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261. vehicles getten stolen by team mates is annoying. - in Feedback/Requests [original thread]
Permissions could be alright, but a squad/ player lock would be the simplest answer. What this means is that if your not in a squad, the vehicle is locked to you alone in the driver seat. This extends to squad, only green dots can drive, after all...
- by Arcturis Vanguard - at 2013.08.18 21:17:00
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262. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Let me run down a simple cause and effect for all the people out there that hate the forge gun. In chromosome the HMG was a straight killer to most player. All of us have seen one fired in a video and very few in RL. If one of these touches you, ...
- by Arcturis Vanguard - at 2013.08.18 21:02:00
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263. [Suggestions] Multiple weaponry debate - in Feedback/Requests [original thread]
I cannot argue Against your posts as I feel the same way. Grenade and MD "spam" is no doubt frustrating, but these are effective tactics to breach AND defend a position. The worst part about MD is that nubs think it's OP so they spec into it. The...
- by Arcturis Vanguard - at 2013.08.18 19:43:00
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264. Too much peace in Molden Heath - in The War Room [original thread]
I agree with Vic. Pubs are sooo lame. People give up way too easy and makes matches drag on. At least in PC people will continue to fight hard to the very end, even if it becomes a slight stomp.
- by Arcturis Vanguard - at 2013.08.15 18:31:00
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265. [Feedback/suggestion] Weapon Damage Profiles - in Feedback/Requests [original thread]
+1 to the idea of changing the penalty from movement speed to stamina. This will benefit heavies in a huge way. As their stamina is on the low end, the stacking penalties will be smaller compared to a scout. Heavies are the slowest suit, so with t...
- by Arcturis Vanguard - at 2013.08.14 05:44:00
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266. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
KING CHECKMATE wrote: PE are the ones designed to take care of vehicles. I do agree thou that they should be able to stick to stuff XD. ''Myself i play a proto forge gun heavy It baffles me that in 1 shot i can take out poorly equipped tank ...
- by Arcturis Vanguard - at 2013.08.14 00:43:00
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267. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
I can agree with making prox mines stronger to do their job more effectively. CCP needs to look into hit detection for proxies and AV nades as speed of the LAVs has a lot to do with damage received, if any. Also.in regarded to the AV nades and da...
- by Arcturis Vanguard - at 2013.08.13 17:58:00
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268. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
I'm getting tired of all these requests to nerf this weapon and that weapon. The HMG from chromosome was a straight killer. Very effective close range, as everyone would agree that it should be. We have all seen one fire in the movies, some in rea...
- by Arcturis Vanguard - at 2013.08.09 23:14:00
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269. I'd like to see a PC without... - in The War Room [original thread]
Skipper Jones wrote: Lance 2ballzStrong wrote: ****'s stupid, but hey, DUST is all about who can spam all the gay **** the best. literally almost ALL my deaths were from nades and MD's. I heard your tears don't look good on a mass dr...
- by Arcturis Vanguard - at 2013.08.08 17:39:00
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270. After a few drinks, I have a question to ask the Dust Sound Team - in General Discussions [original thread]
The sound of being in the tank is excruciating, though it does sound realistic. Maybe turn the decibels down a bit so it's not as deafening?
- by Arcturis Vanguard - at 2013.08.08 06:38:00
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271. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
I've been playing since open beta. Seen you on the field quite a few times and you have never faired well to my HMG. I forge gun for tank removal first and foremost while removing infantry when needed. Go troll somewhere else pegasis, grown ups ar...
- by Arcturis Vanguard - at 2013.08.07 05:50:00
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272. Teamplayers r u serious - in The War Room [original thread]
Well that was a spanking. I was glad to have been there :) TP was far quicker with their movements then MCoD's ringer team. Squad cohesion, overall leadership on the battlefield was not there. Denied on every attempt to gain an objective other the...
- by Arcturis Vanguard - at 2013.08.06 05:08:00
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273. Oddeluf.. improving Planet Fight Club - in The War Room [original thread]
Do not mean to derail this thread but I have an interest thought that you fine folks can add input to... I will use MSF as an example. Let's say that after X amount of time, they decide they have gained enough experience from PFC and want to leav...
- by Arcturis Vanguard - at 2013.08.05 19:06:00
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274. Heavy range and officer weapons - in Feedback/Requests [original thread]
I'm not completely sure on how I truly feel about the HMG. I have made kills that seemed pretty far for the weapon. Though at times in CQC it feels like I'm hitting people with rubber balls. This could just be a hit detection issue. At times I Mi...
- by Arcturis Vanguard - at 2013.08.05 06:51:00
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275. team players vs the world of dust 514 yes or no - in The War Room [original thread]
Zekain Kade wrote: It's TeamPlayers Not team players. Get it right! gawd. Frickin idiot (Napoleon dynamite voice) But seriously some mobile devices (kindle fire) have a stupid auto correct that is just a pain in the arse to use. Mean n...
- by Arcturis Vanguard - at 2013.08.05 06:16:00
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276. Productive Topic - what Defines 'Indie' - in The War Room [original thread]
The concept of PFC is good for corps starting off in PC and for those who want to have a competitive match without going to a pub. I feel that CCP kinda messed up getting rid of Corp battles in general as the need for fight club wouldn't exists, b...
- by Arcturis Vanguard - at 2013.08.05 02:16:00
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277. Rethinking Flux Grenades - in Feedback/Requests [original thread]
The damage on fluxes are just fine. They are ment to be used in both an AV and AI application. Flux Grenade could have more effects to them. Some of you pointed out interesting ideas, like disrupting shield regeneration rates or the ability to li...
- by Arcturis Vanguard - at 2013.08.04 00:37:00
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278. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
As a forger let me lay down some tactics for you all to counter a heavy up high. Obviously most of you are not clever enough to think of this yourself. Drop ship. You have two options. First option is throwing on an afterburner and fly to the cei...
- by Arcturis Vanguard - at 2013.08.03 17:42:00
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279. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
Arcturis Vanguard wrote: TrueXer0z wrote: there should be different clone packs. 100 - 30m 150 - 50m If you win a match and want to drop another clone pack, make only the 100 open. simple imo...just have both. prices modified to ccp's per...
- by Arcturis Vanguard - at 2013.08.02 16:54:00
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280. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
TrueXer0z wrote: there should be different clone packs. 100 - 30m 150 - 50m If you win a match and want to drop another clone pack, make only the 100 open. simple imo...just have both. prices modified to ccp's personal preference. But, seems...
- by Arcturis Vanguard - at 2013.08.02 16:52:00
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