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Altina McAlterson
Not Guilty EoN.
551
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Posted - 2013.06.20 09:54:00 -
[61] - Quote
New players have more of an incentive to buy boosters than older players. If you remove the SP cap or even something less extreme like doubling the SP gain up to something like 5 million SP you remove the incentive for the new players to purchase boosters.
Eventually boosters will be on the market for ISK so even those players who either don't want to or can't spend real money on the game can still get them.
As much as the cap annoys the hell out of me it's not going anywhere. While I'm all for discussion purely for the sake of discovering new ways to think about a problem this one is honestly pointless. I'm not saying it's a bad idea from a gameplay/enjoyment standpoint but it would be a terrible business decision and isn't going to happen. |
IamI3rian
OSG Planetary Operations Covert Intervention
210
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Posted - 2013.06.20 10:00:00 -
[62] - Quote
Altina McAlterson wrote:Eventually boosters will be on the market for ISK so even those players who either don't want to or can't spend real money on the game can still get them.
As much as the cap annoys the hell out of me it's not going anywhere. While I'm all for discussion purely for the sake of discovering new ways to think about a problem this one is honestly pointless. I'm not saying it's a bad idea from a gameplay/enjoyment standpoint but it would be a terrible business decision and isn't going to happen.
Selling boosters for I$K would be the terrible business decision. Just throwing that out there. = )
I'd say there's a much higher chance of them removing the sp cap than there is there revenue stream. Orders of magnitude higher. I'd still use boosters even without a cap.
I would not, however spend money on Dust if I could buy boosters with I$K. |
Altina McAlterson
Not Guilty EoN.
551
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Posted - 2013.06.20 10:34:00 -
[63] - Quote
IamI3rian wrote:Altina McAlterson wrote:Eventually boosters will be on the market for ISK so even those players who either don't want to or can't spend real money on the game can still get them.
As much as the cap annoys the hell out of me it's not going anywhere. While I'm all for discussion purely for the sake of discovering new ways to think about a problem this one is honestly pointless. I'm not saying it's a bad idea from a gameplay/enjoyment standpoint but it would be a terrible business decision and isn't going to happen. Selling boosters for I$K would be the terrible business decision. Just throwing that out there. = ) I'd say there's a much higher chance of them removing the sp cap than there is there revenue stream. Orders of magnitude higher. I'd still use boosters even without a cap. I would not, however spend money on Dust if I could buy boosters with I$K. You misunderstand. With just a few exceptions such as skill books everything for sale on the market is being sold by a player. So for you to buy the booster off the market for ISK the seller would have to have purchased it with AUR first. Even if the bought it for ISK from another player to turn around and sell it for profit every booster on the market would have been purchased by somebody somewhere down the line with AUR. |
BL4CKST4R
WarRavens League of Infamy
306
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Posted - 2013.06.20 11:53:00 -
[64] - Quote
I am against the current SP cap, but not against a SP cap, and not against not having an SP cap.
Quote:CCP said that to max out a character it would take 7 years, so the SP should be:
282/7= 40 <---40M exp a year (282M exp to max all skills) 40/53=0.75 <--750K exp a week, rounded to 53 since 1 year is 52.11 weeks The SP cap should be 750K exp a week.
Building a decent fit takes about 7M SP
7 / .75= 9.3 or 2 months and 4 days,it would take a hardcore new player 2 months and 4 days to catch up to a veteran, this is rather fair even if the veteran is also hardcore playing. Mostly because after you can build 1 proto build you can't really go above that, you go for tanks or LAVs but after 7M SP, or the SP to build 1 proto suit, SP becomes a luxury. Also if we account for passive SP then it would take a newbie 7.62 weeks or 1 month 23 days.
Lets use the current SP cap of 190K a week:
190 x 52.11= 9.9M SP a year 282/9.9 = 28.48 years to max out a character This is... I don't even think I will be alive by them, I will be 50 years old before I max my character out! I think my ps3 would have died 7 times over before I max out. If I account for passive SP, which is 8M a year, it would take a weekly capper with no boosters 15.7 years to cap. If we account for passive SP using a 750K SP Cap a week, it would take a VERY hardcore player 6.4 years to max out his character, but most people cant even get 100K SP in a day, so on average it would take most people 7 years to max just like CCP intended.
I support a major increase to the current SP cap, or a removal of the SP cap.
The SP cap maintains the SP difference between new players and old players. New players that like the game tend to grind a lot more than old players, therefore removing or increasing the cap makes it so new players have a chance to grind really hard and speed up the rate that they either catch up, or are able to make builds like old players and have a competitive chance. |
Harry Hendersons
Royal Uhlans Amarr Empire
0
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Posted - 2013.06.20 18:54:00 -
[65] - Quote
AGAINST THE CAP!!!!!!!!!!!! |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.06.21 20:35:00 -
[66] - Quote
A rollover system would be better than removing a cap altogether |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.06.22 06:25:00 -
[67] - Quote
Feedback appreciated
Here is what I think
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Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 19:18:00 -
[68] - Quote
Against. I have 15 mill why do I care at this point. |
SlyFrenzy
Paladin Survey Force Amarr Empire
0
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Posted - 2013.06.22 21:20:00 -
[69] - Quote
I'm against the sp cap because I progress REALLY slow and it removes any sort of motivation to play the game.
increase the sp cap to about 600k a week or just completely remove it. |
LEOn Mendez
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2013.06.22 23:17:00 -
[70] - Quote
I say remove the cap, how can I catch up to vets? |
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GVGMODE
GVGMODE.
11
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Posted - 2013.06.22 23:19:00 -
[71] - Quote
Against any kind of SP cap |
Davey Newcome
Ostrakon Agency Gallente Federation
1
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Posted - 2013.06.23 05:06:00 -
[72] - Quote
Remove the cap Please. New players need all the incentive they can to keep playing. |
Marston VC
SVER True Blood Public Disorder.
347
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Posted - 2013.06.23 05:13:00 -
[73] - Quote
Sontie wrote:Are you For or Against having a weekly/daily/monthly/whatever SP cap or against it and why?
Extra points given for good grammar and sound logic.
Against it. People who play should be rewarded for it, not penalized. There are those who would grind non-stop, but because theres a cap the game can honestly feel like a chore..... "oh ok I gotta make my 200k bonus sp this weak lets go before I run out of time"......
If the cap wasn't there I could go at my own pace and do the things I want to do when I want to do it. Would the no-lifers like me get ahead? Sure, but that shouldn't make a huge difference considering the gap is already so big..... (between us and casual gamers).
Idk..... The only reason the Cap could be acceptable in my opinion is if CCP gave us something other to do then pub match grinding. Something industry related, or PVE related would work nice. Something that's entirely meant for isk grinding. Maybe even gladiator modes.
Plus, if the game actually gets a good player count going (and a good matchmaking system) the skill gap between the top 10% and the other 90% shouldn't be a problem at all (based off how diluted that 10% will be). Thus summing up (very briefly) why I think the SP cap shouldn't be there. |
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