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21. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Imp Smash wrote: As scout bait, someone who never runs scout and gets killed by scout constantly I will say this: I don't care if scouts know where I am. I don't care if they can sneak up on me. It's my job to be situationally aware. Yes I wil...
- by Apothecary Za'ki - at 2014.11.22 04:33:00
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22. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Apothecary Za'ki wrote: sounds like a good idea..could also be some sort of nerf to scouts op-ness meaning they will need to fit for ewar just to be hidden.. which is how it should be. There's a good chance Scout b...
- by Apothecary Za'ki - at 2014.11.22 03:55:00
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23. assault combat rifle - in Feedback/Requests [original thread]
Imp Smash wrote: Apothecary Za'ki wrote: Benjamin Ciscko wrote: No! any reason why? The DPS and accuracy on the ACR are both pretty good. They tear through armor and shields. It is the most bought / highest KDR light rifle in PC (as ...
- by Apothecary Za'ki - at 2014.11.22 03:51:00
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24. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Not my idea: If Precision > Profile, no marker on TacNet If Precision <= Profile, circular marker on TacNet If Precision << Profile, directional marker on TacNet You like? I like. (In addition to upcoming ...
- by Apothecary Za'ki - at 2014.11.22 03:42:00
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25. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, we want to make skilling into and using high tier Equipment more rewarding. All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of t...
- by Apothecary Za'ki - at 2014.11.22 03:40:00
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26. assault combat rifle - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: No! any reason why?
- by Apothecary Za'ki - at 2014.11.22 03:28:00
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27. [Request] Minmatar Heavy and Assaults in general. - in Feedback/Requests [original thread]
Sir Dukey wrote: Can we please increase jump heights. My Minmatar heavy is running 7.7 m/s but It is still unable to jump over a two inch step. Also I put an enhanced armor plate on my Minmatar assault which also has a kin cat but for some reas...
- by Apothecary Za'ki - at 2014.11.22 03:27:00
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28. Whipped back and forth - An issue you might know - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Hello CCP Rattati, I know that this topic has been pounded on more than a 2 dollar ***** but it is a big Issue. This issue is players being able to get out of vehicles instantly. On some occasion you have said that the del...
- by Apothecary Za'ki - at 2014.11.22 03:25:00
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29. assault combat rifle - in Feedback/Requests [original thread]
i heavly use combat rifles and i still feel the assault version seems lacking compared to normal CR.. perhaps another flat dmg buff to ACR? it received a 4% buff IIRC.. so maybe another 4% to 6%? it is the CLOSE CLOSE version where as cr is more ...
- by Apothecary Za'ki - at 2014.11.22 03:16:00
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30. equipment spam and my solution. - in Feedback/Requests [original thread]
Cross Atu wrote: Slave of MORTE wrote: Neither seem like a great solution especially when applied to pc..how many players would have to run dedicated spawns in order for pc ..at least 1 per objective......yall enjoy that That good sir is ...
- by Apothecary Za'ki - at 2014.11.22 01:27:00
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31. equipment spam and my solution. - in Feedback/Requests [original thread]
Mad Syringe wrote: No logi needs more than 10 pieces of Equipment on the ground. If stuff above bandwith is DESTROYED, I demand that no suit exept logis can use EQUIPMENT AT ALL. at most i use 3 uplinks.. maybe 1 hive at a time unless ...
- by Apothecary Za'ki - at 2014.11.21 22:48:00
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32. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Stefan Stahl wrote: Here's a thought: Target has more extenders -> you get more aim assist Lore explanation: Shield extenders use so much energy they actually attract bullets nowp they use a fair amount of energy to REPEL bullets.. tha...
- by Apothecary Za'ki - at 2014.11.21 22:40:00
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33. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Breakin Stuff wrote: Quit asking. Hitboxes are not dynamic. changing them requires direct alteration of the wireframe mesh of the character model. They cannot be dynamic unless you make a different character model for every possible extender ...
- by Apothecary Za'ki - at 2014.11.21 22:37:00
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34. equipment spam and my solution. - in Feedback/Requests [original thread]
korrah silain wrote: How is this solution eliminating logistic and strategic placement? If anything it should encourage it considering your limited resources need to be use more effectively. I have seen matches where as few as 4 uplinks were d...
- by Apothecary Za'ki - at 2014.11.21 22:33:00
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35. equipment spam and my solution. - in Feedback/Requests [original thread]
korrah silain wrote: too many quites.. something about logi being useless outside of blobs very true.. i have seen logis slowly dieing off.. we are the second least used suit in the game only slightly less then commando! logi cannot hardly...
- by Apothecary Za'ki - at 2014.11.21 22:29:00
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36. equipment spam and my solution. - in Feedback/Requests [original thread]
Vell0cet wrote: Mad Syringe wrote: I think I need to elaborate my point! My problem is that my uplinks (most of them or all when spawning heavy) are DESTROYED. In EVE when you leave your drones in space, do they explode? No they don't you ...
- by Apothecary Za'ki - at 2014.11.21 22:15:00
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37. equipment spam and my solution. - in Feedback/Requests [original thread]
korrah silain wrote: el OPERATOR wrote: korrah silain wrote: Cross Atu wrote: Za'ki no system which binds its limits to the player rather than the active deployed dropsuit will be adequate in that no player bound system will addres...
- by Apothecary Za'ki - at 2014.11.21 22:08:00
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38. Gallente Logistics Role - in Feedback/Requests [original thread]
Joel II X wrote: Unless you're in a squad, you will receive no points for scans, but help out the entire team regardless. Information is key to victory, but the Gallente Logistics simply isn't rewarded for his/her efforts. The Minmatar Logist...
- by Apothecary Za'ki - at 2014.11.21 15:21:00
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39. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
Cody Sietz wrote: At this point I think it's safe to say that it is the best performing plasma rifle overall, it works better then most other plasma rifles at there intended jobs(the only exception being the TAR which is able to perform medium ...
- by Apothecary Za'ki - at 2014.11.21 15:19:00
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40. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
postapo wastelander wrote: What about Matari AA weapon Damage - High Splash - High / cluster style Ammo - Small / per level Nuber of clusters - Medium / per level RoF - One shot / reload Reload - Sloow Move penalty - can't move when aim Style...
- by Apothecary Za'ki - at 2014.11.21 15:17:00
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