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3581. [Request] Better AV presence by... - in Feedback/Requests [original thread]
making the Plasma cannon and Swarm launcher equipment.
- by BL4CKST4R - at 2013.07.09 12:02:00
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3582. Flaylock solution without nerfing damage and splash - in Feedback/Requests [original thread]
Give the flaylock a very steep trajectory, so at 1-7M CQC it will be good, but beyond that the player would have to start compensating a lot for the bullet drop. Same with the Mass driver.
- by BL4CKST4R - at 2013.07.09 11:55:00
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3583. Give Gallente suits 5hp/s - in General Discussions [original thread]
Laurent Cazaderon wrote: Cosgar wrote: Mechoj Nomreps wrote: So you have one more low slot free for armor plates? Seems a bit unbalanced to me. But when looking at the cal logi I see where you are comming from. Any good ideas how to buf m...
- by BL4CKST4R - at 2013.07.09 11:17:00
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3584. An idea to improve the NPE and player rentention, Opinions? - in General Discussions [original thread]
Delta 749 wrote: I think matchmaking tiers based on gear meta level would do a lot to help keep people around, lessen the stomping from happening right off until they think they are good enough to step into PC or FW then let them get kicked aro...
- by BL4CKST4R - at 2013.07.09 11:15:00
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3585. Gallente logi armor tanking FTW - in General Discussions [original thread]
bump
- by BL4CKST4R - at 2013.07.09 11:13:00
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3586. Gallente logi armor tanking FTW - in General Discussions [original thread]
So unless there are some details missing this does not work. Just tried it out.
- by BL4CKST4R - at 2013.07.09 03:34:00
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3587. Gallente logi armor tanking FTW - in General Discussions [original thread]
Sollemnis Aelinos wrote: ummm guys. umm why are you wasting skill point just for that exploit. you know its gonna get patched I have my armor, Gallentes logistics, and shields maxes so its not a waste for me :p. Also there is some slight le...
- by BL4CKST4R - at 2013.07.08 22:07:00
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3588. Gallente logi armor tanking FTW - in General Discussions [original thread]
I am a Gallente logistics, and I claim this post as troll until further notice (when I get home from work to test it out)
- by BL4CKST4R - at 2013.07.08 22:00:00
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3589. [Feedback] Keeping new players competitive and creating a dynamic game - in Feedback/Requests [original thread]
Buster Friently wrote: Wrong game. This game is (or will be) an mmofps. The skills make a difference. They are meant to. Also, all of your comments about ISK are equally flawed. Eventually, Dust's economy will be integrated with Eve's. This ...
- by BL4CKST4R - at 2013.07.08 16:11:00
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3590. [Feedback] Keeping new players competitive and creating a dynamic game - in Feedback/Requests [original thread]
Min/maxing defense costs a lot of SP, and thus new players that do not have the SP have to grind for months before they can actually play without having to worry about being gunned down instantly.
- by BL4CKST4R - at 2013.07.08 16:09:00
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3591. The true OP weapon - in General Discussions [original thread]
Scheneighnay McBob wrote: I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then...
- by BL4CKST4R - at 2013.07.08 15:49:00
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3592. [Feedback] Keeping new players competitive and creating a dynamic game - in Feedback/Requests [original thread]
There have always been complaints in Dust 514 that new players just aren't competitive enough, the later they get into the game the further of a gap they have to compensate for in order to increase their effectiveness. This is because of how skill...
- by BL4CKST4R - at 2013.07.08 15:33:00
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3593. Give Gallente suits 5hp/s - in General Discussions [original thread]
RuckingFetard wrote: Korvin Lomont wrote: Well I agree the gallente suits should get this bonus as they are known for armor tanking through rep. But I would like to this tied to a Skill (as nearly everything else in this game). So give alle ...
- by BL4CKST4R - at 2013.07.08 14:14:00
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3594. variable scope - in Feedback/Requests [original thread]
calisk galern wrote: IMO all tactical SR and the thale should have a variable scopes. control wise just change the melee button to adjust the scope variable zooms. To much money.
- by BL4CKST4R - at 2013.07.08 13:16:00
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3595. (FEEDBAK & REQUEST) REMOVING IDLE PLAYERS FROM BATTLE - in Feedback/Requests [original thread]
Find a wall, put a rubberband on joystick so your character moves into the wall, SOLVED
- by BL4CKST4R - at 2013.07.08 13:09:00
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3596. Passive VS Active booster - in General Discussions [original thread]
Bigglesworth McQueen wrote: I can't into math, so I will need some help with this one. I also don't know all the numbers, but I was just curious on the AUR/SP ratio. I know that both passive and active increase by 50%. Am I right in thinking t...
- by BL4CKST4R - at 2013.07.08 13:02:00
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3597. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
Seymor Krelborn wrote: guys this is game breaking so hopefully if we show them this they will fix it! for my first time ever (on an alt) I sat in the MCC for an entire match and being that its x3 sp week I made 18000 sp for my lack of effort. ...
- by BL4CKST4R - at 2013.07.08 10:30:00
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3598. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: BL4CKST4R wrote: Logi Bro wrote: BL4CKST4R wrote: Why wouldn't a Logistic suit tank? Thats like expecting a scout suit to repair, a Logistic suit needs high HP to compensate for low damage and mobility... I have been ...
- by BL4CKST4R - at 2013.07.08 02:07:00
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3599. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: BL4CKST4R wrote: Why wouldn't a Logistic suit tank? Thats like expecting a scout suit to repair, a Logistic suit needs high HP to compensate for low damage and mobility... I have been playing a Logistic as a while and I hav...
- by BL4CKST4R - at 2013.07.08 01:34:00
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3600. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: BL4CKST4R wrote: Gallente Assault Bonus- 10% basic armor plate movement penalty reduction per level and 3% increased armor bonus from ferroscale and reactive plates per level Amarr Assault Bonus- 5% reduction to energy we...
- by BL4CKST4R - at 2013.07.08 01:30:00
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