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801. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
I will say that the current state of DUST has a lot to improve and iterate upon, but I think you are ignoring the parts where your actions do matter to some degree. Assuming you aren't in some magical battle where everyone is all fighting in pur...
- by Avallo Kantor - at 2013.06.09 03:13:00
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802. DUST514 Edge magazine review 4/10 - in General Discussions [original thread]
It's funny, I've read all these negative reviews, but for some reason I can't stop having fun playing this game.
- by Avallo Kantor - at 2013.06.08 22:19:00
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803. Immersion - in Feedback/Requests [original thread]
I was under the impression that our suits were atmospherically sealed, to the degree that we could fight in airless environments. In that case, our suits are soundproof, and we only hear sounds through external sensors that relay them to our minds...
- by Avallo Kantor - at 2013.06.08 02:38:00
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804. (BATTLE TYPE IDEA/REQUEST) "Warzone" (Please read CCp) - in Feedback/Requests [original thread]
I agree that it sounds like a good idea. (Titans are too large to be deployed that often though) The problem is much the same problems that were addressed by the Devs on the POCO idea. Basically the developers are working with finite time / res...
- by Avallo Kantor - at 2013.06.08 02:12:00
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805. [Request] FW Loyalty = Merc Battle Queue Preference - in Feedback/Requests [original thread]
The reason I suggested Faction mods is because I think that overall it would be a faster / quicker to deploy new items to the market. This seems to be hotfixable, as opposed to some like corp standings in Dust, or something else which would requir...
- by Avallo Kantor - at 2013.06.08 02:07:00
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806. [Request] FW, Incursions, and Salvage - in Feedback/Requests [original thread]
Ah, I didn't mean to suggest that FW wasn't making a difference, it's just that the Clone Mercenaries aren't exactly seeing a difference between instant battles and FW contract battles.
- by Avallo Kantor - at 2013.06.07 18:37:00
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807. [Request] FW, Incursions, and Salvage - in Feedback/Requests [original thread]
Currently the consensus seems to be that FW is not as meaningful to the average dust player as it could be, and that winning these battles seems less important for the average merc singing up for a contract. There has been suggestions, and plans...
- by Avallo Kantor - at 2013.06.07 17:14:00
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808. [Request] Regarding the plant life. - in Feedback/Requests [original thread]
I refuse to believe that our high-tech sensor technology would be even slightly thwarted by tall grass. However, the current passive scanning is rather short range, and most people rely more upon visual, upon which tall grass could become more use...
- by Avallo Kantor - at 2013.06.07 16:55:00
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809. [Suggestion] Scan Relay/Probe - in Feedback/Requests [original thread]
Basically the item would be an equipment slot, that is deploy-able much like a drop uplink or a nanohive. The item when put down would appear on the minimap (much like a drop uplink) to enemy players, and would every X seconds (based on model / ...
- by Avallo Kantor - at 2013.06.06 19:04:00
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810. Scrambler Rifle - OVERPOWERED - in General Discussions [original thread]
Aesiron Kor-Azor wrote: it is OP if used right... Ideally that statement should be true of every weapon in the game. - Personally I've used the SR since I started (which wasn't too long ago) and I am having fun with it. I generally can ...
- by Avallo Kantor - at 2013.06.06 18:55:00
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811. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Something you could do very quickly is simply remove the Warpoint condition for being kicked out of Battle Academy, or bump it up considerably. My own BA experience had me doing very well, (I spent SP from the get go to be able to use a SR) but I ...
- by Avallo Kantor - at 2013.06.06 18:48:00
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812. Does winning matter? - in General Discussions [original thread]
I think he was specifically asking about the difference between ISK / SP payout for a Winner with X WP, vs a Loser with that same X WP. I may be a bit off, but I think the Winning team gets 2/3 of the pot divided among them, while the losers get ...
- by Avallo Kantor - at 2013.06.03 23:50:00
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813. Are Free To Play Games "FREE" ? - in General Discussions [original thread]
Panther Alpha wrote: Garrett Blacknova wrote: XiBravo wrote: DS 10 wrote: You don't have to pay to have any type of in-game advantage over other players. I'm goin to have to disagree with you on this one... Name 3 pay-to-win items...
- by Avallo Kantor - at 2013.06.03 14:45:00
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814. Whats happening on June 4th? - in General Discussions [original thread]
In EVE online there is normally a summer expansion (this year on June 4th) and a Winter Expansion. That's when their big expansions come out, so alot of things happen to EVE during those times. What that means for DUST however is still up in the...
- by Avallo Kantor - at 2013.05.31 16:25:00
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815. WHENS THE NEXT SKILL RESPEC - in General Discussions [original thread]
I sincerely hope that a respec will never again darken the horizons of this game.
- by Avallo Kantor - at 2013.05.30 20:35:00
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816. Suggestion? Is Kill Cam like from CoD trademarked? - in Feedback/Requests [original thread]
Personally I would rather have a module that would allow your body to act as a short time delay bomb that you can choose to activate as you bleed out. I mean, we don't really care too much about our clone bodies, why wouldn't we pump them full o...
- by Avallo Kantor - at 2013.05.30 06:09:00
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817. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
The Robot Devil wrote: http://wiki.eveonline.com/en/wiki/Tactical_Shield_Manipulation Is the skill we need. I don't believe that skill does what you think it does. Basically in EVE once your shields fall below 25% additional shots have a c...
- by Avallo Kantor - at 2013.05.30 06:05:00
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818. AM I DOOMED TO BE IN THE BUM LEAGUES IN THIS GAME? - in General Discussions [original thread]
There will likely always be a gap, but after a certain point it doesn't matter as much. After a certain point you can only expand side ways. (I.e at a certain point you can't be better with a certain fitting) So if you specialize and focus on th...
- by Avallo Kantor - at 2013.05.29 22:03:00
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819. How stupid do you have to be? - in General Discussions [original thread]
Actually, I find it fun to come from behind, see somebody rezzing, charge up my SR then headshot them the moment they get up, then shoot the rezzer.
- by Avallo Kantor - at 2013.05.29 01:33:00
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820. Lose with some honor. - in General Discussions [original thread]
Well there is no way that can be profitable. They are losing more money then they are gaining on that district, so it becomes useless, profit wise. They probably won't be able to keep that up forever, so just wait for the moment to strike. By the ...
- by Avallo Kantor - at 2013.05.28 02:05:00
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