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881. [request] 'camo' slot - in Feedback/Requests [original thread]
Lets give each dropsuit and vehicle one more module slots used only for 'camo' modules. There could be some generic modules that are 0 cpu/0 pg that give some different camo colorations to your dropsuit and weapons. But then there should be NPC ...
- by Banjo Robertson - at 2014.02.13 02:42:00
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882. Assault and Logi stats in 1.8? - in Feedback/Requests [original thread]
JP Acuna wrote: Hi all. Please Devs, release some official 'work in progress' post about Assault and Logistics skills and dropsuits in 1.8 as you did with Commando, Sentinel and Scout roles so we can give our feedback soon. This, and give u...
- by Banjo Robertson - at 2014.02.07 13:52:00
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883. [request] intra-racial and inter-role module balance - in Feedback/Requests [original thread]
This thread is realated to my Dropsuit skill bonus thread. As well as my Dropsuit skill tree thread. From the data currently available on the dust marketplace and the data suggested as being what the stats willl be in the "dropsuit stats and ...
- by Banjo Robertson - at 2014.02.07 13:13:00
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884. [request] new dropsuit skill tree - in Feedback/Requests [original thread]
More SP to spend, yes, but more incentive to spend the SP.
- by Banjo Robertson - at 2014.02.07 12:37:00
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885. [request] new dropsuit skill bonus - in Feedback/Requests [original thread]
This is related to my Dropsuit skill tree idea, and would idealy be tied together with it. This idea would require dropsuit command, "Race" Basic suit skill, and "Race" Role skills. Of course, if the skill tree stays the same "Race" Basic suit...
- by Banjo Robertson - at 2014.02.07 12:36:00
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886. [request] new dropsuit skill tree - in Feedback/Requests [original thread]
With all the suits being added in, the dropsuit skill tree could be reworked, who knows, why not. The way I see it is each races "Race Heavy Suit" "Race Medium Suit" "Race Light Suit" gets merged into one skill "Race Basic Suit" so we'd end up wi...
- by Banjo Robertson - at 2014.02.07 03:20:00
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887. Remove vehicle collision damage - in Feedback/Requests [original thread]
I dont see any of those things as problems.
- by Banjo Robertson - at 2014.02.06 19:01:00
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888. New 1.8 Assault Bonus - in General Discussions [original thread]
Maybe it would be worded like "Assault suit bonus: Increase weapon operation bonus by 20% per level" So it would act as a multiplier to the weapon operation rather than a separate modifier that gets tacked on. I think this is a good idea, and it s...
- by Banjo Robertson - at 2014.02.05 19:05:00
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889. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: i've doing some PC and been looking at the killfeed and style of these corps that we have been playing. besides the obvious FOTM, and how quickly people can drop you with it, there is another glaring issue. that is the grena...
- by Banjo Robertson - at 2014.02.05 05:27:00
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890. It took CCP Three plus months to get the RR and CR "just right&... - in General Discussions [original thread]
N1ck Comeau wrote: The rail rifle is the only OP one. High range and high damage, with a pointless charge time to be an attempt at balance, lol. CR is kind of like the old Tac AR, not enough delay between shots, or not enough kick for shots,...
- by Banjo Robertson - at 2014.02.04 22:24:00
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891. To Jihad jeepers... - in General Discussions [original thread]
If you had a team of 12 players, each with all of the RE varieties available, you could have 434 RE's attached to a dropship. which would be 648,000 damage total. If we ever are able to damage MCCs again, suiciding a dropship into an MCC would be ...
- by Banjo Robertson - at 2014.02.04 02:13:00
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892. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Now that I think about it, I'd rather see shield extenders increased to 33, 66, and 99 hp, and armor extenders increased by x1.5. With shield and armor of all dropsuits increased by 10% to their base.
- by Banjo Robertson - at 2014.02.03 18:44:00
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893. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Increase HP or reduce damage of all weapons by the same percent.
- by Banjo Robertson - at 2014.02.03 14:47:00
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894. Announcement:January Events! - in Announcement and Events [original thread]
So, February events gonna be announced? :D
- by Banjo Robertson - at 2014.02.02 16:18:00
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895. let's talk dust: cloak uses? - in General Discussions [original thread]
Without cloak, move into an objective that hasnt been hacked yet by either time, hack it, lay RE, use cloak to get away if enemies are near, find a hiding spot. Decloak and explode face if enemy hacks it. Or, look for an enemy objective that isnt...
- by Banjo Robertson - at 2014.01.31 20:09:00
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896. Well this is sad.. - in General Discussions [original thread]
Drud Green wrote: Iron Wolf Saber wrote: I have seen far more complaints and threats in other games though. other games aren't limited by 4k players at peak Truth.
- by Banjo Robertson - at 2014.01.31 19:52:00
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897. insurgent class - in Feedback/Requests [original thread]
+ 5% or + 0.4 clip size per level. 25%/ +2 clip size at level 5.
- by Banjo Robertson - at 2014.01.29 23:02:00
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898. Take a page from Eve: Less Tier-ish Dropsuits. - in Feedback/Requests [original thread]
In general i agree with this, but I'm waiting for 1.8 to come out before developing an idea about the intra-racial balance of different tiered suits.
- by Banjo Robertson - at 2014.01.29 15:00:00
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899. Thanks CCP - in Feedback/Requests [original thread]
While I am not happy with the progress and balance of the game so far, I am at least happy the game is out. So, thank you ccp.
- by Banjo Robertson - at 2014.01.29 14:56:00
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900. The First Fauna - in Feedback/Requests [original thread]
Giant Sand Worms. Herds of Mammoths. Giant Eagles and Hawks. Dinosaurs.
- by Banjo Robertson - at 2014.01.29 04:24:00
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