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421. Who rdy for the Ascr reign? - in General Discussions [original thread]
I've been using the ASCR for the past few months, so it will be good to see the gun I've stuck with come out on top of the meta. That said, I think the 15% buff is excessive, as it will never overheat on an Amarr Assault. (but by the end of the ...
- by Avallo Kantor - at 2015.03.06 18:29:00
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422. To make this game seem "BIG" - in Feedback/Requests [original thread]
It's too bad we can't have something like Endor and the Death Star (II) from Star Wars. I.e: A station that is invulnerable to attack so long as it's planetary shield generator remains fully operational. Thus requiring a small strike force of gr...
- by Avallo Kantor - at 2015.03.06 16:31:00
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423. Scout Registry / Killboard - in General Discussions [original thread]
Is it still not possible / planned to give standard suits some bonuses that are unique to standard dropsuits (aka they don't apply to advanced suits i.e sentinel / assault) Something that could make them viable options, instead of just skips? ...
- by Avallo Kantor - at 2015.03.06 14:55:00
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424. Minmatar Ingenuity Makes Them Technologically Superior - in General Discussions [original thread]
Minmatar technology is inferior to the Empress-blessed Amarrian technological genius in all respects except for speed. This is because the Minmatar have deluded themselves into the belief that they can escape the wrath of the Empress and God by si...
- by Avallo Kantor - at 2015.03.06 07:34:00
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425. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized) With an Amarr Assault at level 5, this gun does not overheat. I can fire a full clip without overheat, not...
- by Avallo Kantor - at 2015.03.05 06:58:00
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426. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. That's not the primary reason, as sta...
- by Avallo Kantor - at 2015.03.05 06:44:00
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427. question about maps - in General Discussions [original thread]
Lady MDK wrote: I do understand the sockets yes. But the idea of bigger maps would give some vehicles more purpose (dropships for example). Imagine a skirmish over a larger area where you could actually capture a point then have to proceed by ...
- by Avallo Kantor - at 2015.03.04 22:45:00
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428. question about maps - in General Discussions [original thread]
Going a bit further into this concept, you may have noticed that some maps are effectively identical in location but with different buildings. This is the socket system at work. Each socket point can hold a corresponding-sized socket, and they c...
- by Avallo Kantor - at 2015.03.04 22:09:00
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429. question about maps - in General Discussions [original thread]
Basically maps on DUST are 5km x 5km max size, with numerous points for "Sockets" to be placed. There are small, medium, and large sockets, with some parts of the map hosting their own structures (such as the train map) In effect, we cannot do...
- by Avallo Kantor - at 2015.03.04 22:06:00
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430. Howcome we don't..... - in General Discussions [original thread]
All that stuff is done in their personal engine: Carbon. We play on UE3 Engine, which doesn't have all that stuff.
- by Avallo Kantor - at 2015.03.04 22:01:00
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431. Do straight up suicides count towards to 5 million clone challenge? - in General Discussions [original thread]
They are also prohibited in public areas.
- by Avallo Kantor - at 2015.03.04 21:55:00
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432. Dust 514 ends... 1 september 2015... - in General Discussions [original thread]
Man, I remember when Titanfall and Advanced Warfare both came in and killed DUST. That was after PS2 killed DUST while it was still in development, and before Hardline comes in to kill DUST as well. It must be rough for DUST, dying so many tim...
- by Avallo Kantor - at 2015.03.04 18:45:00
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433. [Suggestion] Game Mode that is a hybrid of Domination and Skirmish - in Feedback/Requests [original thread]
DUST currently suffers from a small selection of game modes, which I feel is an issue worth fixing. To try to limit difficulty of adding these new game modes, I feel they should take mostly existing mechanics, with some small tweaks to create a ...
- by Avallo Kantor - at 2015.03.04 18:25:00
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434. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Luther Mandrix wrote: CCP Rattati wrote: Dear players, using some future technology, one of our QA testers was able jury-rig a portal. It can be placed on the map by a level designer, not a player. It can either have a one way transport, ...
- by Avallo Kantor - at 2015.03.04 14:56:00
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435. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Regis Blackbird wrote: Avallo Kantor wrote: Also can they be "toggled"? For example, could a portal only be Open on a conditional? (For example a portal from MCC to A if A is blue?) This is a VERY good question If possible, this woul...
- by Avallo Kantor - at 2015.03.04 07:12:00
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436. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: CCP Rattati wrote: [quote=Fizzer XCIV] ... What do these transporters look like? Are they Halo 3 style energy pads , or are they Halo 1 style portal-doorways ? Or something completely different...
- by Avallo Kantor - at 2015.03.04 06:52:00
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437. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Why not have a vehicle link module that reduces damage taken while inside a vehicle? (In lieu of a pilot suit role bonus) This helps to solve both sides of the argument: -It allows Logi Lav drivers to protect themselves by choosing to fit a mo...
- by Avallo Kantor - at 2015.03.03 21:44:00
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438. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: Avallo Kantor wrote: Pokey Dravon wrote: Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but sl...
- by Avallo Kantor - at 2015.03.03 19:33:00
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439. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more for runnin...
- by Avallo Kantor - at 2015.03.03 17:47:00
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440. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
The main points that need to be addressed as well for pilot suits is: -How do you make an advantage on the suits that make them better than running other suits for vehicles? I agree with IWS on the matter of not making pilots a "forced" choice...
- by Avallo Kantor - at 2015.03.02 20:47:00
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