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3821. Minmatar=Versatility - in Feedback/Requests [original thread]
If we really considered looks = performance then the Minmatar and Caldari suits would be the slowest due to their lack of aerodynamics, the Minmatar would have the second biggest hit box because of how bulky they are, and you cant see me people on...
- by BL4CKST4R - at 2013.07.02 11:23:00
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3822. 2 B ISK Theft - in General Discussions [original thread]
Well in the EVE universe this behavior is not frowned upon so action will not be taken. This will be used as an example to the "freedom" Dust 514 and EVE offer.
- by BL4CKST4R - at 2013.07.02 04:06:00
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3823. 2 B ISK Theft - in General Discussions [original thread]
Welcome to New Eden (Not that I support this man)
- by BL4CKST4R - at 2013.07.02 03:58:00
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3824. Tell me your feeling on DUST 514 and where it stands - in Feedback/Requests [original thread]
Neutral A lot
- by BL4CKST4R - at 2013.07.02 03:40:00
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3825. Rumor of character sp cap? - in General Discussions [original thread]
Son-Of A-Gun wrote: Rogatien Merc wrote: Yep. Confirmed: 235,940,000 SP. Get to grindin'. 8.449 years at the current SP accrual rate (not taking into consideration anything past the weekly cap for passive and active). Thats with boost...
- by BL4CKST4R - at 2013.07.02 01:22:00
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3826. Rumor of character sp cap? - in General Discussions [original thread]
Malkai Inos wrote: BL4CKST4R wrote: Malkai Inos wrote: The current tree is anticipated to be maxed out in about 7odd years. Expect this number to rise considerably throughout the game's lifespan. We have a dozen variants of existing gear...
- by BL4CKST4R - at 2013.07.02 00:45:00
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3827. Rumor of character sp cap? - in General Discussions [original thread]
Malkai Inos wrote: The current tree is anticipated to be maxed out in about 7odd years. Expect this number to rise considerably throughout the game's lifespan. We have a dozen variants of existing gear to be added, each with their own skills/b...
- by BL4CKST4R - at 2013.07.02 00:27:00
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3828. To All the Vets - in General Discussions [original thread]
negative49er wrote: I got some question I want to say to the old dust players How long had you played? Closed beta What draw you to the game? Futuristic FPS How long did it take for you to adjust to the game? A couple of months because of th...
- by BL4CKST4R - at 2013.07.02 00:23:00
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3829. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
But using damage mods comes at a great sacrifice to a armor suit, you might think that because we rely on armor we have the "option" to use damage mods but we don't we need shields to protect us from getting one shotted by explosive weapons, speci...
- by BL4CKST4R - at 2013.07.02 00:04:00
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3830. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Acezero 44 wrote: BL4CKST4R wrote: Im sorry but what is this second shield skill your talking about? Not many people use shield rechargers or regulators, Shields need upgrade 5 , extender 5 to reach competitive ehp. Armour needs upgra...
- by BL4CKST4R - at 2013.07.01 23:45:00
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3831. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Rifter7 wrote: Draka Marintu wrote: the complex ferroscale plates need to be around 80 hp at the same pg and cpu cost of the regular plates and the reactive should be bumped up to 70hp 3hps and 6% movment penalty with a bit of a higher pg a...
- by BL4CKST4R - at 2013.07.01 23:35:00
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3832. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Acezero 44 wrote: KOBLAKA1 wrote: Acezero 44 wrote: I like the new mods, everything seems balanced. People forget the "Armor tanker" gets to have 250+ shields as a buffer, or more with a extender.. People forget its low skill investment...
- by BL4CKST4R - at 2013.07.01 23:25:00
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3833. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Acezero 44 wrote: I like the new mods, everything seems balanced. People forget the "Armor tanker" gets to have 250+ shields as a buffer, or more with a extender.. People forget its low skill investment to Armor tank, People forget armor tan...
- by BL4CKST4R - at 2013.07.01 23:20:00
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3834. Announcement:New minimum time played restriction for the DUST 514 Forums - in Announcement and Events [original thread]
Well that was a very speedy response to the influx of PS2 lovers posting crap on these forums, if only you guys where this fast with other things.
- by BL4CKST4R - at 2013.07.01 16:14:00
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3835. Logistics gk.0 is the best armor tanking suit - in General Discussions [original thread]
Cat Merc wrote: BL4CKST4R wrote: Well when it does hopefully ill have enough SP to abandon the Logistics suit :) I'm in both the assault and the logi, so whatever happens I'm ready :) I'm not ready :(
- by BL4CKST4R - at 2013.07.01 15:48:00
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3836. Logistics gk.0 is the best armor tanking suit - in General Discussions [original thread]
Well when it does hopefully ill have enough SP to abandon the Logistics suit :)
- by BL4CKST4R - at 2013.07.01 15:45:00
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3837. Logistics gk.0 is the best armor tanking suit - in General Discussions [original thread]
I do agree with the regeneration bit, but all logistics suit get the same regeneration, higher shield regeneration, and higher HP. When compared to other armor suits then yes the Gallente logistics suit does reign supreme, but that is because othe...
- by BL4CKST4R - at 2013.07.01 15:39:00
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3838. Logistics gk.0 is the best armor tanking suit - in General Discussions [original thread]
Actually Gallente Logistics is the worst suit, it has the potential to have very high HP, true, but at the cost of being the slowest suit even slower than a heavy. When compared to every other suit, equally focused on HP, the Gallente logistics s...
- by BL4CKST4R - at 2013.07.01 15:29:00
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3839. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Eskel Bondfree wrote: When attempting to rebalance armor, everyone should keep the existence of triage hives and rep tools in mind. Otherwise we might end up with a Gallente heavy, stacking armor plates in the lows and having insane amounts o...
- by BL4CKST4R - at 2013.06.30 21:13:00
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3840. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: BL4CKST4R wrote: I have to disagree with these numbers, the initial ones at least Amarr Logistics eHP: After Change - 843 Before Change - 934 Minmatar eHP: After Change - 698 Before Change - 698 Caldari eHP: After...
- by BL4CKST4R - at 2013.06.30 21:00:00
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