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2761. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: The controls are fine, if you played BF3 you're basically dealing with the same stick flight controls. You know, up and down on the left stick controls pitch, or bringing the nose up and down. Left/right on th...
- by BL4CKST4R - at 2013.08.24 17:39:00
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2762. Why Dust will not be dead after PS4 games... - in General Discussions [original thread]
Coleman Gray wrote: For the same reason Runescape never died when WoW was released. People are always going to play it lol, and why would CCP bother bringing Dust out on ps3 and have no intention of bringing it to PS4? Runescape is constantl...
- by BL4CKST4R - at 2013.08.24 17:29:00
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2763. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Bump
- by BL4CKST4R - at 2013.08.24 17:12:00
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2764. Protip. - in General Discussions [original thread]
Logi Bro wrote: Never press circle to revive a team-mate when you are using a nanite injector. As a vet, I have always been accustomed to switching to my nanite injector and then using r1, but today I pressed circle and found that the animation...
- by BL4CKST4R - at 2013.08.24 16:47:00
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2765. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: What is it that people who argue that we are balanced always say? "Well the younglings could have just used flux grenades!" "Where were the younglings logibros?" Because they cry about losing their shields instantly, my ...
- by BL4CKST4R - at 2013.08.24 14:57:00
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2766. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: the problem with using the blanket term 'defending' (this is totally related to armor vs shield), is that the ONLY difference between an attacker and a defender is that the 'defender' is already there. really, if shiel...
- by BL4CKST4R - at 2013.08.24 14:20:00
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2767. Should armor plates really take up CPU and PG? - in General Discussions [original thread]
An element of explosive reactive armour consists of a sheet or slab of high explosive sandwiched between two plates, typically metal, called the reactive or dynamic elements. On attack by a penetrating weapon, the explosive detonates, forcibly dri...
- by BL4CKST4R - at 2013.08.24 14:17:00
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2768. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
DB post
- by BL4CKST4R - at 2013.08.24 13:41:00
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2769. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
gargantuise aaron wrote: Its actually a bit more than 30 due go efficiency bonus, and you be neggating so much damage ypu wouldn't need health 37 dps is now 7 dps and when they reload you've already gained 60+ healthy back No that is with ef...
- by BL4CKST4R - at 2013.08.24 13:40:00
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2770. Should armor plates really take up CPU and PG? - in General Discussions [original thread]
Delta 749 wrote: It should be some for balance reasons but it should also be a very low amount Hell doing that could be something to balance shields and armor One would give a larger health boost for a lower cost but would not repair itself and...
- by BL4CKST4R - at 2013.08.24 13:32:00
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2771. Should armor plates really take up CPU and PG? - in General Discussions [original thread]
It doesn't make logical sense but lowering the requirements would allow for dual tanks to use even stronger plates, currently a Caldari dual tank is limited to enhanced plates only.
- by BL4CKST4R - at 2013.08.24 13:29:00
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2772. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
The problem is that if CCP were to do this it would take them upwards of 3 months to fix whatever is made OP or UP by this process, and the PSN update verification process doesn't help either.
- by BL4CKST4R - at 2013.08.24 13:24:00
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2773. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
gargantuise aaron wrote: Also with thid you could easily get like 25-30. Rep per second even while being shot so your essentially negating 25 dps Highest possible would be around 25-30 but at the cost of your tank therefore the DPS being neg...
- by BL4CKST4R - at 2013.08.24 13:01:00
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2774. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
gargantuise aaron wrote: This is o.p. for armor, also mimnatar is the naturally regen guy so yeah I do not support this How is it OP.
- by BL4CKST4R - at 2013.08.24 12:59:00
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2775. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Text Grant wrote: Caldari A/L/S - 1/3 Minmatar A/L/S - 3/5/7 Gallente A/L/S - 8/10/12 Amarr A/L/H/C - 7/9/7/8 This is a no. Gallente should have the highest but Minmatar should be second. Amarr is supposed to be huge buffer. Gallente is repair...
- by BL4CKST4R - at 2013.08.24 12:07:00
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2776. Analysis of Swarm Launchers in 1.4 - in General Discussions [original thread]
CCP should give side gunners the ability to shootdown rockets.
- by BL4CKST4R - at 2013.08.24 11:42:00
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2777. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Meeko Fent wrote: BL4CKST4R wrote: Meeko Fent wrote: Passive Armor Rep is BAD. It makes the usage of Armor Reps obsolete. Why Skill into Armor reps when you don't need them? To get a faster recharge, at the cost of 150 HP? They'd be l...
- by BL4CKST4R - at 2013.08.24 11:36:00
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2778. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Tal-Rakken wrote: BL4CKST4R wrote: Tal-Rakken wrote: Your forgetting triage hives easy 220 rep per cycle. Although I do kinda like my unique 1hp/s armor regen on my minny assault. 220 or 22? Isn't a cycle every second. i said per ...
- by BL4CKST4R - at 2013.08.24 11:25:00
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2779. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Reactive plates and ferroscales suck due to their fitting costs.
- by BL4CKST4R - at 2013.08.24 11:20:00
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2780. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cosgar wrote: Lazy Scumbag wrote: The best indicator that there is a problem is that I cannot envision the playstyle that makes armor tanking optimal. Try and think of a situation where someone who runs Caldari fits would say "When I get som...
- by BL4CKST4R - at 2013.08.24 11:17:00
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