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2501. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: BL4CKST4R wrote: [quote=Cosgar]Oh... this is true but this is why I believe all suits should be able to do the same but with the fact that some suits can do it better. This will give people who really don't give a crap, or don'...
- by BL4CKST4R - at 2013.06.12 15:08:00
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2502. Perfect Imbalance - in General Discussions [original thread]
Panther Alpha wrote: Kitten Empress wrote: xjumpman23 wrote: DUST514 had perfect imbalance in the private trials. CCP only needed to work on the core, but that never really happened. I want that Dust 514. Not this POS of a game we have...
- by BL4CKST4R - at 2013.06.12 14:59:00
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2503. Perfect Imbalance - in General Discussions [original thread]
Kitten Empress wrote: xjumpman23 wrote: DUST514 had perfect imbalance in the private trials. CCP only needed to work on the core, but that never really happened. I want that Dust 514. Not this POS of a game we have now. And no, I don't me...
- by BL4CKST4R - at 2013.06.12 14:54:00
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2504. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: BL4CKST4R wrote: Well at the moment there isn't any proper form of metagame or counterplay. Except for PC strategy, and that only goes so far. I'm referring to the other meaning of metagame that involves the FotM, and cyclic ...
- by BL4CKST4R - at 2013.06.12 14:50:00
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2505. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: The problem with trying to establish perfect imbalance: A) We don't have enough content to do so yet and we're working with placeholders. (Refer to the AR and Heavies) B) There was never an accurate way to gather information on h...
- by BL4CKST4R - at 2013.06.12 14:41:00
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2506. Perfect Imbalance - in General Discussions [original thread]
After a brief discussion in IRC and a link to this video led me to write this post. Now the forums have been running amok with posts about balance, me being one those forumers. But let me diverge on my definition of balance, and more recently be...
- by BL4CKST4R - at 2013.06.12 14:25:00
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2507. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Cosgar wrote: @CCP Eterne: Everyone here voicing there discontent are proving my point. You guys have 10 years under your belt in the PC market, but console gamers are seeing what you have to offer for the first time. CCP your way to quiet ...
- by BL4CKST4R - at 2013.06.12 12:37:00
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2508. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
What is this one thing?
- by BL4CKST4R - at 2013.06.12 12:28:00
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2509. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Vrain Matari wrote: There's a simple and beautiful answer here - armor resistance amplifiers. Make the ability to modify resistance to damage types the advantage that armor has over sheilds. Make it a lowslot module so it competes with plates ...
- by BL4CKST4R - at 2013.06.12 11:44:00
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2510. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
I messed with your tool a little bit and I made these numbers. This assumes Gallente and Amarr suits will receive buffs to their suits to mitigate speed penalties, and enhance their usage of armor plates to put them on equal footing to shield tan...
- by BL4CKST4R - at 2013.06.12 11:41:00
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2511. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
CCP Eterne wrote: Hey guys. Yeah, obviously having this information released in a trailer isn't the best thing in the world. We are working on getting dev blogs out about all the new stuff we'll be releasing in our next patch, which is current...
- by BL4CKST4R - at 2013.06.12 11:04:00
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2512. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Zeylon Rho wrote: They've talked about giving Gallente (or armor tankers) some bonus to speed penalties on the armor plates before, right? Or was I just imagining it? I'd assume that would make regular plates more appealing to gallente because...
- by BL4CKST4R - at 2013.06.12 05:50:00
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2513. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
matsumoto yuichi san wrote: Note CPUGRIDHPHP/sMove Basic Ferroscale Plate 1222500 Enhanced FP 2374000 Complex FP 34136500% Basic Reactive Plate 103442-1% Enhanced RP 248653-2% Complex RP 3614874-4% Basic Armor Plate 101650-3% Enhanced AP 206870...
- by BL4CKST4R - at 2013.06.12 05:16:00
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2514. Number crunching new plates... - in General Discussions [original thread]
I'm talking about the post above mine. Although I see no actual benefit in putting ferroscale in High slots, except making super Armor tanks.
- by BL4CKST4R - at 2013.06.12 05:08:00
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2515. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
ISuperstar wrote: Using these stats I've come up with a build using this fitting tool Caldari Logistics CK.0: CPU: 480 / 487 PG: 87 / 97 Shields: 390 Armor: 647 Total HP: 1,037 Armor Repair Rate: 11hp/s Speed Penalty: 16% High Slots:...
- by BL4CKST4R - at 2013.06.12 05:06:00
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2516. Do you have faith in Dust? - in General Discussions [original thread]
Not anymore. I lost my faith when CCP posted this .
- by BL4CKST4R - at 2013.06.12 04:51:00
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2517. Number crunching new plates... - in General Discussions [original thread]
Putting plates in high slots so we can use PG upgrades won't fix anything, it would just add another variable to properly armor tank while Shield tanks has NONE.
- by BL4CKST4R - at 2013.06.12 04:35:00
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2518. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Alina Heart wrote: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reactive Armor Plates Requirements: Armor Plating Level V, Dropsuit Armor Upgrades Level III, Ar...
- by BL4CKST4R - at 2013.06.12 04:29:00
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2519. Number crunching new plates... - in General Discussions [original thread]
Complex Reactive plates 45 HP 2 HP/s 4% movement penalty 36 CPU 16 PG Complex Ferroscale plates 60HP 39 CPU 14 PG Gallente Logistics (Ferro build) EHP 819 (Cannot stack 5 plates because of the massive CPU/PG) Speed 4.7 CPU 318/512 PG 89/102 Shi...
- by BL4CKST4R - at 2013.06.12 04:21:00
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2520. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
CCP had a golden opportunity to fix one thing right in the game, we even gave them the right numbers hell we even explained IN DETAIL why these numbers had to be and why. I should of not have expected CCP to do a good job.
- by BL4CKST4R - at 2013.06.11 21:00:00
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