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1261. Heavies - Type 1 or Type II? - in General Discussions [original thread]
Tyrus 4 wrote: I'm not talking about the tier, I'm talking about the Style. Armor (Type 1) vs Shield (Type II). Which is best for the various roles that a Heavy can take on? thoughts? shield for Anti-Infantry, Armor for Anti-Vehicle? Shi...
- by Alldin Kan - at 2012.11.12 01:56:00
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1262. Good Game SI, was a pleasure - in General Discussions [original thread]
The dark cloud wrote: CENSORED GG
- by Alldin Kan - at 2012.11.11 22:45:00
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1263. [BUG] Friendlies spawning on enemy side during tourny - in Technical Support/Bugs [original thread]
Will this be fixed?
- by Alldin Kan - at 2012.11.11 00:04:00
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1264. No Reset for Next Build - in General Discussions [original thread]
Mobius Wyvern wrote: On the subject of resets: @[CCP]Nullarbor:on the very next patch no I don't think so @[CCP]Nullarbor:there will be a wipe when we swap to TQ next year though There you have it, gentlemen. Everyone prepare your a***...
- by Alldin Kan - at 2012.11.10 02:37:00
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1265. [Suggestion] Requirements to drive another person's vehicle - in Feedback/Requests [original thread]
The constant high jacking of expensive friendly vehicles needs to been heavily reduced. To anyone who is not part of the same squad (or corp), the player must be able to meet ALL the requirements of uniquely fitted vehicles in order to take the d...
- by Alldin Kan - at 2012.11.09 16:53:00
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1266. How to kill a tank... - in General Discussions [original thread]
It seems like Large Missiles have cloaking devices. Usually I see these flying across the map, but when I don't, I just see unexplained clusters of explosions. Since when did people have access to these weapons?
- by Alldin Kan - at 2012.11.09 15:05:00
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1267. How to kill a tank... - in General Discussions [original thread]
The dark cloud wrote: this is what you get for taking the passive resistance away from tanks. paper thin glass canons who stay next to their redline. Its your own fault that tanks are not agressive anymore so stop complaining about it. ...
- by Alldin Kan - at 2012.11.09 03:54:00
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1268. Dear Blue Dots, - in General Discussions [original thread]
The price you pay for driving off with my tank just to get blown up is me personally targeting you in all games until you decide to quit Dust 514.
- by Alldin Kan - at 2012.11.08 14:37:00
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1269. Isk - in General Discussions [original thread]
BobThe843CakeMan wrote: How much have you guys lost due to your game freezing, lagging out, or server crashing. I have lost 4 million isk. Now it's your turn. :D Too much...
- by Alldin Kan - at 2012.11.08 04:15:00
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1270. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Sentient Archon wrote: Alldin Kan wrote: there should reduced damage output just like the logistics LAV, after all it's a "dropship" not a gunship. I know a quite a few people who wont be happy about this post LOL. Dropship prices get ...
- by Alldin Kan - at 2012.11.07 21:17:00
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1271. ISK payouts are BS - in General Discussions [original thread]
Sentient Archon wrote: Alldin Kan wrote: There's your problem Atleast I didnt loose a sigaris in a pub match. Twice It was once... I rushed in on a blob of AV reds (lol with a fail railgun) but was unable to drive backwards thank...
- by Alldin Kan - at 2012.11.07 19:18:00
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1272. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
MSISSILES?!?!?! FORGET THAT, RAILGUNS ARE TOO OP AND NEEDS NERFING. EVERYTIME I SEE THAT OP TURRET SHOOTING AT ME I LOOSE MY TANKS IN SECONDS. CCP WY HAVE YOU NOT FIXED THIS, I CAN'T DODGE IT AND THE DAMAGE IS TOO HIGH. I TRIED USING DROPSHIPS BUT...
- by Alldin Kan - at 2012.11.07 19:13:00
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1273. ISK payouts are BS - in General Discussions [original thread]
Sentient Archon wrote: Type 2 heavy suit = 13000 ISK MH2 Heavy Machine Gun = 32000 ISK Aur Damage Mods = 60 AUR Aur Repair Mod = 30 AUR Total payout after the game = 200K ISK Total kills in the game = 29 Total deaths in the game = 8 Total I...
- by Alldin Kan - at 2012.11.07 18:53:00
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1274. [Request] Red Ring of Death - in Feedback/Requests [original thread]
It would be nice to have these pop up on a spot where an installation is about to drop because, you know, getting squashed is never a good thing.
- by Alldin Kan - at 2012.11.06 19:29:00
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1275. The all you can (s)kill event - in General Discussions [original thread]
Gaechti wrote: Dear CCP Wouldnt it be fun and possibly supportive, if a few days before next reset, everyone gets SP / ISK / Aurum in massive amounts? (to max out some skills, buy proto gear, vehicles and also use them because it wont matter) ...
- by Alldin Kan - at 2012.11.06 19:26:00
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1276. CCP, there's no SP reset -.- - in General Discussions [original thread]
CCP Cmdr Wang wrote: Double SP Week Update: The hotfix deployment for double SP week did not go as smoothly as we planned due numerous deployments on Sisi and TQ. This caused players who have already hit their SP cap prior to last Thursday (Nov...
- by Alldin Kan - at 2012.11.06 14:56:00
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1277. Railguns - in Feedback/Requests [original thread]
SoulRipper Cybran wrote: I know their highly underused this build but rail guns need a base damage boost. Not anything else. Both the small and large are in need of a 30-60% direct damage boost the small rail guns are pathetically weak right ...
- by Alldin Kan - at 2012.11.06 02:52:00
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1278. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Assault Rifle: Alldin's S-19 Assault Rifle -A full-auto assault rifle that fires scrambler pistol bullets but with the same range as an AR and 42 damage (could be higher... or not). -RoF is the same as a standard AR. -Clip size is 40-45. -Proto ...
- by Alldin Kan - at 2012.11.06 02:35:00
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1279. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: Went in a match last night sniped people with my Missiel Gunlogi across the map in their spawn point from my spawn point. Geez when is CCP gonna fix this? Missiles are now the Rails in the previous builds LOL. Way too muc...
- by Alldin Kan - at 2012.11.05 16:10:00
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1280. [Request] Unique sound effects for proto weapons - in Feedback/Requests [original thread]
Only way to tell the difference between the weapons in the battlefield is the paint job and the description on the kill feed, kind off bland with same weapon models as well. For next build I would like the top tier weaponry to have unique firing s...
- by Alldin Kan - at 2012.11.05 16:08:00
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