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821. How to fix the Assault - in General Discussions [original thread]
Joseph Ridgeson wrote: My big thing is role or "X suit does Y better than any other suit." Currently, Assaults do nothing better than anyone else. Logistic is the equipment guy, Commando is the light weapon versatility+damage guy, Sentinel is t...
- by BL4CKST4R - at 2014.03.27 12:41:00
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822. Should the hotfix for Vehicles Be the 1.6 Stats for AV? - in General Discussions [original thread]
Roy Ventus wrote: Back when AV was much more capable of taking out vehicles to the point where vehicles needed a buff(which they got). Now the AV is nerfed(multiple times through various means) and it's extremely difficult to deal with tanks....
- by BL4CKST4R - at 2014.03.27 11:31:00
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823. Does anyone think the magsec operation skill is broke? - in General Discussions [original thread]
It is broken.
- by BL4CKST4R - at 2014.03.27 11:22:00
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824. How to fix the Assault - in General Discussions [original thread]
You guys don't want to fly On a serious note CCP needs to add something unique to the Assault, balancing their built in factors, like HP and fitting is only a small part of the extreme overhaul required to the role. It doesn't have to come in th...
- by BL4CKST4R - at 2014.03.27 11:21:00
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825. So how does the war points for vehicle damage work exactly? - in General Discussions [original thread]
Joel II X wrote: You must damage armor. If you damage shields, the game tells you, "f**k off, you're not getting any points." If I plant 3 REs on what I assume is a fuel tank, I get 150 points regardless of the tank exploding. Might run flux...
- by BL4CKST4R - at 2014.03.27 11:14:00
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826. 1.8 Hotfix ADS nerf, WhY? - in General Discussions [original thread]
K9 Wez wrote: Nevyn Tazinas wrote: Isn't there a nerf for large rails from 600 - 300m also? Not that I can see in the "Uprising 1.8 Hotfix Information" Thread Dear players, Today DUST 514 is scheduled to go offline for an extended per...
- by BL4CKST4R - at 2014.03.27 11:08:00
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827. So here are my predictions for 1.8 - in General Discussions [original thread]
Tanks will be even more spammed than they are now. GêÜ
Heavies will be spammed. GêÜ
There will be little point in using assault suits. GêÜ
There will be much QQ about the cloak. GêÜ
The CR/RR will still be the dominant rifles, espe...
- by BL4CKST4R - at 2014.03.27 11:04:00
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828. Dust Against Humanity - in General Discussions [original thread]
The latest thread locked by CCP Logibro was "GG CCP, I found (bugs) in the game." Pick one In his turmoil after having his socks stolen, CCP Foxfour now comforts himself with (killing mercs with his "/kill (name) merc" command) Pick one In an ef...
- by BL4CKST4R - at 2014.03.27 10:58:00
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829. How to fix the Assault - in General Discussions [original thread]
The problem with Assaults is that they are not special anymore. They are generic soldiers now. The Commando is the new Assault high damage and high tank murder specialist (once all 4 AV weapons are out), the scout is the old assaults new assault, ...
- by BL4CKST4R - at 2014.03.27 10:41:00
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830. Guys, Assault is doing FINE. - in General Discussions [original thread]
The problem with Assaults is that they are not special anymore. They are generic soldiers now. The Commando is the new Assault high damage and high tank murder specialist (once all 4 AV weapons are out), the scout is the old assaults new assault, ...
- by BL4CKST4R - at 2014.03.27 10:39:00
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831. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
Alena Ventrallis wrote: Some math. Militia large railgun does 1450 damage. Let's assume they don't fit a damage mod. with a 9% damage bonus to shield (is this ever going to be fixed CCP?) we arrive at 1580.5 damage. Two 40% hardeners reduce th...
- by BL4CKST4R - at 2014.03.27 10:31:00
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832. HEAVY NERF DELAYED - in General Discussions [original thread]
There are better ways to nerf the heavy while maintaining relevance to it's role.
- by BL4CKST4R - at 2014.03.27 10:25:00
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833. CCP Give us some kind of ETA about the hotfixes. - in General Discussions [original thread]
CCP Saberwing wrote: Okay, so here's the latest: - We're releasing a couple batches of hotfixes. - The first batch are going through QA now and we're hoping for them to go out during downtime today. - We'll announce what they are once they've ...
- by BL4CKST4R - at 2014.03.27 10:17:00
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834. Real Heavy Fixes - in General Discussions [original thread]
Lorhak Gannarsein wrote: BL4CKST4R wrote: The Terminator T-1000 wrote: A gallante scout cam have over 800 ehp and CCP is worried about the heavy? Really? Scout are OP now with all that ehp and clocking. The novelty will wear off, also...
- by BL4CKST4R - at 2014.03.27 10:14:00
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835. The Ion Pistol is ¡THE! anti-scout weapon - in General Discussions [original thread]
DeadlyAztec11 wrote: So, the Ion Pistol sucks against Assault suits, very terrible against heavies and disgustingly bad against Logi suits. BUT... It's the premier scout killer. I was playing today in my tanked out militia Amarr Scout (400...
- by BL4CKST4R - at 2014.03.27 02:27:00
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836. SPANISH - in General Discussions [original thread]
Tacos tacos tacos
- by BL4CKST4R - at 2014.03.27 02:25:00
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837. passive skill is not working on anything - in General Discussions [original thread]
negative49er wrote: My proto swarm launcher lock on time, my hacking speed, my kinetic catalyzer , my Minnie assault, my logi, even my precious scout 15% hacking bonus sometime don't work Its terrible Yea it's happening with a lot of this I...
- by BL4CKST4R - at 2014.03.27 01:12:00
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838. Side arm proficiency bonuses not applying cprrectly... - in General Discussions [original thread]
Noticed this with the Scrambler pistol but I paid no mind, but now it makes sense why the magsec still kicks like a mule after prof 5. I would test with the other side arms but CBA to spend the SP.
- by BL4CKST4R - at 2014.03.27 00:44:00
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839. Cloak nerf. - in General Discussions [original thread]
John Psi wrote: 1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end. upd: Anyway, any module must have re-activation delay. It's not a ammo clip. 1 yes 2 no
- by BL4CKST4R - at 2014.03.27 00:05:00
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840. 1.8 - Not bad but not good. - in General Discussions [original thread]
Buster Friently wrote: Bormir1r wrote: To me 1.8 seems like a blur of goodness and weirdness. On one hand you have all the cool toys CCP has given us (i.e. Racial fits and weapons) and on the other hand we have crap loads of bugs, which vary...
- by BL4CKST4R - at 2014.03.26 16:02:00
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