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1541. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Mavado V Noriega wrote: if ur gonna have swarm launchers as a primary weapon then u NEED a good 2ndary weapon that can at least hold its own against infantry in its ideal situation When running around with a SL your job is AV. You shouldn't ...
- by Bendtner92 - at 2012.11.27 12:34:00
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1542. CCP finally working on core gameplay. - in General Discussions [original thread]
Well I won't get my hopes up too much. They might finally deliver, but I'm not confident that they will.
- by Bendtner92 - at 2012.11.27 12:09:00
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1543. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
You have to remember the SMG is a sidearm. With that said I do agree that the SMG could use a SLIGHT boost. It should never be able to beat a shotgun at close range though. I don't like that it should ALWAYS beat an AR at close range, but it shou...
- by Bendtner92 - at 2012.11.27 12:05:00
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1544. A new idea for "Armor Love" - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Garrett Blacknova wrote: Here's my response to the GD version of this thread: Garrett Blacknova wrote: That would either make armour reppers horrible underpowered for EVERYONE, or would make Heavies OP instead of...
- by Bendtner92 - at 2012.11.27 11:07:00
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1545. Clarification on new maps? - in General Discussions [original thread]
mikegunnz wrote: Bendtner92 wrote: ATR Kuan Ti wrote: Musta Tornius wrote: Hello, in the latest announcement [CCP]Frame said the following: 'Adding 3 new maps to the DUST Mercenary battle pool ' No new maps appear to pop up so have we...
- by Bendtner92 - at 2012.11.26 14:19:00
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1546. unlock 5/5 - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=45702&find=unread
- by Bendtner92 - at 2012.11.26 14:00:00
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1547. Clarification on new maps? - in General Discussions [original thread]
ATR Kuan Ti wrote: Musta Tornius wrote: Hello, in the latest announcement [CCP]Frame said the following: 'Adding 3 new maps to the DUST Mercenary battle pool ' No new maps appear to pop up so have we just been unlucky or is something else g...
- by Bendtner92 - at 2012.11.26 13:58:00
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1548. 3 new maps today ! Yay ! - in General Discussions [original thread]
Mitchman 514 wrote: Still at work here. How are the new maps? Hard to tell when there's only one match of each mode in progress and it insists on loading up Ashland and the stupid rock map.
- by Bendtner92 - at 2012.11.26 13:02:00
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1549. Request: death indicators for spawn points - in Feedback/Requests [original thread]
R F Gyro wrote: I'm not trying to stop spawn camping entirely, I'm simply suggesting a mechanic to allow people to avoid it more easily. And if you read my post you would know you can avoid it easily already.
- by Bendtner92 - at 2012.11.25 21:46:00
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1550. Nanoinjectors - in General Discussions [original thread]
Th3rdSun wrote: They suck,and suck bad,and that's why I suggested that it be a gun-like device with super limited range that shoots the needle into a downed teammate. If you have to be within say 10 meters, need line of sight and have to st...
- by Bendtner92 - at 2012.11.25 18:31:00
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1551. The thing about tanks and AV - in General Discussions [original thread]
Jason Pearson wrote: Ludvig Enraga wrote: Garrett Blacknova wrote: Jason Pearson wrote: WITH 6 MISSILES IN A SWARM LAUNCHER. What is with this community and their inability to read? It's bloody horrendous. I'm pretty sure a Swarm Launc...
- by Bendtner92 - at 2012.11.25 17:15:00
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1552. Request: death indicators for spawn points - in Feedback/Requests [original thread]
Spawn camping is a legitimate tactic. Aside from that, what you ask for you already have in a way. You can see your teammates on the map at all times, so if they suddenly dissapear close to the spawnpoint the spawn is most likely getting camped i...
- by Bendtner92 - at 2012.11.25 16:53:00
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1553. Proximity Mines Requirements? - in General Discussions [original thread]
Lol yeah, that seems like it's a mistake as the prototype ones have the same requirements. The militia repair tool suffers from similar high PG usage.
- by Bendtner92 - at 2012.11.23 19:21:00
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1554. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Bendtner92 wrote: you can't have much more health on a proto heavy You don't get much more health standard on a proto heavy. You CAN get significantly more than you do on a Standard Heavy. Yes, 181 to be exact. A...
- by Bendtner92 - at 2012.11.23 16:09:00
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1555. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Bendtner92 wrote: Now you're the one putting words in my mouth. I never said the proto heavy wasn't better than the standard, but it doesn't give much improvement. Getting one extra high and low slot for that extreme...
- by Bendtner92 - at 2012.11.23 15:57:00
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1556. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Bendtner92 wrote: Garrett Blacknova wrote: The difference in stats between Dropsuits is minimal in terms of their base shield/armour stats. But that extra PG/CPU (and extra slots in some cases) can mean the diffe...
- by Bendtner92 - at 2012.11.23 15:46:00
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1557. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Garrett Blacknova wrote: The difference in stats between Dropsuits is minimal in terms of their base shield/armour stats. But that extra PG/CPU (and extra slots in some cases) can mean the difference between advanced or Prototype shield and ar...
- by Bendtner92 - at 2012.11.23 15:00:00
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1558. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
I've said this for a long time, the difference between the standard heavy and prototype heavy is so small that it's not worth bothering with it. Advanced and prototype heavy need either more base health or more high and low slots (and possibly a ...
- by Bendtner92 - at 2012.11.23 10:55:00
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1559. Missile turrets nerfed - in General Discussions [original thread]
The dark cloud wrote: I know the issue but it cant be helped yet. WP in the match is aswell a factor off ISK gain and nobody will use a dropship if you get very low payouts like 50.000ISK. While on the other hand a fully loaded dropship can cos...
- by Bendtner92 - at 2012.11.21 16:41:00
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1560. Missile turrets nerfed - in General Discussions [original thread]
The dark cloud wrote: ZeHealingHurts HurtingHeals wrote: The dark cloud wrote: well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed. So d...
- by Bendtner92 - at 2012.11.21 16:24:00
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