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461. helping pubs with TEAMWORK - in General Discussions [original thread]
*IF* Something like this happens, it better auto-kick you from the squad at the end of the game, too, so you're not stuck being unable to join another game without having to go through the trouble of kicking yourself, just to have to do the same t...
- by Arx Ardashir - at 2014.01.21 11:26:00
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462. Is something going to be done to active scanners in 1.8? - in General Discussions [original thread]
Bendtner92 wrote: Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages... I personally wouldn't like this change very much, as I like to know when my ambush is either still good to go or if I need to back off.
- by Arx Ardashir - at 2014.01.21 11:23:00
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463. Whats up with all the doubble kills? - in General Discussions [original thread]
KingBabar wrote: when both dies, you sort of both lose. I had this happen on an alt with a pair of rail Gunnlogis at >100m. I guess when two rail tanks kill each other, though, everyone else wins?
- by Arx Ardashir - at 2014.01.21 11:08:00
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464. Tank 514: Surviving The Horde - in General Discussions [original thread]
Lai Dai AV grenades. I could see a whole squad chucking those and squatting over nanohives taking out all comers.
- by Arx Ardashir - at 2014.01.20 17:37:00
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465. Why Refunding Dropsuit Command Only Is Unfair to Heavies - in General Discussions [original thread]
8213 wrote: so scrubs stop using light weapons on heavy frames. That's what to Commando is for. *Begins to shake*
- by Arx Ardashir - at 2014.01.20 17:25:00
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466. EVE Vs DUST - The RP Case - in General Discussions [original thread]
ANON Cerberus wrote: In DUST however the last few months I have noticed that its cool to be an Amarr RP-er. I think you got "it's cool to be Amarr" and "the Cool are Amarr" mixed up.
- by Arx Ardashir - at 2014.01.20 04:56:00
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467. Must be a Typo - in General Discussions [original thread]
Well if it wasn't, it'd be the only non-full auto rail weapon in the game, aside from the forge gun. 135 damage every .4 sec does sound terribly OP, though.
- by Arx Ardashir - at 2014.01.20 04:40:00
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468. Weapon racial variant categorization - in General Discussions [original thread]
This devblog shows only 2 more heavy weapons in the plan, and there was a dev post that said "the Amarr heavy weapon," or some such (but basically it was worded as to be singular and mean only 1 heavy Amarr weapon.) This makes me believe that th...
- by Arx Ardashir - at 2014.01.20 02:51:00
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469. Walls? - in General Discussions [original thread]
On the Gallente research lab there's at least one portion with invisible walls, but only for grenades. You can jump through them, shoot through them, but your grenades just bounce right back off of thin air. Made me grumble in disbelief when I co...
- by Arx Ardashir - at 2014.01.20 02:28:00
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470. Kamikaze jeep are for noobs - in General Discussions [original thread]
djjd21 wrote: Stuff Notice also that the terrorists were bombing civilian targets. In this game, it's military targets. It's "fighting dirty," it's asymmetrical, and we might not like it, but it's valid. However, djjd21, your arguments seem ...
- by Arx Ardashir - at 2014.01.20 02:26:00
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471. Correct me if I'm wrong devs - in General Discussions [original thread]
Joseph Ridgeson wrote: I think that if it doesn't require skills, it does not get the bonus. Of course, I have no real idea; just something I have heard. That would mean that the STD Aurum variants would not be buffed by skills. Or militia it...
- by Arx Ardashir - at 2014.01.20 00:57:00
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472. Request: Let scouts use the HMG - in Feedback/Requests [original thread]
Holeee-shiit, you don't understand how tired I am of people thinking that the Commando suit is "heavy suit with light weapon." Look at the Commando suit. LOOK AT IT . STD Commando: 0 highs, 0 lows, 2 Light Weapon slots, 1 equipment slot, ...
- by Arx Ardashir - at 2014.01.20 00:43:00
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473. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Asha Starwind wrote: I was highlighting that an extra light weapon slot instead does not offset the shortcomings when compared to the sentinel suit that players are using as a commando. But the whole Commando shtick is using two light weapons...
- by Arx Ardashir - at 2014.01.19 19:53:00
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474. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Asha Starwind wrote: Arx Ardashir wrote: Asha Starwind wrote: If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't jus...
- by Arx Ardashir - at 2014.01.19 19:33:00
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475. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Asha Starwind wrote: Arx Ardashir wrote: [You'd rather face an HMG inside a building? Why's that? Yes, because you actually have a chance to run away. I think that says more about the RR than it does about heavies using light weapons, ...
- by Arx Ardashir - at 2014.01.19 19:22:00
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476. Suits sidearms and skills? LOVE IT! - in Feedback/Requests [original thread]
I came into this thread receptive to your ideas, and then this happened: Komodo Jones wrote: I do think we should get respecs at least for suits because many people will want to leave the amarr suits for their race of choice, though idk if ther...
- by Arx Ardashir - at 2014.01.19 18:29:00
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477. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Asha Starwind wrote: If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't just "heavy with a light weapon," it's "dropsuit w...
- by Arx Ardashir - at 2014.01.19 18:18:00
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478. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
LEHON Xeon wrote: Yes, I'm sick of that also. Fatsuits with RR in a building is what I hate the most. You'd rather face an HMG inside a building? Why's that?
- by Arx Ardashir - at 2014.01.19 18:13:00
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479. Alliance section needed in forums - in Feedback/Requests [original thread]
We must be talking about something other than COAC.
- by Arx Ardashir - at 2014.01.19 18:07:00
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480. comparing sniper to railgun - in General Discussions [original thread]
Mortedeamor wrote: i personally would be thrilled if the role of sniper in dust actually required a modicum of the skill i does in real life Except that it's the rail guns that are unrealistic. These things are travelling at several times th...
- by Arx Ardashir - at 2014.01.19 17:35:00
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