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1021. "Killswitch" breaks "no pay to win" philosophy - in General Discussions [original thread]
King Kobrah wrote: The AUR complex shield extenders that perform just as well as proto and have less CPU/PG requirements is "pay to win" no matter how small the advantage. It should be "pay to advance faster" not "pay for items better than ISK...
- by Altina McAlterson - at 2013.02.23 00:16:00
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1022. The Gek is OP? - in General Discussions [original thread]
I swear it's like everyone just got dumb as **** as soon as someone posted the first "GEK is OP" thread. Do you not use any other advanced mods? What about the MH-82 HMG? Seems like all heavies are running that so it must be OP. Holy **** that guy...
- by Altina McAlterson - at 2013.02.23 00:09:00
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1023. "Killswitch" breaks "no pay to win" philosophy - in General Discussions [original thread]
Maken Tosch wrote: Once the player-run secondary market finally opens, you will be able to sell that AUR Killswitch on the market for ISK which will enable anyone with enough ISK to purchase that expendable rifle from you (the player who alread...
- by Altina McAlterson - at 2013.02.22 20:08:00
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1024. GEK-38 or Exile??? - in General Discussions [original thread]
Get the GEK. It's stupid OP and will automatically make you win all gunfights.
- by Altina McAlterson - at 2013.02.22 10:41:00
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1025. Gek38 vs standard assault rifle - in Rookie Training Grounds [original thread]
The GEK does 5% more damage than the Exile and has a longer range. The difference between the two is not as large as most of the posts on the forums will have you believe.
- by Altina McAlterson - at 2013.02.22 10:36:00
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1026. [Feedback] Bring back 1 click switch from main to secondary weapon! - in Feedback/Requests [original thread]
Making this an option that could be configured would be awesome. Or maybe make it a standard feature of the Logistic suits since they can't carry a sidearm.
- by Altina McAlterson - at 2013.02.20 22:10:00
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1027. The Sidearm Slot - in Feedback/Requests [original thread]
You get 3 equipment slots, so no sidearm for you. Scouts need the sidearm if they're doing anything other than redline sniping and Heavies need it to compensate for the 8 second reload on an HMG. Logistics are a non-combat class. Stick a mass driv...
- by Altina McAlterson - at 2013.02.20 22:08:00
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1028. How good is the Exile Assult rifle? - in Rookie Training Grounds [original thread]
Yea, it's a BPO of the basic AR. Stats are the same as the militia AR except for the extra 12 rounds in the clip. It is very useful at the beginning since you won't ever have to restock it and is that extra bit in a the clip is a huge bonus. I sti...
- by Altina McAlterson - at 2013.02.20 22:04:00
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1029. No Respect for the GEK - in General Discussions [original thread]
What's your point, OP? Of course most players are going to use an AR. This is not a new complaint, but if everyone wants to use the cliche weapon all the time then so be it. Are you against all advanced gear then? If you want everyone using basi...
- by Altina McAlterson - at 2013.02.20 22:00:00
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1030. Burst HMG vs normal, any real reason for using it? - in Rookie Training Grounds [original thread]
Thranx1231 wrote: My Assault HMG provides longer range with less damage (per specs). I have yet to discover the actual range but the Heavy Weapon Sharpshooter will give it the additional 25% range boost. The Prof version will bump that another ...
- by Altina McAlterson - at 2013.02.20 00:09:00
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1031. Shotguns are OP - in General Discussions [original thread]
Disturbingly Bored wrote: It's official now: Every single weapon in the game is OP. Didn't think nova knives made the list yet. But yea. once I saw people saying the scrambler pistols were OP I knew we were ******.
- by Altina McAlterson - at 2013.02.18 17:31:00
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1032. Shotguns are OP - in General Discussions [original thread]
I don't think they should nerf it, honestly. Instead there should be a message that pops up every time you spawned with a shotgun that said: "Warning:Shotguns are lame. By using one you acknowledge that you have no gun game and understand you ...
- by Altina McAlterson - at 2013.02.18 16:04:00
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1033. [Feedback] On the dovulle - in Feedback/Requests [original thread]
danny12343331 wrote: Is it better than the gek-38? Does it have any type of recoil/kick? Is it more controllable than the gek-38 in a spray and pray situation? Longer range and more damage than the GEK. All AR's have recoil and kick. ...
- by Altina McAlterson - at 2013.02.17 00:22:00
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1034. Weapons and Movement Speed - in Rookie Training Grounds [original thread]
I didn't think it mattered from weapon to weapon but only between your main and your sidearm. Never fully tested it though, only looks that way.
- by Altina McAlterson - at 2013.02.16 23:01:00
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1035. Destructive Beam - in Rookie Training Grounds [original thread]
Orbital Strike. That is a weapon fired platforms in orbit around the planet ( and eventually from warbarges initiated by orbiting EVE pilots). To get one your squad has to accrue 2500 WP in a match at which time the option to call an orbital will ...
- by Altina McAlterson - at 2013.02.16 22:59:00
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1036. Strange issue after killing a tank - in Technical Support/Bugs [original thread]
So I blew up a tank with AV grenades while I was riding on it and after that everyone in the game had a red or blue box around them like I was using a swarm launcher. Didn't notice it made a difference but it was weird nonetheless.
- by Altina McAlterson - at 2013.02.16 22:57:00
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1037. The meanning behind some of our names. - in General Discussions [original thread]
Crimson Moon V wrote: King Crimson is a prog rock band from the 70s. I am a night person and I like to eat mushrooms and stare at the moon. My name is a combination of the two if that makes any sense. Crimson Moon is also some underground black...
- by Altina McAlterson - at 2013.02.16 19:59:00
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1038. Question about skills - in General Discussions [original thread]
RHYTHMIK Designs wrote: But keep in mind that some bonuses are broken right now....i.e. the skill that increases your armor rep rate by 3% per level (name slips me right now). Didn't know that one was broken.
- by Altina McAlterson - at 2013.02.16 03:25:00
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1039. HMG proficiency or advanced suit? - in Rookie Training Grounds [original thread]
M3DIC 2U wrote: Dual reppers to me seems a waist, pair with a LogiBro to repair from the outside. More warpoints for both this way too and greater survivability. Dual damage mods, skill up and make one a shield instead. There is a stacking pen...
- by Altina McAlterson - at 2013.02.16 00:21:00
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1040. How to handle Heavy w/ HMGs - in Rookie Training Grounds [original thread]
Unless you're using all those equipment slots the assault suit would probably make a better shotgunner.
- by Altina McAlterson - at 2013.02.16 00:18:00
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