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2781. A few thoughts on passive skill bonuses - in General Discussions [original thread]
Sarducar Kahn wrote: I think proficiency skills are too powerful, a fully skilled mlt AR probably puts out more DPS than a no proficiency Proto AR. I don't like passive skills much but a 25% damage increase can make anything look OP real fast. ...
- by BL4CKST4R - at 2013.08.24 11:15:00
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2782. So caldari is a dual tanking race - in General Discussions [original thread]
Anmol Singh wrote: DeadlyAztec11 wrote: Nocturnal Soul wrote: Actually the amarr are the true armor tankers the minmatars are the dual tankers the gallente are false heretics the caldari well I just dont plain like them -_- Gallante are...
- by BL4CKST4R - at 2013.08.24 03:01:00
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2783. CCP can we nerf Heavy and meduim frame Speed - in General Discussions [original thread]
negative49er wrote: It will give scouts their speed advantage again Wait for the patch.
- by BL4CKST4R - at 2013.08.24 02:42:00
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2784. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Meeko Fent wrote: Passive Armor Rep is BAD. It makes the usage of Armor Reps obsolete. Why Skill into Armor reps when you don't need them? To get a faster recharge, at the cost of 150 HP? They'd be like Shield Rechargers. Sure probably SOME...
- by BL4CKST4R - at 2013.08.24 02:25:00
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2785. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
ZDub 303 wrote: What is the gallente shield regen? Is it not the same 20 as caldaris have? I mean the the assault bonus should be changed to something better and the base regen should be equal to what is it now with assault 5. Gallente assa...
- by BL4CKST4R - at 2013.08.24 01:34:00
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2786. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: This way they can be used by armor tankers to attain better sprint speeds and help make up for the movement speed penalty. Ideally, you could give Gallente suits bonuses for these, as speed mods are an essential component ...
- by BL4CKST4R - at 2013.08.24 01:28:00
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2787. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
ZDub 303 wrote: BL4CKST4R wrote: ZDub 303 wrote: I completely agree with this, however I do think that if armor reps are going to be different on a class by class basis then shield regen should also be different on a class by class basis....
- by BL4CKST4R - at 2013.08.24 01:25:00
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2788. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
ZDub 303 wrote: I completely agree with this, however I do think that if armor reps are going to be different on a class by class basis then shield regen should also be different on a class by class basis. Well technically they already are, ...
- by BL4CKST4R - at 2013.08.24 01:22:00
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2789. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Tal-Rakken wrote: Your forgetting triage hives easy 220 rep per cycle. Although I do kinda like my unique 1hp/s armor regen on my minny assault. 220 or 22? Isn't a cycle every second.
- by BL4CKST4R - at 2013.08.23 23:58:00
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2790. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
When Uprising 1.4 comes out there will be a better balance between shields vs armor unfortunately it will still not be complete. The balance still hasn't hit the sweet spot. The next big problem with armor is repair, because there is no passive ar...
- by BL4CKST4R - at 2013.08.23 21:23:00
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2791. Still no fix for Logi being better at killing than an assault 4 months later CCP? - in General Discussions [original thread]
King Kobrah wrote: Zeylon Rho wrote: I was a bit surprised by the contents myself. This was the "infantry" update, and I wasn't necessarily expecting new suits or weapons, but I thought we'd see changes to dropsuits/racial-passives. exactl...
- by BL4CKST4R - at 2013.08.23 20:38:00
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2792. Not in patch notes: explosives damange bonus. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Sana Rayya wrote: How hard is it to fix an oversight on shield delay on a suit? Probably easier than reworking damage formulas, but no mention of this error was made in the patch notes. You don't need to rework dama...
- by BL4CKST4R - at 2013.08.23 18:42:00
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2793. Clarification please - Scanning of all types. - in General Discussions [original thread]
Vin Mora wrote: CommanderBolt wrote: OK I am a little confused, so hopefully we can get this cleared up. So currently - If myself or any squad members spot a red dot, is it displayed to only my current squad or all bluedots on a team? ...
- by BL4CKST4R - at 2013.08.23 14:53:00
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2794. 1.4 Mouse and Turn speed changes... - in General Discussions [original thread]
N1ck Comeau wrote: "All frames can now rotate the same speed" It applies to all frames. I don't understand why they had to add on heavy frames and then add in All frames
- by BL4CKST4R - at 2013.08.23 13:40:00
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2795. 1.4 No dropsuit changes? - in General Discussions [original thread]
Will there be any actual dropsuit changes in 1.4 or 1.5 or ever?
- by BL4CKST4R - at 2013.08.23 13:37:00
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2796. Implications of Shared squad vision being OFF!! HELLS YEAH!!! - in General Discussions [original thread]
Sgt Kirk wrote: Tech Ohm Eaven wrote: Knight Soiaire wrote: Beren Hurin wrote: -It also means that most vehicles unless scanned will be undetected. -If dampeners become important, than the suits with the most lowslots and ehp to spare...
- by BL4CKST4R - at 2013.08.23 13:34:00
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2797. Time until Uprising 1.4 (September 3rd) - in General Discussions [original thread]
BUMP 15690 Minutes till 1.4.
- by BL4CKST4R - at 2013.08.23 13:29:00
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2798. 1.4 Mouse and Turn speed changes... - in General Discussions [original thread]
Panther Alpha wrote: BL4CKST4R wrote: Panther Alpha wrote: They nerfed the Mouse... it didn't make the HUGE difference that SOME people thought it will make .. now they getting the Mouse back to normal with conclusive data ... STFU ... t...
- by BL4CKST4R - at 2013.08.23 13:28:00
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2799. 1.4 Mouse and Turn speed changes... - in General Discussions [original thread]
Panther Alpha wrote: They nerfed the Mouse... it didn't make the HUGE difference that SOME people thought it will make .. now they getting the Mouse back to normal with conclusive data ... STFU ... the mouse is not ,and wasn't OP to start with...
- by BL4CKST4R - at 2013.08.23 13:04:00
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2800. 1.4 Mouse and Turn speed changes... - in General Discussions [original thread]
Quote: Controls * Mouse rotation speed caps have been removed * Mouse sensitivity settings have been updated * Replaced old mouse smoothing with a new system * Tuned radial menus for mouse settings (weapon/equipment select) to make them easier ...
- by BL4CKST4R - at 2013.08.23 12:55:00
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