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3901. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Master Jaraiya wrote: BL4CKST4R wrote: All the numbers you suggested are really wonky and hurt my eyes to sort through this number soup. BL4CKST4R wrote: I messed with your tool a little bit and I made these numbers. This assumes Gallen...
- by BL4CKST4R - at 2013.06.20 19:00:00
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3902. Remote explosive damage - in General Discussions [original thread]
To whoever asked in the past a remote explosive does 1000 shield damage to a Caldari Onikuma. This means their actual damage is around 2000 if they act like most explosives 50/150, or 1333 damage if they do 75/135 damage.
- by BL4CKST4R - at 2013.06.20 18:52:00
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3903. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Scheneighnay McBob wrote: BL4CKST4R wrote: Scheneighnay McBob wrote: I personally don't have a problem with the new plate stats. However, since we're getting another lowslot that repairs armor, I think non-militia armor repair units need...
- by BL4CKST4R - at 2013.06.20 18:46:00
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3904. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Ferroscales do not bring anything to the table to be worth using with your stats, although the have no movement penalty they have a pretty high CPU/PG cost and the HP is rather low. The CPU/PG costs of reactives are insanely high, I understand you...
- by BL4CKST4R - at 2013.06.20 18:35:00
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3905. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
All the numbers you suggested are really wonky and hurt my eyes to sort through this number soup. BL4CKST4R wrote: I messed with your tool a little bit and I made these numbers. This assumes Gallente and Amarr suits will receive buffs to thei...
- by BL4CKST4R - at 2013.06.20 18:19:00
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3906. As a logi, I am boycotting snipers - in General Discussions [original thread]
As a Gallente Logi I boycott Caldari logis :)
- by BL4CKST4R - at 2013.06.20 18:06:00
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3907. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Scheneighnay McBob wrote: I personally don't have a problem with the new plate stats. However, since we're getting another lowslot that repairs armor, I think non-militia armor repair units need to be changed to a highslot and repair significa...
- by BL4CKST4R - at 2013.06.20 17:57:00
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3908. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Explosives should do 100/100 to shield and armor unless they make flux grenades work like locus grenades, same with mass drivers and flaylocks until they release the anti shield variant of these weapons.
- by BL4CKST4R - at 2013.06.20 16:05:00
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3909. Whats the funniest thing that has happened to you? - in General Discussions [original thread]
Was trying to capture an objective and had 3 enemy mercs chasing me, pulled out my remote explosive and stood there waiting... I walked out of that situation with 150 WP.
- by BL4CKST4R - at 2013.06.20 15:45:00
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3910. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Make sure to suggest a nerf to damage resistances :)
- by BL4CKST4R - at 2013.06.20 14:38:00
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3911. LOGIBROs what do you think? - in Feedback/Requests [original thread]
How does getting points have to do with Logi dependence? Giving armor suits a passive armor regen should suffice.
- by BL4CKST4R - at 2013.06.20 14:07:00
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3912. Proto gear users, how do you afford to? - in General Discussions [original thread]
Don't die.
- by BL4CKST4R - at 2013.06.20 12:15:00
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3913. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
CCP Cmdr Wang wrote: Here's this week's update on issues and suggestions that the dev team discussed. [FEEDBACK] Ferroscale and Reactive plates stats https://forums.dust514.com/default.aspx?g=posts&t=86664&find=unread Update: We will...
- by BL4CKST4R - at 2013.06.20 12:13:00
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3914. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: Here's this week's update on issues and suggestions that the dev team discussed. [FEEDBACK] Ferroscale and Reactive plates stats https://forums.dust514.com/default.aspx?g=posts&t=86664&find=unread Update: We will...
- by BL4CKST4R - at 2013.06.20 12:11:00
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3915. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
High HP, low speed, flares, and all come with a pilot turret.
- by BL4CKST4R - at 2013.06.20 12:05:00
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3916. Debate: SP Cap (for or against) - in General Discussions [original thread]
I am against the current SP cap, but not against a SP cap, and not against not having an SP cap. Quote: CCP said that to max out a character it would take 7 years, so the SP should be: 282/7= 40 <---40M exp a year (282M exp to max all skil...
- by BL4CKST4R - at 2013.06.20 11:53:00
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3917. battle stat enhancments - in Feedback/Requests [original thread]
What does this have to do with stat enhancements?
- by BL4CKST4R - at 2013.06.20 11:41:00
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3918. [Feedback] Gear Scaling - in Feedback/Requests [original thread]
Well according to what you just said then shield modules would be 22/27/32/39 at 20% efficacy increase per level. Also I read your blog post, and armor doesn't offer the same scaling as shields, at complex level armor is slightly less than double ...
- by BL4CKST4R - at 2013.06.20 11:34:00
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3919. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Well, that escalated quickly. We're getting to the point where we're looking at huge changes to armour right now - having god plates which cost a lot in fittings is drastically different from what we have now, and frank...
- by BL4CKST4R - at 2013.06.20 11:25:00
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3920. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: Scheneighnay McBob wrote: I think shields should regen slower by default- there's no reason for shield users to fit a shield recharger. But let me also point out a few disadvantages for shield users: Once their armor...
- by BL4CKST4R - at 2013.06.20 11:09:00
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