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1661. Price increase on merc pack for europeans?!@Dev response required before the 30th - in General Discussions [original thread]
Ad ski wrote: Interesting to see no dev comments on this yet. Anyone tried sending an email to see what the deal is? Well considering only the EU region got a price change I doubt it has anything to do with CCP, but SCEE instead.
- by Bendtner92 - at 2012.09.29 14:48:00
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1662. Price increase on merc pack for europeans?!@Dev response required before the 30th - in General Discussions [original thread]
I'm glad I got a Merc pack prior to this price change. I feel robbed having to pay what equals 34$ for a 20$ pack... If SCEE keep these conversion rates for future packs, I certainly won't buy them.
- by Bendtner92 - at 2012.09.28 17:48:00
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1663. Request - Expensive proto BPO equipment. - in Feedback/Requests [original thread]
CCP wants Prototype suits to be "your sunday best", so I don't see why they should add a permanent Prototype suit.
- by Bendtner92 - at 2012.09.28 10:29:00
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1664. [Request] Remove PSN name from character info - in Feedback/Requests [original thread]
It's nessecary so that players can be reported by their PSN ID. Just use another account to spy.
- by Bendtner92 - at 2012.09.28 09:28:00
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1665. [Resolved] Reload while running please! - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=323290#post323290
- by Bendtner92 - at 2012.09.28 08:09:00
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1666. Merc pack Question - in General Discussions [original thread]
Ragna Soul wrote: Cerebral Wolf Jr wrote: Yeah, i've just paid for several of them, the new dropsuits are much better than the skinweave ones. They are almost P2W items. they just regular type 1 suits the skinweaves were militia suits but...
- by Bendtner92 - at 2012.09.27 15:25:00
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1667. New mercpack and dropsuits - in General Discussions [original thread]
Like Fivetimes Infinity says, you're not entitled to anything. Would you even say the same thing if CCP had just named the pack something else, but it had the exact same stuff (+ the MAG dropsuits)?
- by Bendtner92 - at 2012.09.26 15:05:00
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1668. My thoughts on HAV update - in General Discussions [original thread]
Goliath Raven wrote: Ok, if one person can provide an example of using a Sica or a Soma to a positive isk gain, I'd be very surprised. However I welcome the numbers, they would be very interesting. Currently with no data, I do not believe the c...
- by Bendtner92 - at 2012.09.20 14:43:00
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1669. My thoughts on HAV update - in General Discussions [original thread]
Goliath Raven wrote: Bendtner92 wrote: Goliath Raven wrote: I make about 140k usually, sometimes 200k. If I can keep my tank alive for 11-15 battles I can replace 1 tank. I can't keep my tank alive for 11-15 battles currently. So no, I ca...
- by Bendtner92 - at 2012.09.20 14:13:00
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1670. [Request] Drop uplink spawn orientation - in Feedback/Requests [original thread]
Yeah, it would be better if people spawned facing the opposite direction to the guy that dropped the uplink. Either that or the uplink should be dropped and not thrown.
- by Bendtner92 - at 2012.09.20 11:49:00
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1671. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
The driver shouldn't have the primary turret on the tank. I think that's fairly obvious, but why should he have no turret at all? Just give him a secondary turret while the first gunner gets the primary one. That way tank drivers need at least on...
- by Bendtner92 - at 2012.09.20 08:24:00
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1672. My thoughts on HAV update - in General Discussions [original thread]
Goliath Raven wrote: I make about 140k usually, sometimes 200k. If I can keep my tank alive for 11-15 battles I can replace 1 tank. I can't keep my tank alive for 11-15 battles currently. So no, I can't make money in my tank. You really expec...
- by Bendtner92 - at 2012.09.20 08:03:00
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1673. Anybody else recently get a massive amount of SP? - in General Discussions [original thread]
Read the stickies. https://forums.dust514.com/default.aspx?g=posts&t=37171&find=unread
- by Bendtner92 - at 2012.09.20 07:17:00
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1674. MCC needs a health buff. - in General Discussions [original thread]
Tech Ohm Eaven wrote: Bendtner92 wrote: Tech Ohm Eaven wrote: Sleepy Zan wrote: Tech Ohm Eaven wrote: Since I suck! at the game this leads me to testing the games envelope. Pre E3 build the MCC had 150 health at A, B and 180 health ...
- by Bendtner92 - at 2012.09.19 20:35:00
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1675. MCC needs a health buff. - in General Discussions [original thread]
Tech Ohm Eaven wrote: Sleepy Zan wrote: Tech Ohm Eaven wrote: Since I suck! at the game this leads me to testing the games envelope. Pre E3 build the MCC had 150 health at A, B and 180 health at A. B and C. I singlehandedly won many matc...
- by Bendtner92 - at 2012.09.19 20:28:00
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1676. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
^^ what Mavado said. Bringing out a ISK variant before nerfing the current one will be the most stupid thing ever.
- by Bendtner92 - at 2012.09.17 07:02:00
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1677. [Feedback] My official tank feedback + other vehicles + AV - in Feedback/Requests [original thread]
Well, I disagree on the Railguns. Their primary role shouldn't be anti-infantry, so unless you hit them dead on you shouldn't be able to kill them.
- by Bendtner92 - at 2012.09.16 15:29:00
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1678. [Feedback] My take on tanks - in Feedback/Requests [original thread]
Before yesterday I had not been driving a tank for a single second and only had about 20 gunner kills, so I had very little experience as a tank driver/gunner. I then decided to skill a little for tanks, so that I could see what it was like. Now I...
- by Bendtner92 - at 2012.09.16 10:11:00
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1679. Tanks...the new Heavy's. - in General Discussions [original thread]
Dewie Cheecham wrote: RolyatDerTeufel wrote: They said this is to hold us over till next build. We'll see what changes are made in that build. Then they should have waited with the nerf till the next build. or adjusted the cost of the un...
- by Bendtner92 - at 2012.09.15 23:52:00
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1680. Detonate on impact grenades! - in Feedback/Requests [original thread]
I support this. I don't think they'll be removed though and I don't like giving them a detonation time, so that leaves us with decreased damage or a decreased amount carried, or both. Decreasing the amount carried to one without decreasing the d...
- by Bendtner92 - at 2012.09.15 05:59:00
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