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1521. Was the well deserved HMG buff a suckers bet? - in General Discussions [original thread]
If you make HMG's have the range they used to, they'll just get the nerf hammer again a month or so later. By advocating for range increases you are basically pushing for HMG's to end up back at Uprising 1.0 levels a few months from now. I unders...
- by Baal Omniscient - at 2013.12.28 11:12:00
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1522. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
Alena Ventrallis wrote: Breach Remote Explosives. 3500 damage, 0.5m radius. Good idea, impossible to do right now. Right now most vehicles can go so fast that PE's explode after the vehicle is clear of the blast radius. Until that's fixed, th...
- by Baal Omniscient - at 2013.12.27 21:13:00
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1523. Faction Warfare difficulty level assessment - in General Discussions [original thread]
Patrick57 wrote: Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press...
- by Baal Omniscient - at 2013.12.27 11:03:00
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1524. CCP, Why Do You Directly Support and Encourage - in General Discussions [original thread]
Maken Tosch wrote: Just wait until those guys go into FW where they can get team killed. Ever noticed the sudden drop in the use of Thales in those FW matches? Why would they go into FW when they are perfectly safe in pubs?
- by Baal Omniscient - at 2013.12.27 02:23:00
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1525. ISK CCP WTF - in General Discussions [original thread]
Master Jaraiya wrote: MassiveNine wrote: I too have noticed a more than marginal decrease in ISK payouts, which is stupid. CCP has been lowering payout amounts since codex now, and now with the LP they probably want you to play that so they ...
- by Baal Omniscient - at 2013.12.27 02:18:00
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1526. not bittching, just want an honest answer - in General Discussions [original thread]
Izlare Lenix wrote: Why oh why, do so many good players and good corps play for Gallente? Is proto stomping random players, mostly noobs in basic gear that exciting? Do you get a thrill from redlining the map and then tripping over each other...
- by Baal Omniscient - at 2013.12.26 11:02:00
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1527. ISK CCP WTF - in General Discussions [original thread]
Solution- Convince everyone in the game to spec into Nova Knives and Matari scouts. Then convince everyone to run one complex damage mod and one Adv Nova Knife with either a pistol or SMG of their choice @ basic or Adv level on a basic Matari scou...
- by Baal Omniscient - at 2013.12.26 10:44:00
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1528. Purposed Active Scanner Adjustments - in General Discussions [original thread]
SOOOOOOOOOOOO MUCH BOOOOOOOOOOOORED! Also, I want this to a lesser extent for the Minnassault. Max skill should give us passive damps enough to avoid Adv scanners since we only have 2 lows and are mostly worthless apart from being able to straf...
- by Baal Omniscient - at 2013.12.26 06:52:00
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1529. Why not just make passive scanning as strong as active? - in General Discussions [original thread]
bump
- by Baal Omniscient - at 2013.12.26 06:45:00
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1530. Like Generator 3.0 - in General Discussions [original thread]
Seriously? 60 pages in a thread made purely for like farming? .... .... .... .... .... .... .... .... **shudders**
- by Baal Omniscient - at 2013.12.25 22:43:00
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1531. Purposed Active Scanner Adjustments - in General Discussions [original thread]
Bump. Because, y'know.... DEM SCANZ! And because I'm bored. VERY bored.
- by Baal Omniscient - at 2013.12.25 22:41:00
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1532. Purposed Active Scanner Adjustments - in General Discussions [original thread]
Interesting, I had a scanner change thread just the other day myself. It basically just calls for the passive scanners to use a solid increase instead of a percentage increase. Nice ideas here as well.
- by Baal Omniscient - at 2013.12.25 15:05:00
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1533. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Sole Fenychs wrote: Pete B wrote: I would love a 'Brink' style parkour/mobility system; Scouts can run fastest, can jump highest and can pull themselves better then any other class, and can 'parkour' in that they can wall run or at leas...
- by Baal Omniscient - at 2013.12.24 03:14:00
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1534. Why not just make passive scanning as strong as active? - in General Discussions [original thread]
Bojo The Mighty wrote: Range Amplifiers and Profile Dampeners are low slots. Scout gk.0 has 4 lows, one high. I understand that a scout buff would be cool and all but it's unnecessary. The only thing a scout needs right now is a bigger draw, a ...
- by Baal Omniscient - at 2013.12.24 03:05:00
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1535. Large rail guns - in General Discussions [original thread]
Ninjanomyx wrote: Baal Omniscient wrote: Give it recoil and give it a randomized recentering so it doesn't go back to the exact same position like with the sniper rifle. Or cut it's range to that of a forge gun. Of course no tanker want's t...
- by Baal Omniscient - at 2013.12.24 02:33:00
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1536. Large rail guns - in General Discussions [original thread]
Give it recoil and give it a randomized recentering so it doesn't go back to the exact same position like with the sniper rifle. Or cut it's range to that of a forge gun. Of course no tanker want's to have to be OUT of the redline to have to snip...
- by Baal Omniscient - at 2013.12.23 10:03:00
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1537. Combat Rifle - in General Discussions [original thread]
I-Shayz-I wrote: Here, let me upload my video of a guy going 65/1 with a rail rifle and tell me again why the combat rifle is OP. >.> Honestly all rifles need to be toned down a bit, and the less effective weapons toned up or changed. ...
- by Baal Omniscient - at 2013.12.23 09:48:00
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1538. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
bump
- by Baal Omniscient - at 2013.12.23 09:36:00
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1539. Why not just make passive scanning as strong as active? - in General Discussions [original thread]
Bojo The Mighty wrote: Range Amplifiers are a scout module and really a potent one on the Gallente Scout. Here's some math from Haerr. Gallente Scout Base: 16 m +Suit L5: 24 m +Range L5: 36 m +1Complex: 52.2 m +2Complex: 72.62 m +3Complex: 91...
- by Baal Omniscient - at 2013.12.23 09:17:00
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1540. Why not just make passive scanning as strong as active? - in General Discussions [original thread]
Cody Sietz wrote: People would complain since scouts get the highest passive scanning and would be able to see further then anyone else. I can get around 45-48 meters with a enhanced and max skills, if I didn't need the limited low slots I wou...
- by Baal Omniscient - at 2013.12.22 00:13:00
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