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1161. So since the invisible exploit... - in General Discussions [original thread]
low genius wrote: deezy dabest wrote: Dexter307 wrote: Gelhad Thremyr wrote: Now everybody just kills everybody invisibly, CCP PATCH THE F.U.K.EN GAME fix this like yesterday you are loosing players ! Nope Playercount looks like its ...
- by Auris Lionesse - at 2014.03.29 07:51:00
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1162. Stupid question - in General Discussions [original thread]
Garrett Blacknova wrote: Auris Lionesse wrote: Thats a lie. A caldari rr wouldn't have so much range that other rrs can't hit it. It'd have a wider optimal range and and still gets beat by a laser rifle. Shotguns need more range as is so th...
- by Auris Lionesse - at 2014.03.29 07:42:00
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1163. Stupid question - in General Discussions [original thread]
Garrett Blacknova wrote: Auris Lionesse wrote: That's a joke right? A caldari suit should out range a gallente suit. Theres nothing wrong with that. I've seen two or three people who say it can't work and I've yet to see one valid reason why...
- by Auris Lionesse - at 2014.03.29 07:15:00
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1164. Stupid question - in General Discussions [original thread]
Garrett Blacknova wrote: Auris Lionesse wrote: This is eve. It's just planetside in fps form. Same universe, same races, same rules. gallente use drones or hybrids. Caldari use missiles or hybrids. The problem with this game is it's not eno...
- by Auris Lionesse - at 2014.03.29 07:07:00
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1165. Stupid question - in General Discussions [original thread]
Garrett Blacknova wrote: SgtDoughnut wrote: Auris Lionesse wrote: Luna Angelo wrote: HYENAKILLER X wrote: Was hoping for rr bonus sigh. Rail Rifle is rail tech, like the forge gun. It's not a blaster, although the types are simila...
- by Auris Lionesse - at 2014.03.29 06:57:00
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1166. Stupid question - in General Discussions [original thread]
Luna Angelo wrote: Auris Lionesse wrote: Luna Angelo wrote: HYENAKILLER X wrote: Was hoping for rr bonus sigh. Rail Rifle is rail tech, like the forge gun. It's not a blaster, although the types are similar (but not quite the same). ...
- by Auris Lionesse - at 2014.03.29 06:46:00
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1167. Stupid question - in General Discussions [original thread]
Luna Angelo wrote: HYENAKILLER X wrote: Was hoping for rr bonus sigh. Rail Rifle is rail tech, like the forge gun. It's not a blaster, although the types are similar (but not quite the same). The Rail Rifles gets its bonus from the Caldari...
- by Auris Lionesse - at 2014.03.29 06:30:00
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1168. CCP - Just remove vehicles already - in General Discussions [original thread]
What a loser lol.
- by Auris Lionesse - at 2014.03.29 06:23:00
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1169. Buff Armor Repair Modules - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Auris Lionesse wrote: Solution Shields rep passively. With 4 proto armor reps gal get a passive triage nanohive at 40-70 Caldari can reach 113 already with a few energizers Armor should be able to do at least hal...
- by Auris Lionesse - at 2014.03.29 06:12:00
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1170. Review on the Gallente commando and it's racial weapons. - in General Discussions [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Beck Weathers wrote: Most gal weapons are short ranged, I find a gal sent with a HMG shoots as far as an AR gal commando and has far more tank. Gal weapons have the shortest range out of all the racial weap...
- by Auris Lionesse - at 2014.03.29 06:07:00
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1171. Review on the Gallente commando and it's racial weapons. - in General Discussions [original thread]
It needs a bonus to all hybrids not just blasters. Ccp broke blasters but we still have rails.
- by Auris Lionesse - at 2014.03.29 06:06:00
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1172. Anti Tank Weaponry - in Feedback/Requests [original thread]
Add caps. Make them learn cap management. Add neut grenades and Webifiers (20-40m range rep tools that slow you down) stream breaks if it passes through an object.
- by Auris Lionesse - at 2014.03.28 18:31:00
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1173. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
can you slip a menu change into your proposal for r2 acceleration? like lavs
- by Auris Lionesse - at 2014.03.28 18:26:00
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1174. Scout HP - in Feedback/Requests [original thread]
+1 Light would be 50-75-100 Medium stays as is Heavy is 120-150-180 With a 4-6-8 movement penalty. Maybe 4-7-10 Prototype light falls within medium basic/advanced and heavy basic falls within medium advanced/prototype.
- by Auris Lionesse - at 2014.03.28 18:13:00
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1175. [Suggestion] Increase Breach Shotgun Clip Size to 4 - in Feedback/Requests [original thread]
breach should be a fast firing double barrel shotgun. Or a slow firing long range slug monster. It needs some buffs apart from just capacity.
- by Auris Lionesse - at 2014.03.28 18:07:00
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1176. make the caldare heavy look cooler - in Feedback/Requests [original thread]
You mean make gallente heavy cooler. Caldari just needs to slim down. They both need new designs because the minmatar are supposed to be the ugliest suits. Min can keep it's cool heavy suit but cal and gal need to kook much cooler.
- by Auris Lionesse - at 2014.03.28 18:03:00
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1177. Buff Armor Repair Modules - in Feedback/Requests [original thread]
Solution Shields rep passively. With 4 proto armor reps gal get a passive triage nanohive at 40-70 Caldari can reach 113 already with a few energizers Armor should be able to do at least half that.
- by Auris Lionesse - at 2014.03.28 17:58:00
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1178. [Suggestion] Get rid of passive scan sharing. - in Feedback/Requests [original thread]
nah active scanners are worthless now. Being a scout means your a giant active scanner. It's only fair because Ccp fundamentally changed scanners and didn't respec suit upgrades.
- by Auris Lionesse - at 2014.03.28 17:53:00
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1179. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Assaults should be the hac's. Logistics should be logistics. Basics are any of the tech 1 hulls. Give assaults and logis 4 bonuses, 2 for medium skill and 2 for assault/logi skill. Basic get 2 weaker bonuses.
- by Auris Lionesse - at 2014.03.28 16:31:00
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1180. Leave scouts, leave heavies, fix logies fix assaults. - in General Discussions [original thread]
Joseph Ridgeson wrote: Giving Assaults bonus efficacy for damage modules is basically saying "you are like the commando but you have to fit these to get the bonus." Assaults need something they do better than anyone else. At the moment, they ...
- by Auris Lionesse - at 2014.03.28 16:23:00
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