Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
861. imperfects have started another war? - in General Discussions [original thread]
Heimdallr69 wrote: I've been away a while anyone care to fill me in? Game is still **** and most of the good IMPs barely play Dust. Also, I can't take PC matches seriously now so I'm not going to participate in any of them.
- by Alldin Kan - at 2013.07.13 03:16:00
|
862. The Commando has the lowest survival rating - in General Discussions [original thread]
Severance Pay wrote: I think this was an attempt to make heavy snipers more viable. I sure hope this isn't their intention.
- by Alldin Kan - at 2013.07.13 02:48:00
|
863. Can we have officer Scrambler Rifles now? - in General Discussions [original thread]
Stupid Blueberry wrote: I WANT ONE I WANT ONE I WANT ONE No we don't need a charge weapon that can do 600 shield damage... Imperial already does around 500 when fully charged D:
- by Alldin Kan - at 2013.07.12 20:54:00
|
864. The Commando has the lowest survival rating - in General Discussions [original thread]
Crash Monster wrote: A commando should probably be used to switch weapons and take out whatever the rest of the group is having trouble with. In essence, get the job done... then heal up while others take care of business... until the next ch...
- by Alldin Kan - at 2013.07.12 20:49:00
|
865. The Commando has the lowest survival rating - in General Discussions [original thread]
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: you should be running the commando in a well shielded or armored LAV or LLAV whatever light weapon you prefer assault, sniper, specialty. and an advanced or proto swarm, stay on the outside objec...
- by Alldin Kan - at 2013.07.12 20:45:00
|
866. The Commando has the lowest survival rating - in General Discussions [original thread]
Chunky Munkey wrote: They either need a higher shield recharge than assaults, or more health to start with . In either case, they also need an extra high & low slot. They're a farce as they are.
- by Alldin Kan - at 2013.07.12 20:42:00
|
867. The Commando has the lowest survival rating - in General Discussions [original thread]
dannyMasters11 wrote: Alldin Kan wrote: I ran a couple of simulations with this suit and so far this dropsuit is only useful in it's initial encounter (STD Commando is useless btw). After losing all shields the suit becomes an expendable ass...
- by Alldin Kan - at 2013.07.12 17:08:00
|
868. The Commando has the lowest survival rating - in General Discussions [original thread]
I ran a couple of simulations with this suit and so far this dropsuit is only useful in it's initial encounter (STD Commando is useless btw). After losing all shields the suit becomes an expendable asset due to its shield regen of 10hp/s. The only...
- by Alldin Kan - at 2013.07.12 17:02:00
|
869. tactics for destroy logi lav's? - in General Discussions [original thread]
Scrambler pistol to the head always gets the job done, unless the driver is a Heavy.
- by Alldin Kan - at 2013.07.12 00:16:00
|
870. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Marston VC wrote: Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of ...
- by Alldin Kan - at 2013.07.11 04:22:00
|
871. I've witness the worst losing team in history! - in General Discussions [original thread]
Derek Maple wrote: So today, I log onto the game servers! I've never feel so depressed after playing today! I've entered 4 matches this morning and put on the losing teams. I don't mind losing, I got depressed because I was put on the WORST l...
- by Alldin Kan - at 2013.07.11 04:11:00
|
872. Dust University should just be an NPC corp - in General Discussions [original thread]
Here I was in a Skirmish match and over on the enemy side was a fully stacked DU team. I was thinking that this was going to be a rough game but as it turned out they really didn't any sort of strategy in taking objectives. I went 28-0 on them ...
- by Alldin Kan - at 2013.07.11 00:09:00
|
873. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
How about I spec into Allotek Plasma Cannon and show how strong it can be?
- by Alldin Kan - at 2013.07.10 14:21:00
|
874. Heavies need two nade slots - in General Discussions [original thread]
HowDidThatTaste wrote: Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back! Heavies need two nade slots No.
- by Alldin Kan - at 2013.07.10 03:43:00
|
875. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
This thread is still up? Forge Guns don't need further tweaks.
- by Alldin Kan - at 2013.07.10 03:38:00
|
876. Logi LAVs - in General Discussions [original thread]
Banning Hammer wrote: How you kill them ? anyone knows ? Because Swarm launchers don't even scratch their paint... How much shields that things have ? Blaster turrets are buff bro.
- by Alldin Kan - at 2013.07.07 01:19:00
|
877. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Scrambler Rifles Laser Rifles Heavy Machine Guns I mean, lets be real here, why is this Overheat mechanic so stupidly important that it effectively leaves you 100% defenseless inthe eventthat it occurs? If an Assault Rifle is...
- by Alldin Kan - at 2013.07.06 03:07:00
|
878. Invisible Characters..... really CCP!!!! - in General Discussions [original thread]
Wakko03 wrote: I don't ever want to play another match with an invisible enemy.... what happened to produce this little gem as it is the first time I noticed it. Domination--- about to hit up a help/support ticket with the details. lolololo...
- by Alldin Kan - at 2013.07.05 02:14:00
|
879. [Feedback] Silent Swarm missiles and Forge Gun - in Feedback/Requests [original thread]
This is a major concern for vehicle players, these two weapons need to have the sfx reverted back to chromosome settings or fixed right away as it was far easier back then to detect the AV user. Upon going away around 20 m from a Forge, it becomes...
- by Alldin Kan - at 2013.07.04 22:24:00
|
880. Gallente Assault is now on par with Caldari - in General Discussions [original thread]
Lance 2ballzStrong wrote: Auto regen > needing a hive / armor rep OP's suit is a situational suit, and might be suited for PC games, point defense. Anything other than that, i.e. slayer role, no. Caldari is still better on that front. ...
- by Alldin Kan - at 2013.07.04 22:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |