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301. If you could describe Echo in one word... - in General Discussions [original thread]
Mecrab
- by Baal Omniscient - at 2015.03.14 00:11:00
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302. Laser Rifles are now trash. Again. - in General Discussions [original thread]
"This is so fun and funny even though it's completely altered the entire game and ruined gunfights" =/= balanced. If CCP's new vision is to have this stupidity as a part of combat, do not leave it on a module. Jumping shouldn't be something you f...
- by Baal Omniscient - at 2015.03.13 20:04:00
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303. The funny thing about the Proto community - in General Discussions [original thread]
JJ'S wrote: Most of the vets from this era are sitting with 400m-2bil+ in their wallets... Unless they went on a drunken ADS spree for a month after they where nerfed... I got drunk, bought around 400 ADS, fully fitted them and flew a vast...
- by Baal Omniscient - at 2015.03.13 08:33:00
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304. Krin's testing: Rattati please look. - in General Discussions [original thread]
What about stacking a light/heavy/sidearm mod with it?
- by Baal Omniscient - at 2015.03.13 08:21:00
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305. SCOUTS ARE OP - in General Discussions [original thread]
Adipem Nothi wrote: Baal Omniscient wrote: The reason Ewar on scouts was went after in the first place was because it was just as easy to help allies as it was to slay as a lone wolf, and when given that option people will more often than n...
- by Baal Omniscient - at 2015.03.13 07:07:00
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306. SCOUTS ARE OP - in General Discussions [original thread]
Also my only real point in this thread was that I'm sick of every buff to % based modules effecting scouts far more positively than every other suit because it just leads to more nerfs. The reason they do is because their base stats are all higher...
- by Baal Omniscient - at 2015.03.13 07:05:00
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307. SCOUTS ARE OP - in General Discussions [original thread]
One Eyed King wrote: Baal Omniscient wrote: Adipem Nothi wrote: Scouts are OP? You couldn't be more wrong. Scout performance has taken a dive over the past few months, and I'm willing to bet their kill / spawn efficiency reaches UP leve...
- by Baal Omniscient - at 2015.03.13 06:57:00
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308. SCOUTS ARE OP - in General Discussions [original thread]
One Eyed King wrote: Baal Omniscient wrote: Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else. Add in their hi...
- by Baal Omniscient - at 2015.03.13 06:43:00
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309. SCOUTS ARE OP - in General Discussions [original thread]
Adipem Nothi wrote: Scouts are OP? You couldn't be more wrong. Scout performance has taken a dive over the past few months, and I'm willing to bet their kill / spawn efficiency reaches UP levels this build. Scouts are out. They've been out. T...
- by Baal Omniscient - at 2015.03.13 06:36:00
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310. SCOUTS ARE OP - in General Discussions [original thread]
Archduke Ferd1nand wrote: Baal Omniscient wrote: Archduke Ferd1nand wrote: Baal Omniscient wrote: Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is ...
- by Baal Omniscient - at 2015.03.13 06:32:00
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311. SCOUTS ARE OP - in General Discussions [original thread]
Maken Tosch wrote: One thing to remember is that the scouts DON'T have any bonuses towards melee damage (no, the nova knife is not a melee weapon). The suits that stand to benefit the most seem to be the ones that do have bonuses to melee. I th...
- by Baal Omniscient - at 2015.03.13 04:33:00
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312. SCOUTS ARE OP - in General Discussions [original thread]
Archduke Ferd1nand wrote: HOLY PERFECTION wrote: Archduke Ferd1nand wrote: Baal Omniscient wrote: Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is ...
- by Baal Omniscient - at 2015.03.13 04:30:00
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313. SCOUTS ARE OP - in General Discussions [original thread]
Archduke Ferd1nand wrote: Baal Omniscient wrote: Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else. Add in the...
- by Baal Omniscient - at 2015.03.13 04:22:00
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314. SCOUTS ARE OP - in General Discussions [original thread]
One Eyed King wrote: @ Baal How were EWAR circles and EWAR Medium Frame changes better for scouts? How were Cloak dampening changes, Cloaked range changes, and Cloak delay changes better for scouts? I think you need to recheck your history b...
- by Baal Omniscient - at 2015.03.13 04:11:00
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315. SCOUTS ARE OP - in General Discussions [original thread]
Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else. Add in their hitbox and extra equipment slot, what is a scouts we...
- by Baal Omniscient - at 2015.03.13 04:05:00
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316. SCOUTS ARE OP - in General Discussions [original thread]
Maken Tosch wrote: Yet you don't seem to be complaining about heavies being able to do this... https://twitter.com/JadekMenaheim/status/576177982231957504 You seem to single out the scouts over all other suits that can do the same thing. Im...
- by Baal Omniscient - at 2015.03.13 04:00:00
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317. AHMG little op... - in General Discussions [original thread]
People bitched and moaned about swarms, but this is ok even though a swarm can't out DPS a single shield hardners regen?
- by Baal Omniscient - at 2015.03.13 03:31:00
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318. I'm going to be a downer for a second - in General Discussions [original thread]
FLAYLOCK Steve wrote: Baal Omniscient wrote: So we buffed scouts and alpha damage weapons/RE's by reducing everyone's backpedaling speed.... And then buff them again in the same patch with Myofibs, basically at least doubling their versatili...
- by Baal Omniscient - at 2015.03.13 03:14:00
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319. I'm going to be a downer for a second - in General Discussions [original thread]
So we buffed scouts and alpha damage weapons/RE's by reducing everyone's backpedaling speed.... And then buff them again in the same patch with Myofibs, basically at least doubling their versatility... Not to mention flying cloakers will be at lea...
- by Baal Omniscient - at 2015.03.13 01:09:00
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320. I Know What The Event BPO Is - in General Discussions [original thread]
Pokey Dravon wrote: Baal Omniscient wrote: Module that decreases spawn time would be quite different, though I doubt many would use it much. Nope. It is a variation of a module that already exists in the game. I would say it is "better"...
- by Baal Omniscient - at 2015.03.12 01:30:00
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