discussions [original thread]
Stinker Butt wrote: I think you should make a squadless option for solo players - new or old, but not mandatory. As you progress and join corps/friends, you'll migrate to the squads. Seems easier to balance that way, but I dunno. Just a though...
- by Beren Hurin - at 2013.05.10 13:14:00
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2194. Sticky:Instant Battle Academy - in General Discussions [original thread]
Nstomper wrote: Glad to see ccp is thinking of the new people +1 I'm pretty sure new people will be a big theme of their next release. During the Dust keynote they talked about a kind of training room where you could test out equipment and g...
- by Beren Hurin - at 2013.05.10 13:06:00
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2195. Where are the sidearm nerf threads? - in General Discussions [original thread]
No if anything i'd be okay if sidearms were even a bit more powerful. Then it would suck to not have them as a logi and assaults woudln't be seen as worthless like they apparently are (which i don't understand)
- by Beren Hurin - at 2013.05.10 12:46:00
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2196. Sticky:Instant Battle Academy - in General Discussions [original thread]
CCP Nullarbor wrote: Thumb Green wrote: CCP Nullarbor wrote: On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war ...
- by Beren Hurin - at 2013.05.10 12:35:00
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2197. Where are the sidearm nerf threads? - in General Discussions [original thread]
One of the things that (should) make logis worse at attacking is that they can't have a sidearm (until proto level for Amarr). So I'm really wondering why people aren't using sidearms more? They have pretty deadly damage rates and are some of the ...
- by Beren Hurin - at 2013.05.10 12:32:00
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2198. 23817 players online - in General Discussions [original thread]
Could it be that it was showing who was on the regional server you were on, first, and then now its showing a total?
- by Beren Hurin - at 2013.05.10 12:27:00
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2199. CCP & Sony Terminology on Iteration - in General Discussions [original thread]
So far I've seen many people use what seem to be divergent terms interchangeably. Could somebody at CCP or the CPM please define for the community how CCP and/or Sony interprets/uses... Iteration Content update Release Launch hotfix Patch What ...
- by Beren Hurin - at 2013.05.09 20:30:00
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2200. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
I've had a few thoughts here on FW. Also, in terms of linking the Eve-Dust connection further. I've wondered if there are permanent system infrastructures on FW districts? If we will be fighting ont he same places/sockets in each district when ...
- by Beren Hurin - at 2013.05.09 20:11:00
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