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2061. Ion pistol looks pointless and UP - in General Discussions [original thread]
Dauth Jenkins wrote: It's a secondary weapon, it's meant to complement a primary weapon, not replace it. I know ill be picking it up. It'll be a nice weapon to complement my assault combat rifle, Just like the magsec smg has slightly less D...
- by BL4CKST4R - at 2014.01.28 20:48:00
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2062. Third person view - in General Discussions [original thread]
PEW JACKSON wrote: Which assault drop ship has a better FOV? Can anyone provide game play videos of them? I'm leaning towards the python, but what are the advantages? Will I get more bang for my Isk with an incubus? If you haven't specced ...
- by BL4CKST4R - at 2014.01.28 14:35:00
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2063. Railgun vs Blaster turret - in General Discussions [original thread]
Dbl post... damn "smart" phone
- by BL4CKST4R - at 2014.01.28 14:27:00
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2064. Railgun vs Blaster turret - in General Discussions [original thread]
Takahiro Kashuken wrote: OP must be driving babbys first tank Of course rail rapes at range but a blaster can do better in short range and with the turret turning speed the rail sucks and tracking a target is harder Dropships gunnies and ...
- by BL4CKST4R - at 2014.01.28 14:23:00
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2065. Railgun vs Blaster turret - in General Discussions [original thread]
Tailss Prower wrote: It used to be the killer of shield vehicles but was used on infantry so much that maybe thats what ccp intended and while yes the railgun is powerful it was mainly designed as a anti-vehicle weapon and is only really good f...
- by BL4CKST4R - at 2014.01.28 13:43:00
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2066. Railgun vs Blaster turret - in General Discussions [original thread]
Spectral Clone wrote: Its supposed to run up behind shield tanks and rip them apart before the rail turret can be turned 180 degrees. Tip: Shoot at the small box at the back of the Sica or Gunnlogi. If used on a gunnlogi rail tank this tact...
- by BL4CKST4R - at 2014.01.28 13:40:00
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2067. Railgun vs Blaster turret - in General Discussions [original thread]
RAILGUN DAMAGE:1885 INTERVAL:1.4s DPS:1346 RANGE: UNLIMITED BLASTER DAMAGE: 136.5 INTERVAL:0.14s DPS:975 RANGE: SHORT When it comes to tank busting the Blaster is severely underpowered. Unfortunately people abuse this gun to kill infantry so buf...
- by BL4CKST4R - at 2014.01.28 13:23:00
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2068. please dont increase militia tank price - in General Discussions [original thread]
Mdog 24158 wrote: I love the fact that tanks can be called in easily and be super fun. Dont increase the price just give them lower pg or cpu or lower their base ehp. More vehicles with less ehp(less modules) means more points for av people and...
- by BL4CKST4R - at 2014.01.28 12:41:00
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2069. CCP's Problem - They double fix issues - in General Discussions [original thread]
Asha Starwind wrote: Shields just are non-existent everything cuts through them as if they aren't there. I have better survivability playing my 350 ehp Gal Scout as an assault than my 600 ehp Cal Assault in firefights. I do better with my ...
- by BL4CKST4R - at 2014.01.28 11:16:00
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2070. CCP's Problem - They double fix issues - in General Discussions [original thread]
Actually the armor movement penalty remains very noticable. Try equipping 3 complex armor plates and tell me you don't feel it :)
- by BL4CKST4R - at 2014.01.28 11:02:00
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2071. List of things that don't make sense in Dust 514 - in General Discussions [original thread]
Michael Arck wrote: *looks back on the old Dust and looks at the new version* I say its come a long way. Development takes time. I'm still having fun with the game and its no biggie. It's why I like to run with friends in game. You read the fo...
- by BL4CKST4R - at 2014.01.28 03:09:00
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2072. List of things that don't make sense in Dust 514 - in General Discussions [original thread]
1) Dropship prices 3) Extreme range and damage of railgun (vehicle and infantry) 4) AV damage(buffing these severely affects 1) 5) Tank prices 6) Hardeners = invincibility 7) Dropship pokes wall, insta of fiery death 8) Every long range weapons ou...
- by BL4CKST4R - at 2014.01.28 03:04:00
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2073. Scanners - Dropsuits vs Vehicles - in Feedback/Requests [original thread]
bogeyman m wrote: Since all Dropsuit scanners are radar-like, for variety, why not make all vehicle scanners sonar-like? Sonar-like scanners could provide a full 360' scan (unlike the 1.8 radar-scanners), but would not see people who are cloake...
- by BL4CKST4R - at 2014.01.28 01:06:00
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2074. Tell my wife i love her. - in General Discussions [original thread]
When I die I type https://forums.dust514.com/ then type a thread to nerf the weapon that killed me.
- by BL4CKST4R - at 2014.01.27 19:30:00
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2075. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
I bet you anything in 1.8 not only will this weapon but also the AR will remain gimped against long range weapons. Although if CCP does fix them I am not very optimistic as I'm sure the DPS difference will be like 10% vs a 40-50% range difference.
- by BL4CKST4R - at 2014.01.27 17:55:00
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2076. [Suggestion] Reactive/Ferroscale armor plates CPU/PG is TOO DAMN HIGH - Lower it - in Feedback/Requests [original thread]
Even with this reactives won't be at the sweet spot. Since a complex plate would be the hybrid of a repairer and a basic plate yet they are at complex price using a basic plate and a repairer would be better. Also shield repair skill doesn't affec...
- by BL4CKST4R - at 2014.01.26 21:47:00
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2077. The assault rifles are balanced. No, really. - in General Discussions [original thread]
I don't get it, you have all the data in front of you but you can't see how outclassed the AR is.
- by BL4CKST4R - at 2014.01.26 21:35:00
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2078. Lets talk shields and armor. Nerfs and buffs just won't cut it. - in General Discussions [original thread]
Sigh... The only two things that should happen with shields is proper scaling and less pg more cpu. Complex extenders are fine where they are the module is 50% less he than an armor module but when stacked on a suit the HP difference is 35%. Your...
- by BL4CKST4R - at 2014.01.26 21:12:00
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2079. How do you Pronounce "Bojo" - in General Discussions [original thread]
Bow(Archery)-Yo?
- by BL4CKST4R - at 2014.01.26 16:05:00
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2080. Balancing Tank weapons - in Feedback/Requests [original thread]
Currently the Rail turret is OP as hell against everything, and the Blaster turret is OP as hell against infantry, and versus each other most of the time the Rail turret will win, regardless of the engagement distance. For the Blaster turret I be...
- by BL4CKST4R - at 2014.01.26 15:20:00
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