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41. Game Sync - in General Discussions [original thread]
yeah the sync might have had to do with 12 days of dust, but who knows? maybe another sync will happen between now and then.
- by Banjo Robertson - at 2015.12.15 17:38:00
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42. before i finish this biomass - in General Discussions [original thread]
If you wanted to just give out one thing per person, i'd prefer the gal skin. if other stuff is given out or claimed already then i'll take whats left.
- by Banjo Robertson - at 2015.12.06 04:19:00
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43. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
a contact-flux grenade would be nice to have too.
- by Banjo Robertson - at 2015.12.02 17:07:00
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44. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
add faction status points for losing a faction warfare battle, keep it 75 points for winning a battle, make it 15 points for losing a battle.
- by Banjo Robertson - at 2015.12.02 16:48:00
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45. Warbarge damage % question - in General Discussions [original thread]
GM Archduke wrote: Banjo Robertson wrote: So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weap...
- by Banjo Robertson - at 2015.12.01 20:28:00
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46. Achievements and medals. People LOVE their achievements and trophies... - in General Discussions [original thread]
I wonder if trophies will be retroactive, or if we will have to do all the stuff needed for them after they are implemented.
- by Banjo Robertson - at 2015.12.01 03:30:00
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47. Warbarge damage % question - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Well consider, if you put a Sidearm into a Light Weapon slot and you also have a Sidearm Damage Mod equipped, the Sidearm is still affected, even though it is in a Light Weapon slot. What matters is what the weapon is ...
- by Banjo Robertson - at 2015.11.30 03:54:00
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48. Warbarge damage % question - in General Discussions [original thread]
I suppose one way to test this would be to equip two of the same sidearms in a PC or FW, and shoot them at a friend to see how much damage you deal with the one in the L weapon slot, and then the S weapon slot, see if warbarge % is applied at all.
- by Banjo Robertson - at 2015.11.29 22:57:00
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49. Warbarge damage % question - in General Discussions [original thread]
So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, an...
- by Banjo Robertson - at 2015.11.29 17:07:00
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50. How's everybody doing w/ the event? - in General Discussions [original thread]
got the rep tool, haven't used it yet. 3 targtets seems nice, and if they are sticking close to you and getting a lot of guardian kills then i can see it being worthwhile, but the range and rep rate are nothing to be enjoyed. 44hp/sec per target...
- by Banjo Robertson - at 2015.11.27 23:11:00
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51. trying to find motivation - in General Discussions [original thread]
Roxxanne Fox wrote: im a new player and quickly losing interest be cause it seems to take forever to grind for better gear. im getting killed easily with upper tier players and have resorted to sniping so i dont have a consistently bad kdr. i...
- by Banjo Robertson - at 2015.11.27 23:07:00
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52. Synergy bonus - in Feedback/Requests [original thread]
tritan abbattere wrote: Banjo Robertson wrote: I don't see a synergy bonus as taking away the effectiveness of super-stacked builds where you rely on 3 or 4 of the same type of module on your suit, like 4 armor plates, or 3 kincats or 3 dama...
- by Banjo Robertson - at 2015.11.26 19:38:00
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53. your officer weapon would be.....? - in General Discussions [original thread]
Banjo's PLUK'N-85 Shotgun
- by Banjo Robertson - at 2015.11.25 17:21:00
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54. Television is therapeutic - in General Discussions [original thread]
awesome stuff
- by Banjo Robertson - at 2015.11.25 17:13:00
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55. loyalty rank decreasing? - in General Discussions [original thread]
I know my loyalty rank dropped when they started giving away daily aurum login bonus and switched the 'buy and spend aurum' to just 'buy aurum' for gaining loyalty points.
- by Banjo Robertson - at 2015.11.25 16:54:00
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56. What does CCP stand for? - in General Discussions [original thread]
candy crush peddlers (saga)
- by Banjo Robertson - at 2015.11.25 15:05:00
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57. Quafe Weapons Tradeble - in General Discussions [original thread]
I agree, it would be awesome.
- by Banjo Robertson - at 2015.11.25 15:03:00
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58. Synergy bonus - in Feedback/Requests [original thread]
I don't see a synergy bonus as taking away the effectiveness of super-stacked builds where you rely on 3 or 4 of the same type of module on your suit, like 4 armor plates, or 3 kincats or 3 damage mods. But it does give a slight bonus to builds th...
- by Banjo Robertson - at 2015.11.25 15:01:00
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59. List of weapons that need a slight buff (My Opinion) - in General Discussions [original thread]
I think it would be cool if the breach flaylock and breach mass driver had some kind of auto-detonation hit-detection kind of thing, if a target gets within its blast radius it will detonate mid-air.
- by Banjo Robertson - at 2015.11.25 04:01:00
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60. Synergy bonus - in Feedback/Requests [original thread]
Some modules have stacking penalty for using multiple of the same type, but what about making a synergy bonus for using different types of modules? The basic idea is that this would be some kind of bonus for using a variety of modules on your dr...
- by Banjo Robertson - at 2015.11.25 00:18:00
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