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681. Discussion on tank speed. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Derpty Derp wrote: Godin Thekiller wrote: Derpty Derp wrote: Alena Ventrallis wrote: I actually meant to buff the turn speed. Editing OP now. Turn speed + turret turn speed = boring tank fights where everyon...
- by Alena Ventrallis - at 2015.03.25 23:09:00
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682. I know the so-called good players don't want this... - in General Discussions [original thread]
So I can no longer play with my friends because they live in a different part of the world? F*ck that noise.
- by Alena Ventrallis - at 2015.03.25 18:55:00
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683. Discussion on tank speed. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I have some qualms about nerfing turn speed specifically. At the very least on the Madrugar, the turn speed already feels incredibly clunky which is partially due to poor turn speed and the fact that the control scheme on co...
- by Alena Ventrallis - at 2015.03.25 18:52:00
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684. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
LoopLet's fix their dispersion first and see how that goes.
- by Alena Ventrallis - at 2015.03.25 18:40:00
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685. Discussion on tank speed. - in Feedback/Requests [original thread]
We can buff tank health if we need to, and buff shield modules as well. But the tank shouldn't be maneuverable. They should stand and deliver, emphasis on stand. Hard to kill solo (save for by other tanks) but once its modules are down, it is vu...
- by Alena Ventrallis - at 2015.03.25 18:27:00
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686. Discussion on tank speed. - in Feedback/Requests [original thread]
Currently we are hearing lots about armor tanks, specifically dual hardened dual repped tanks being OP. I believe the issue is actually a separate problem: tanks are far too maneuverable. Let's look at the M1A1 Abrams. Top speed is 45 mph, or abo...
- by Alena Ventrallis - at 2015.03.25 15:10:00
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687. A quick question out of curiosity (for people who spec into AV) - in General Discussions [original thread]
A tank with hardeners down should be relatively easy to solo for any equivalent AV. A tank with hardeners up should be a nigh unbreakable fortress that takes multiple people to kill. The issue now is that tanks can escape far too quickly and easi...
- by Alena Ventrallis - at 2015.03.25 14:28:00
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688. A call the the community: tank testing - in General Discussions [original thread]
Bring an advanced heavy with a complex damage mod. Proto forge gun, breach, regular or assault is your choice.
- by Alena Ventrallis - at 2015.03.25 04:17:00
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689. A call the the community: tank testing - in General Discussions [original thread]
Your call. When you forge, what fits do you use? Bring those to the testing.
- by Alena Ventrallis - at 2015.03.25 04:03:00
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690. A call the the community: tank testing - in General Discussions [original thread]
james rains wrote: I have proficiency 5 forge, and 3 swarm, and 3 plasma. I'd like to help. Putting you down for forge gun. Bring a viable fit. I'll message you in game when I get home tomorrow.
- by Alena Ventrallis - at 2015.03.25 04:00:00
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691. A call the the community: tank testing - in General Discussions [original thread]
As I said, I'll be trying for tomorrow through Friday. I will probably record each weapon separately so I don't have to coordinate so many people. Plus it'll be easier for people to understand what is happening. Since I have so many volunteers for...
- by Alena Ventrallis - at 2015.03.25 03:36:00
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692. Confused about The Krins bpo damage mod - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2674716#post2674716
- by Alena Ventrallis - at 2015.03.24 22:57:00
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693. Buff Nanohive WP Return - in Feedback/Requests [original thread]
This was done because back in the day, the tactic was to throw down a bunch of nanohives in the redline and just run through thm throwing grenades until you got massive amounts of WP for an orbital.
- by Alena Ventrallis - at 2015.03.24 22:25:00
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694. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
Drogan Reeth wrote: That makes for very ****** game play. Because you spawn in as AV and shoot at the tank hopelessly doing nothing. Then the tank runs to the other side of the map and you're stuck there again doing nothing cause there's now no...
- by Alena Ventrallis - at 2015.03.24 21:49:00
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695. A call the the community: tank testing - in General Discussions [original thread]
Echo 1991 wrote: Depending on when ya do it, i have swarms and PLC. just send me a message :D What are your skills in those weapons?
- by Alena Ventrallis - at 2015.03.24 21:47:00
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696. A call the the community: tank testing - in General Discussions [original thread]
The Attorney General wrote: Alena Ventrallis wrote: Excellent, I'll put you down as a possible. I have most tank related skills to 5 including the repair skill. Only some fitting skills are not proto, but they are unnecessary for these test...
- by Alena Ventrallis - at 2015.03.24 19:57:00
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697. A call the the community: tank testing - in General Discussions [original thread]
Proto turrets are good, but make sure you can build viable PC fits with them. We can't say tanks are fine if a 5 damage modded rail can kill them when 5 damage modded rails aren't a viable fit to use.
- by Alena Ventrallis - at 2015.03.24 19:44:00
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698. A call the the community: tank testing - in General Discussions [original thread]
Lupus Wolf wrote: When will you be doing this? Just wondering. I am currently doing RL things until later today (Tuesday, Central time zone) So ideally tomorrow or Thursday/Friday. I actually think it may be easier logistically to do one weap...
- by Alena Ventrallis - at 2015.03.24 15:35:00
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699. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
So in essence, tanks would be analogous to Titans from Eve?
- by Alena Ventrallis - at 2015.03.24 15:30:00
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700. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
Infantry support should be in the form of maneuverability. I believe tanks are and have always been way too fast, both top speed and acceleration. A tank should be about staying power, not about hit-and-run. Slow them down, and perhaps buff their ...
- by Alena Ventrallis - at 2015.03.24 05:27:00
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