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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1168
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Posted - 2014.04.06 20:50:00 -
[1] - Quote
the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank.
Honestly, the only fix i would suggest for scouts would be to remove the current gal/cal bonuses and replace them so that they are gotten back only if the player uses e-war modules. I.E give the suit bonus to scan modules, not to scanning itself. this way, you remove the super tank/super e-war problem that has arisen.
Think about it. The only reason people whine about scouts is the fact that they are better assaults than assaults are (much like the logi problem). I suggest that plates get a double speed penalty on scouts and extenders a double delay penalty as well as switching the bonuses up like i said above.
The only thing scouts can do better than other frames that makes them seem OP is tank and e-war at the same time. With these changes, this will be removed.
That is all.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1168
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Posted - 2014.04.06 21:04:00 -
[2] - Quote
does anyone have an actual response, or do you just want to whine over "nerf the shotgun, nova knives, and PLC"? These weapons aren't the problem, its the superior e-war on scouts combined with tank and bank that make it a problem. Shotgun is in a good place, and has its downsides as it still doesn't work in lag. Speed tanking is still dead so there is no QQ about that. PLCGǪ.wellGǪ.. Nova knives need a buff still (no I'm not kidding, they need a damage buff, as well as swing arc buff)
Kills- Archduke Ferdinand
Balance!
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Nocturnal Soul
Immortal Retribution
2719
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Posted - 2014.04.06 21:10:00 -
[3] - Quote
Most people don't care anymore
Its alright everyone, no need to worry it's just an Amarr scout :(
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1175
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Posted - 2014.04.06 21:11:00 -
[4] - Quote
E-war? never heard of it.
Assassination is my thing.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4870
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Posted - 2014.04.06 21:19:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank.
Honestly, the only fix i would suggest for scouts would be to remove the current gal/cal bonuses and replace them so that they are gotten back only if the player uses e-war modules. I.E give the suit bonus to scan modules, not to scanning itself. this way, you remove the super tank/super e-war problem that has arisen.
Think about it. The only reason people whine about scouts is the fact that they are better assaults than assaults are (much like the logi problem). I suggest that plates get a double speed penalty on scouts and extenders a double delay penalty as well as switching the bonuses up like i said above.
The only thing scouts can do better than other frames that makes them seem OP is tank and e-war at the same time. With these changes, this will be removed.
That is all.
''the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank. '' THEY CANT HAVE ''incredible EWAR'' if they are TANKED.They DONT have medium frame like tank. a Med frame of the same Tier as a scout will always be able to tank better AND have bonuses they can fully take advantage off, while scouts bonuses must be further increased through the usage of modules so while tanking they are not using their bonuses at full potential. They'll be slightly faster, with a little less HP than a med frame, with the lack of a 100% operational bonus with the only true advantage of having a cloak.
I am VERY against the NERF of scouts.Scouts havnt been good since chromo and uprising 1.0 when speed tanking was useful.
However
THIS:''Honestly, the only fix i would suggest for scouts would be to remove the current gal/cal bonuses and replace them so that they are gotten back only if the player uses e-war modules. I.E give the suit bonus to scan modules, not to scanning itself. '' Is, IN THE CASE CCP DECIDED TO NERF US, AGAIN, this is the most decent proposal i've seen. I approve this could work. Either you have good E-war or good HP. Both with a Cloak. So Example : GAllente: Instead of 5% Profile dampening per level they would have: 20% To Profile dampening efficiency per level.
At level 5 they would have 100% efficiency, meaning a Single Complex Profile dampener would grant 50% profile dampening instead of 25%. But its the SAME profile dampening bonus they'd have right now (Gal 5 + Complex Prof Damp), with the difference that you need to have a profile dampener on to be dampened.
Makes sense. +1 for the idea.
But NERFING the cloak, The Speed, lowering Scout HP or CPU-PG as others have proposed is ludicrous and should not be taken in consideration by CCP. Me myself would truly 100% leave Dust if they nerfed my scout in either of these ways.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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HYENAKILLER X
WILL FIGHT ANYONE
712
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Posted - 2014.04.06 21:29:00 -
[6] - Quote
Lol @ scouts with out cloak. This is a squad based team game. If you find guys that network well and play well they could beat you in starter suits. The only concern I have is pop up invisability.
Ide pit my adv gal asault in scout mode versus any scout solo out in the hills.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1168
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Posted - 2014.04.06 22:50:00 -
[7] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank.
Honestly, the only fix i would suggest for scouts would be to remove the current gal/cal bonuses and replace them so that they are gotten back only if the player uses e-war modules. I.E give the suit bonus to scan modules, not to scanning itself. this way, you remove the super tank/super e-war problem that has arisen.
Think about it. The only reason people whine about scouts is the fact that they are better assaults than assaults are (much like the logi problem). I suggest that plates get a double speed penalty on scouts and extenders a double delay penalty as well as switching the bonuses up like i said above.
The only thing scouts can do better than other frames that makes them seem OP is tank and e-war at the same time. With these changes, this will be removed.
That is all. ''the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank. ''THEY CANT HAVE ''incredible EWAR'' if they are TANKED. They DONT have medium frame like tank. a Med frame of the same Tier as a scout will always be able to tank better AND have bonuses they can fully take advantage off, while scouts bonuses must be further increased through the usage of modules so while tanking they are not using their bonuses at full potential. They'll be slightly faster, with a little less HP than a med frame, with the lack of a 100% operational bonus with the only true advantage of having a cloak. I am VERY against the NERF of scouts.Scouts havnt been good since chromo and uprising 1.0 when speed tanking was useful.However THIS:' 'Honestly, the only fix i would suggest for scouts would be to remove the current gal/cal bonuses and replace them so that they are gotten back only if the player uses e-war modules. I.E give the suit bonus to scan modules, not to scanning itself. ''Is, IN THE CASE CCP DECIDED TO NERF US, AGAIN, this is the most decent proposal i've seen. I approve this could work. Either you have good E-war or good HP. Both with a Cloak.So Example : GAllente: Instead of 5% Profile dampening per level they would have: 20% To Profile dampening efficiency per level. At level 5 they would have 100% efficiency, meaning a Single Complex Profile dampener would grant 50% profile dampening instead of 25%. But its the SAME profile dampening bonus they'd have right now (Gal 5 + Complex Prof Damp), with the difference that you need to have a profile dampener on to be dampened. Makes sense. +1 for the idea. But NERFING the cloak, The Speed, lowering Scout HP or CPU-PG as others have proposed is ludicrous and should not be taken in consideration by CCP. Me myself would truly 100% leave Dust if they nerfed my scout in either of these ways. The scouts need a speed BUFF and CPU/PG buff, but i know that a nerf is incoming with all the whining, therefore, I'm trying to put forth a reasonable change
Kills- Archduke Ferdinand
Balance!
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Alpha 443-6732
General Tso's Alliance
401
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Posted - 2014.04.06 22:59:00 -
[8] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank.
Honestly, the only fix i would suggest for scouts would be to remove the current gal/cal bonuses and replace them so that they are gotten back only if the player uses e-war modules. I.E give the suit bonus to scan modules, not to scanning itself. this way, you remove the super tank/super e-war problem that has arisen.
Think about it. The only reason people whine about scouts is the fact that they are better assaults than assaults are (much like the logi problem). I suggest that plates get a double speed penalty on scouts and extenders a double delay penalty as well as switching the bonuses up like i said above.
The only thing scouts can do better than other frames that makes them seem OP is tank and e-war at the same time. With these changes, this will be removed.
That is all. ''the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank. '' THEY CANT HAVE ''incredible EWAR'' if they are TANKED.They DONT have medium frame like tank. a Med frame of the same Tier as a scout will always be able to tank better AND have bonuses they can fully take advantage off, while scouts bonuses must be further increased through the usage of modules so while tanking they are not using their bonuses at full potential. They'll be slightly faster, with a little less HP than a med frame, with the lack of a 100% operational bonus with the only true advantage of having a cloak.
I am VERY against the NERF of scouts.Scouts havnt been good since chromo and uprising 1.0 when speed tanking was useful.
However
THIS:''Honestly, the only fix i would suggest for scouts would be to remove the current gal/cal bonuses and replace them so that they are gotten back only if the player uses e-war modules. I.E give the suit bonus to scan modules, not to scanning itself. '' Is, IN THE CASE CCP DECIDED TO NERF US, AGAIN, this is the most decent proposal i've seen. I approve this could work. Either you have good E-war or good HP. Both with a Cloak. So Example : GAllente: Instead of 5% Profile dampening per level they would have: 20% To Profile dampening efficiency per level.
At level 5 they would have 100% efficiency, meaning a Single Complex Profile dampener would grant 50% profile dampening instead of 25%. But its the SAME profile dampening bonus they'd have right now (Gal 5 + Complex Prof Damp), with the difference that you need to have a profile dampener on to be dampened.
Makes sense. +1 for the idea.
But NERFING the cloak, The Speed, lowering Scout HP or CPU-PG as others have proposed is ludicrous and should not be taken in consideration by CCP. Me myself would truly 100% leave Dust if they nerfed my scout in either of these ways.
G O O D
I D E A |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4872
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Posted - 2014.04.06 23:01:00 -
[9] - Quote
Gavr1lo Pr1nc1p wrote: The scouts need a speed BUFF and CPU/PG buff, but i know that a nerf is incoming with all the whining, therefore, I'm trying to put forth a reasonable change
It is reasonable. As i explained in my previous post, you could have 50% Profile damp in a gal Scout (for example) same as they have now, but ONLY with the CX Prof damp on. If you tank, then you wouldn't have any profile damp at all.As it is now, you can choose to have 50% profile damp with a complex profile dampener OR just stay with the default 25% AND use HP increasing modules.
Again ,i think is a good idea.+1
The Minnie could stay as it is and the amarr could take a buff thou........
@ Alpha 443-6732 : I know you love the Bold....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Alpha 443-6732
General Tso's Alliance
402
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Posted - 2014.04.06 23:05:00 -
[10] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote: The scouts need a speed BUFF and CPU/PG buff, but i know that a nerf is incoming with all the whining, therefore, I'm trying to put forth a reasonable change
It is reasonable.As i explained in my previous post, you could have 50% Profile damp in a gal Scout (for example) same as they have now, but ONLY with the CX Prof damp on. If you tank, then you wouldn't have any profile damp at all.As it is now, you can choose to have 50% profile damp with a complex profile dampener OR just stay with the default 25% AND use HP increasing modules. Again ,i think is a good idea.+1 The Minnie could stay as it is and the amarr could take a buff thou........@ Alpha 443-6732 : I knoe you love the Bold....
Is it too bold of me to say? |
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1170
|
Posted - 2014.04.06 23:06:00 -
[11] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote: The scouts need a speed BUFF and CPU/PG buff, but i know that a nerf is incoming with all the whining, therefore, I'm trying to put forth a reasonable change
It is reasonable.As i explained in my previous post, you could have 50% Profile damp in a gal Scout (for example) same as they have now, but ONLY with the CX Prof damp on. If you tank, then you wouldn't have any profile damp at all.As it is now, you can choose to have 50% profile damp with a complex profile dampener OR just stay with the default 25% AND use HP increasing modules. Again ,i think is a good idea.+1 The Minnie could stay as it is and the amarr could take a buff thou........@ Alpha 443-6732 : I know you love the Bold.... Minnie needs a pg buff right nowGǪits the worst scout of them all solely because it lacks Pg
Kills- Archduke Ferdinand
Balance!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4872
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Posted - 2014.04.06 23:10:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote: The scouts need a speed BUFF and CPU/PG buff, but i know that a nerf is incoming with all the whining, therefore, I'm trying to put forth a reasonable change
It is reasonable.As i explained in my previous post, you could have 50% Profile damp in a gal Scout (for example) same as they have now, but ONLY with the CX Prof damp on. If you tank, then you wouldn't have any profile damp at all.As it is now, you can choose to have 50% profile damp with a complex profile dampener OR just stay with the default 25% AND use HP increasing modules. Again ,i think is a good idea.+1 The Minnie could stay as it is and the amarr could take a buff thou........@ Alpha 443-6732 : I know you love the Bold.... Minnie needs a pg buff right nowGǪits the worst scout of them all solely because it lacks Pg
The Minnie scout lacks PG because i think its designed Solely for the purpose of running fast and use Knives and Sidearms, NOT designed for massive Shield + Speed tanking. (2 of the most expensive PG modules, shield ext and Kin kats) I think maybe CCP restricted them PG wise to avoid the 3 Shield Ext + 3 Kin Cat Combo with proto weapons and equipment..... :|
I wouldn't oppose a PG buff for them thou....But im certain the amarr scout needs buff with more urgency....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1170
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Posted - 2014.04.06 23:17:00 -
[13] - Quote
KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote:KING CHECKMATE wrote:Gavr1lo Pr1nc1p wrote: The scouts need a speed BUFF and CPU/PG buff, but i know that a nerf is incoming with all the whining, therefore, I'm trying to put forth a reasonable change
It is reasonable.As i explained in my previous post, you could have 50% Profile damp in a gal Scout (for example) same as they have now, but ONLY with the CX Prof damp on. If you tank, then you wouldn't have any profile damp at all.As it is now, you can choose to have 50% profile damp with a complex profile dampener OR just stay with the default 25% AND use HP increasing modules. Again ,i think is a good idea.+1 The Minnie could stay as it is and the amarr could take a buff thou........@ Alpha 443-6732 : I know you love the Bold.... Minnie needs a pg buff right nowGǪits the worst scout of them all solely because it lacks Pg The Minnie scout lacks PG because i think its designed Solely for the purpose of running fast and use Knives and Sidearms, NOT designed for massive Shield + Speed tanking. (2 of the most expensive PG modules, shield ext and Kin kats) I think maybe CCP restricted them PG wise to avoid the 3 Shield Ext + 3 Kin Cat Combo with proto weapons and equipment..... :| I wouldn't oppose a PG buff for them thou....But im certain the amarr scout needs buff with more urgency.... the amarr scout is better than them currently. use protofits if you want an idea. For example, an amarr scout can run faster with more HP and stamina and have proto weapons. Meanwhile, to fit 3 proto shields and 3 proto kin cats, you can't fit a cloak, and must use a flay lock+PLC. Its not fair. using 2 kin cats, you can't fit proto nova knives unless you don't use any equipment. I really suggest that the people who believe that the minmitar scout is balanced in comparison to other scout suits spend some time on prototfis . My fit, with maxed core skills (cpu/pg) is 3 complex shields, 2 kin cats, 1 damp, 1 STD SMG, 1 k5 shotgun, 1 basic cloak. I have 343 shields and 70 armor (no armor skills). I have 0 pg left over, and left an equipment slot empty. I also run slower than a triple kincatted amarr scout, which is much easier to fit, while having less pg.
Kills- Archduke Ferdinand
Balance!
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Izlare Lenix
Arrogance.
370
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Posted - 2014.04.06 23:57:00 -
[14] - Quote
I like the idea of applying the bonus to the modules instead of the suit. I run cal scout by the way.
However, giving hp modules on scouts a penalty is a bad idea. We can all fit our suits however we want. If someone wants to brick fit a scout they should be able to. Heavies can use kin cats and light weapons, scouts should be able to use tanking mods.
But your idea of applying the bonus to the modules would solve the high ehp, high ewar abilities of scouts, which even as a scout I think that would be a good thing.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10324
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Posted - 2014.04.07 00:06:00 -
[15] - Quote
I generally agree with the problem of scouts being great a E-war while still being able to have medium frame-level HP, but mediums have needed a slot overhaul for a while, and I think a slot overhaul can make scouts balanced by comparison.
I think scouts should be able to keep their current levels of HP tanking and E-war if they want to, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. I say let scouts tank if they want to, as long as they don't start usurping the role of assaults.
My thread on the subject: [Request] Medium frame (basic/assault/logi) slot changes/incease
KAGEHOSHI Horned Wolf wrote:[UPDATE]: The 6 at STD, 7 at ADV, 8 at PRO mod slot plan would make mediums competitive, & slayer brick-tanked scouts won't be able to out-tank & outperform medium frames at their own jobs. There is no need to nerf scouts, simply raise mod slot count on medium suits & the brick-tanked scouts won't be an issue. This thread was created before the brick-tanked scout problem, but I strongly believe my proposed slot layout solution for mediums will solve the issue. Read on, I will explain.There are big problems with the medium frame slot layouts that need to be addressed. "Too long; didn't read" (TL;DR) version on post 2 (click here). [Assault & logistics issues] Slayer logi issue originates from the logis to tank more HP than their assault counterparts, allowing them to be more survivable killing platforms. This problem won't truly go away until the slots are handled correctly, just right now brick-tank scouts are bigger issue. Logis sacrifice sidearms, mobility, & base HP in exchange for for 2-3 more equipment (equip) slots than their assault counterparts. That seems like a fair deal, but on top of the 2 or 3 more equip slots, there is some crazy weirdness with the slot layouts that leads to imbalance. - At standard (STD) tier all logis (with the odd exception of the Amarr (Am) one) have inferior module (mod) slot layouts compared to the STD assault counterparts. - Advanced (ADV) tier logis either get equal or superior mod slot layouts compared to their ADV assault counterparts. - Prototype (PRO) tier logis all gain an extra low slot than their PRO assault counterpart, the caldari one also gains an extra high slot also. Summary: logis underpowered (UP) at STD tier, balanced or overpowered (OP) at ADV, & all OP at PRO.
No reason for the Caldari (Cal) logi only having 2 equip at STD instead of 3; it isn't gaining anything extra compared to other STD logis or its assault counterpart for the sacrifice. The STD Cal logi is UP even compared to the other UP STD logis.
There is also the issue of the Am medium slot layouts. 1.8 has Am mediums shifting from hybrid tanking (equal shields & armor) to predominantly having armor; this requires a slot layout change of more low slots for effective armor tanking. Right now the progression of Am mediums is odd, they start with more high slots (2 at militia (MLT) & STD).
Am assault has less mod slots than other assaults. Yes it has a tiny 30 more base HP than the Caldari & Gallente assault, a small advantage already countered by being the slowest assault. It should be noted that the Am scout, Am sentinel, & Am commando also has more base HP compared to the other races' dropsuits of the same roles, yet these other Am suits aren't forced to give up a slot; neither should the Am assault since the extra HP is already balanced by the speed loss. This issue makes the Am assault suffer the most from the brick-tanked scout problem, since the Am scout has more mod slots at STD-ADV than the assault, & same mod slot count at PRO; this allows the Am scout to surpass the Am assault in HP, while being faster, having a 2nd equip, stealthier, etc.
[Solution] Part 1: assault & logi Give the Cal logistics 3 equip slots at STD. Also 4 equip at PRO (reduce mod slot from 9 to 8 in exchange).
Give all assaults the same number of mod slots.
Equalize the mod slot layouts for assaults & logis of the same race & tier:
Assault & logi STD (high/low) Am: 2/4 Ga: 2/4 Ca: 4/2 (+1 equip for logi) Min: 3/3 Assault & logi ADV Am: 2/5 Ga: 3/4 Ca: 5/2 Min: 4/3 Assault & logi PRO Am: 3/5 Ga: 3/5 Ca: 5/3 (+1 equip for logi) Min: 4/4 [ REMOVED BASIC MEDIUM STUFF TO SAVE SPACE ] Obviously PG/CPU should be tweakedBoth assaults & logis have the same mod slot counts: 6 STD, 7 ADV, 8 PRO. Most logis did not get a mod slot nerf in this plan
Feel free to add your thoughts to the thread I linked.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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neausea 1987
R 0 N 1 N
143
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Posted - 2014.04.07 00:15:00 -
[16] - Quote
speed tanking dead phssssssss tell that to my 11.12 shinobi event provided fleshriver kn's minmitar mk.0 . personally i cant stand running proto but these suits are not gonna run themselves so im using them til they are gone. i dont stack armor because in not a FUG lol. #DOYOUEVENSPEEDTANKBRUH
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1171
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Posted - 2014.04.07 00:18:00 -
[17] - Quote
neausea 1987 wrote:speed tanking dead phssssssss tell that to my 11.12 shinobi event provided fleshriver kn's minmitar mk.0 . personally i cant stand running proto but these suits are not gonna run themselves so im using them til they are gone. i dont stack armor because in not a FUG lol. #DOYOUEVENSPEEDTANKBRUH #slotheffect done
Kills- Archduke Ferdinand
Balance!
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