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381. I'm putting them up: the gloves are off: no more nice guy - in General Discussions [original thread]
Been playing on a 1.5mb hotel internet connection and been having no game audio since last April. Bought a new turtle beach a week or so ago and here in a few months, when I have proper internet, I will no longer be drinking heavily while playing....
- by Baal Omniscient - at 2015.02.02 23:08:00
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382. Fix vehicle damage points - in General Discussions [original thread]
Spkr4theDead wrote: Yokal Bob wrote: I will agree here, I can launch a whole clip of swarms and not get a single point, but only only on shield tanks. I don't know what you're talking about, but PRO swarms take off a lot of shield on my Gu...
- by Baal Omniscient - at 2015.02.02 17:01:00
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383. How Much ISK/AUR/LP Has Been Lost - in General Discussions [original thread]
Spkr4theDead wrote: Aurum isn't lost, it's spent. Same with LP. Technically so is ISK. Then you use, and in non BPO related gear, eventually lose said item, effectively losing said currency. Nice to see you're branching out from vehicle threa...
- by Baal Omniscient - at 2015.02.02 16:43:00
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384. How Much ISK/AUR/LP Has Been Lost - in General Discussions [original thread]
There should be a section of the neocom with a running tab of ISK lost...
- by Baal Omniscient - at 2015.02.02 16:41:00
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385. How Much ISK/AUR/LP Has Been Lost - in General Discussions [original thread]
Since Dust's release? Just curious. Is there a bored GM out there willing to look that up? Might be interesting to know
- by Baal Omniscient - at 2015.02.02 16:34:00
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386. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Kevall Longstride wrote: Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure. Also, how important to you are the chat channels, how do you use...
- by Baal Omniscient - at 2015.02.02 16:04:00
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387. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Harpyja wrote: Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, ...
- by Baal Omniscient - at 2015.01.30 16:02:00
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388. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
STYLIE77 wrote: smart stuff on the first page Just wanted to thank Stylie for his well thought out post, saved me from typing a text wall. As a concerned AVer I will be monitoring this thread (once I finish reading it) just in case things ...
- by Baal Omniscient - at 2015.01.30 12:59:00
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389. Up for a little gambling? - in General Discussions [original thread]
I would join... But my internet is so bad atm that I doubt I could run home for maybe 5 minutes before getting kicked : / I'll be there in spirit...
- by Baal Omniscient - at 2015.01.30 11:39:00
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390. Logistics are Under Powered - in Feedback/Requests [original thread]
This whole discussion is pointless without first defining what a logi's role is supposed to be. 10ISK to whomever gives the best description Edit: And it has to be more impressive than 'equipment guy'
- by Baal Omniscient - at 2015.01.30 10:58:00
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391. Dust Devs give CEO Pyrex a special early release warbarge - in General Discussions [original thread]
Pseudogenesis wrote: Spaceballs thread? Spaceballs thread. Spaceballs the thread.
- by Baal Omniscient - at 2015.01.30 02:02:00
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392. @Ratatti. Re: LP price idea from your big board. - in Feedback/Requests [original thread]
Until keys are on the LP store, I'm not really too interested in FW. You know, the whole 'if you can buy it with AUR, you can buy it with other currencies too' thing. Not exactly holding my breath though.
- by Baal Omniscient - at 2015.01.29 16:07:00
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393. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: MINA Longstrike wrote: ^honestly Baal, I'd be against the 'less missiles fired' simply because it would screw with using a swarm optimally. And it turns swarms back into things that cover multiple objectives, even if the...
- by Baal Omniscient - at 2015.01.29 15:40:00
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394. AV feedback - in Feedback/Requests [original thread]
I think adding the swarm-that's-looking-at-you's locking sounds to the vehicle pilot's audio input would be all that's needed to make the swarm easily balanceable, no matter what variants come out for it. We have to get close to lock, really close...
- by Baal Omniscient - at 2015.01.29 14:06:00
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395. Dust Devs give CEO Pyrex a special early release warbarge - in General Discussions [original thread]
Kallas Hallytyr wrote: *waves hand behind Not Jadek's head* Go back to then! We can't, we missed it!
- by Baal Omniscient - at 2015.01.29 13:34:00
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396. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Baal: I can tell you that answer. If AV gunner has been playing more than two years AS an AV gunner? Odds are good he can break that power curve. Anyone else is dogchow. I still want my Amarr anti-shield AV turret I ca...
- by Baal Omniscient - at 2015.01.29 12:52:00
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397. AV feedback - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^No, as there is a disproportionate level of investment required by the vehicle user. Either we use *all* of our skillpoints on vehicles and the game changes to accommodate people who have zero infantry skills via stuff ...
- by Baal Omniscient - at 2015.01.29 12:43:00
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398. How the quafe BPOs should be given out. - in General Discussions [original thread]
deezy dabest wrote: Baal Omniscient wrote: For non-OP BPO's? Sure. For over the top officer gear? .....I think that's best left to random chance as it has been thus far. Even if the BPO's were just put into the LP store and the strong boxes ...
- by Baal Omniscient - at 2015.01.29 12:35:00
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399. Range Amps need buff as it was before - in General Discussions [original thread]
Clone D wrote: The close/med/far range implementation had a huge impact on scouts: 1. Everyone can see a scout in close range by default. An undampened scout can be scanned by any other dropsuit within 3m-5m. This effectively forces a scout ...
- by Baal Omniscient - at 2015.01.29 12:08:00
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400. How the quafe BPOs should be given out. - in General Discussions [original thread]
For non-OP BPO's? Sure. For over the top officer gear? .....I think that's best left to random chance as it has been thus far. Even if the BPO's were just put into the LP store and the strong boxes just gave out huge chunks of LP, a 1 in 4 chance ...
- by Baal Omniscient - at 2015.01.29 11:57:00
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