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161. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
sooo... it's been a while. Didn't you say we were getting another hotfix last monday? Please respond, Alpha
- by Alpha 443-6732 - at 2014.04.09 01:54:00
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162. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Quil Evrything wrote: lAssassinl Zer0 wrote: The Heavies Ehp is not [a problem], the problem is that they're able to use Light weapons, get off the Light weapons for heavies (exept commandos) and you have balanced Heavies. No, the pro...
- by Alpha 443-6732 - at 2014.04.09 01:52:00
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163. Minmatar Brommando is my new jam - in General Discussions [original thread]
True Adamance wrote: Cyrius Li-Moody wrote: True Adamance wrote: Cyrius Li-Moody wrote: Seriously, this suit is awesome and I only have level 1. It looks stupid as hell and dies practically instantly to everything but nothing beats tha...
- by Alpha 443-6732 - at 2014.04.08 23:07:00
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164. Minmatar Brommando is my new jam - in General Discussions [original thread]
all commandos look just awful, but it's a charming sort of awful, you know? Commando has got to be the most in depth and versatile class in the game now that it's viable. I'm loving my calmmando with rail rifle + swarms
- by Alpha 443-6732 - at 2014.04.08 23:05:00
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165. Gallante commando - in General Discussions [original thread]
plasma cannon for ****'s sake you get AT potential and some nice splash damage, along with a rifle to finish them of or if you get into a sticky situation did I mention the PLC gets a damage bonus from the suit
- by Alpha 443-6732 - at 2014.04.08 22:47:00
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166. What the heck IS a Null Cannon, anyway? - in General Discussions [original thread]
Xirian Fin wrote: If the Null Cannons are supposed to be the only weapons in Dust that can hurt an MCC why do the MMC's shoot each other, and actually do damage it's obvious that MCCs have null cannons strapped to them silly head
- by Alpha 443-6732 - at 2014.04.08 22:36:00
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167. Dust 514 - 1.8 Squad Encounters a Tank - in General Discussions [original thread]
A squad of 6 - 2 assaults, 1 logi, 1 scout and 2 commandos - are walking alongside a road when IVANJAKANOV pulls up in his nyain san death machine. This is based on a true story... Squad leader (logi) tells squad to take cover or be annihilated ...
- by Alpha 443-6732 - at 2014.04.08 22:31:00
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168. What the heck IS a Null Cannon, anyway? - in General Discussions [original thread]
IAmDuncanIdaho II wrote: dunno but they really hurt if you manage to get in the way of the missiles. I was shooting at an ADS who got knocked into one of those missiles with my swarms. RIP in pieces
- by Alpha 443-6732 - at 2014.04.08 22:12:00
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169. What the heck IS a Null Cannon, anyway? - in General Discussions [original thread]
Klivve Cussler wrote: It looks like a surface to air missile launcher (a big one, but still). What does NULL have to do with it, and why is it referred to as a Cannon? it nullifies the opposition via cannon
- by Alpha 443-6732 - at 2014.04.08 22:11:00
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170. The Cost Of AV - in General Discussions [original thread]
Atiim wrote: Alpha 443-6732 wrote: Atiim wrote: Alpha 443-6732 wrote: Technically (for example) an SMG won't help you be a great AVer, so I think that's the point he's trying to make. Well they do help you fend off against hostile i...
- by Alpha 443-6732 - at 2014.04.08 22:07:00
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171. The Cost Of AV - in General Discussions [original thread]
Echo 1991 wrote: Alpha 443-6732 wrote: Echo 1991 wrote: I'd love to see these tankers try and use av as an infantryman. You guys seriously dont know how hard it is to kill a tank with little to no help. Try use a standard fit with standar...
- by Alpha 443-6732 - at 2014.04.08 22:03:00
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172. Why is Tank TTK so low. - in General Discussions [original thread]
Charlotte O'Dell wrote: Atiim wrote: TvT is officially COD Style. With one clip you can kill about 3-4 HAVs without blinking, and Rail vs. Rail comes down to who fires first. just the way i like it :) much more tactical, now. It isn't I...
- by Alpha 443-6732 - at 2014.04.08 21:58:00
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173. The Cost Of AV - in General Discussions [original thread]
Echo 1991 wrote: I'd love to see these tankers try and use av as an infantryman. You guys seriously dont know how hard it is to kill a tank with little to no help. Try use a standard fit with standard swarms and tell me that the skills he has l...
- by Alpha 443-6732 - at 2014.04.08 02:08:00
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174. Time to put away my vehicle main in his box again... - in General Discussions [original thread]
Sir Dukey wrote: The dark cloud wrote: Herp derp when a grunt with a militia shotgun can kill my proto suit in less then a sec then the same grunt should be aible to destroy your pimp mobile with a sica. Sounds fair to me. do you lose 500...
- by Alpha 443-6732 - at 2014.04.08 02:01:00
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175. Change Railgun Range - in General Discussions [original thread]
Judge Rhadamanthus wrote: 300 is 50% map coverage in almost all maps. 62% in others. Is that not long enough? Half the world? it isn't, since the railgun's focal point is its massive range. You should always reduce damage before range in thi...
- by Alpha 443-6732 - at 2014.04.08 01:49:00
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176. Why is Tank TTK so low. - in General Discussions [original thread]
Atiim wrote: TvT is officially COD Style. With one clip you can kill about 3-4 HAVs without blinking, and Rail vs. Rail comes down to who fires first. the railgun is what's breaking everything, for ****'s sake. Literally any moron can pick ...
- by Alpha 443-6732 - at 2014.04.08 01:32:00
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177. Just want to clarify: - in General Discussions [original thread]
KING CHECKMATE wrote: Gavr1lo Pr1nc1p wrote: The scouts need a speed BUFF and CPU/PG buff, but i know that a nerf is incoming with all the whining, therefore, I'm trying to put forth a reasonable change It is reasonable. As i explaine...
- by Alpha 443-6732 - at 2014.04.06 23:05:00
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178. The Cost Of AV - in General Discussions [original thread]
Atiim wrote: Alpha 443-6732 wrote: Technically (for example) an SMG won't help you be a great AVer, so I think that's the point he's trying to make. Well they do help you fend off against hostile infantry, which does make the job easier. ...
- by Alpha 443-6732 - at 2014.04.06 23:00:00
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179. Just want to clarify: - in General Discussions [original thread]
KING CHECKMATE wrote: Gavr1lo Pr1nc1p wrote: the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank. Honestly, the only fix i would suggest for scouts would be to remove the cur...
- by Alpha 443-6732 - at 2014.04.06 22:59:00
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180. The Cost Of AV - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Av no longer exists in this game. There is only railguns and blasters. Scrubs that can't do either use jihad jeeps. Forges are only good for rooftop support. Swarms and av nades are jokes and anyone using them should f...
- by Alpha 443-6732 - at 2014.04.06 22:54:00
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