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2481. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Meeko Fent wrote: I'm Just thinking that the Reactive Plates will make the Armor Reper Obsolete, and the Plate a hell of a lot less Viable Why Fit a Complex Armor Reper when you could Fit 2 Reactive and have a slight Buffer to boot? Why Fight...
- by BL4CKST4R - at 2013.06.13 01:14:00
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2482. Serious Question, Blue Tag Response Appreciated - in General Discussions [original thread]
Electing the CPM would be a terrible idea. They need to be hand picked by CCP.
- by BL4CKST4R - at 2013.06.13 01:11:00
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2483. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Almost every weapon except for a few were made to decimate armor, specially with many armor killer boasting bonuses from 130%- 150%, only thing Shields have to worry about is a scrambler rifle and a laser rifle, and getting fluxed, but at least no...
- by BL4CKST4R - at 2013.06.13 01:09:00
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2484. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: Wombat in combat wrote: If this is an attempt to make armor tanking more viable it sadly misses the point by a long shot. You're still far better off with basic plates than wasting PG/CPU on this. To fix armor tanking ...
- by BL4CKST4R - at 2013.06.13 00:55:00
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2485. YES! They are fixing weapons effective ranges in early July! - in General Discussions [original thread]
Definition of fixing in CCP terms: Fixing: The overall breaking and nerfing of already broken gameplay elements, in order to have more useless crap to work on and delay the important stuff. If CCP fixes weapon ranges like the fixed the TACAR it ...
- by BL4CKST4R - at 2013.06.13 00:31:00
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2486. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Ask them to make a copy of yours and then edit their own then share it here, if they get a public copy the trolls will ruin the good ideas.
- by BL4CKST4R - at 2013.06.13 00:26:00
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2487. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
FatalFlaw V1 wrote: Shield tanking yields 0 repping when it actually counts (while being shot). The recharge delay on assault and logi suits mean that for most engagements the amount of shield repped is almost always going to be less than armo...
- by BL4CKST4R - at 2013.06.12 21:43:00
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2488. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
FatalFlaw V1 wrote: As I already said, the armor speed penalty sucks, yes, but you can still fit damage mods in your highs while using every low for tank. Do you want armor to be exactly identical to shield? Auto regen, same fitting reqs, no s...
- by BL4CKST4R - at 2013.06.12 21:32:00
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2489. What does an OB sound like? - in General Discussions [original thread]
Pew, Pew, Pew
- by BL4CKST4R - at 2013.06.12 20:55:00
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2490. Theorycrafting: If EvE players made our weapons, suits, gear, etc. - in General Discussions [original thread]
Princeps Marcellus wrote: What would happen to the economy? Assuming that the main source of income for Dust bunnies is instant battles. Depends how they are being made, are they being mass produced or made 1 by 1.
- by BL4CKST4R - at 2013.06.12 20:53:00
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2491. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
FatalFlaw V1 wrote: People must be trolling... Armor takes up low slots, leaving mids for damage mods. All armor regen continues during combat, shield requires a few seconds out of combat. The suits that are made to armor tank have more pg a...
- by BL4CKST4R - at 2013.06.12 20:43:00
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2492. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Chunky Munkey wrote: I would be willing to wager that only 10% of the people in thos thread who think armour is balanced, actually use armour. Look at their avatars, most of them are Caldari/Minmatar.
- by BL4CKST4R - at 2013.06.12 20:19:00
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2493. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
ZDub 303 wrote: How do you make reactive plates useful though? By making them better than fitting standard plates and standard reps. I guess like you say... Add in a ridiculously high PG requirement to them, making them impossible for shield t...
- by BL4CKST4R - at 2013.06.12 20:19:00
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2494. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Pseudogenesis wrote: Ugh, the amount of inordinate bitching in this thread is indescribable. Don't you people use your heads? - It was a five second glimpse of something that isn't even in the game yet. It could be a placeholder for all you kn...
- by BL4CKST4R - at 2013.06.12 19:50:00
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2495. Perfect Imbalance - in General Discussions [original thread]
bump
- by BL4CKST4R - at 2013.06.12 17:58:00
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2496. Perfect Imbalance - in General Discussions [original thread]
Perfect example of how suits need fixing https://forums.dust514.com/default.aspx?g=posts&m=934032#post934032
- by BL4CKST4R - at 2013.06.12 17:19:00
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2497. Assault with 5.3 m/s and 820 health - in General Discussions [original thread]
Nephiliel wrote: THink that is good? Thats my end game. Minnie assault with 5 complex shields, 1 of those new special 60 armor plates, a cpu upgrade and whatever weapons i want. Super fast heavy :D I have posted this before and this is just ...
- by BL4CKST4R - at 2013.06.12 17:17:00
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2498. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: Everything in uprising suffered from big sweeping changes and trying to fix elements that weren't broken to begin with. I hope that they learned from this mistake in the future. Judging by the imbundance of dev threads today, they...
- by BL4CKST4R - at 2013.06.12 16:43:00
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2499. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: Crash Monster wrote: People getting killed is not a problem. If everyone uses the same weapon/fit and it owns everyone else of similar SP then there probably is an issue. When there are issues we need to be careful about the n...
- by BL4CKST4R - at 2013.06.12 15:41:00
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2500. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: More proof that point B) needs to be addressed: Link Commander Crispy wrote: THey are way to overpower.need to be brought down with other weapons.no way they should be kill someone so fast.please nerf the shotguns in this gam...
- by BL4CKST4R - at 2013.06.12 15:15:00
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