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41. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Can someone explain to me why prototype dropsuits are a good idea? Tiericide, bitches!
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.27 16:41:00
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42. Why the 1.5 vehicle update is probably a wasted patch - in General Discussions [original thread]
I was trying to avoid focusing the discussion on the specifics of balance, since thanks to my broken PS3 I'm a bit out of date WRT the game's current metagame. My only goal was to point out that I feel that there is little point to attempting to r...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.27 11:38:00
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43. Why the 1.5 vehicle update is probably a wasted patch - in General Discussions [original thread]
ChromeBreaker wrote: You obviously didnt notice the part where they wil lbe expanding upon this patch, depending on feedback. Dammit, I actually meant to acknowledge that point. Something about "provisional based on CCP's most current stateme...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.27 11:14:00
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44. Why the 1.5 vehicle update is probably a wasted patch - in General Discussions [original thread]
For any who missed it, CCP Wolfman has provided a rough outline of what the 1.5 patch, AKA the vehicle patch, will bring . I make this post knowing that we have access to only limited information at this point. Now, many of the things coming in ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.27 11:08:00
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45. ccp reduce the effectiveness of tanks on infantry by 80-90%...... - in General Discussions [original thread]
Something like this ?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.24 11:52:00
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46. A serious question to all drivers and pilots - in General Discussions [original thread]
I went with vehicles because first person shooters bore me. I went with dropships because I like playing the support role.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.23 03:55:00
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47. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
I'll just leave this here...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.17 17:23:00
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48. Armor Vs Shields, the ramifications of 1.4 and 1.5 on theoretical balance. - in General Discussions [original thread]
There are a couple other methods of tanking, though OP is correct that shield, armor, and speed/size are the main three. For example, an Arazu's main means of defense, when used as a solo ship, is to use sensor damps to reduce its victim's target...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.17 14:04:00
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49. This could stop assault logi, without a nerf - in General Discussions [original thread]
Vaux Karn wrote: I don't think it is a good idea to limit possible builds...that is one of the selling points for Dust, the ability to create a fully customizable fitting. So I would say no. If a logi wants to pretend to be an assault, let him ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.10 14:12:00
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50. A doubt on PVE - in General Discussions [original thread]
Until Rogue Drones with forge guns.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.27 19:44:00
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51. When will Ewar come? - in General Discussions [original thread]
I doubt it'll be weapons/equipment that disable modules directly so much as tools that damage capacitor. As modules will eventually require capacitor to be activated, the effect with be essentially the same. Of course, this requires CCP to implem...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.21 13:22:00
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52. EVE+DUST alliance tournaments of the FUTURE! - in General Discussions [original thread]
For those of you not familiar, Alliance Tournament XI is going on right now . It got me thinking about what alliance tournaments might look like when DUST becomes a more significant factor in New Eden. Now, obviously there would be separate tou...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.20 17:37:00
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53. [QUICK FIX] MOBILE CRUs - in General Discussions [original thread]
It's been on their to-do list for a while . They'll get to it when they can, I'm sure.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.20 17:26:00
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54. why do some people want forge guns nerfed? - in General Discussions [original thread]
It's interesting the hoops people think a dropship pilot should have to fly through to defeat ONE forge gun user. Back on page one "just fly two dropships at once, both full of troops to drop off. One of these dropships full of troops will proba...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.18 12:29:00
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55. Well, that was quick - in General Discussions [original thread]
Himiko Kuronaga wrote: Look at you, saying all these little things you're not supposed to say. I'm going to need your gun and badge, now. Iron Wolf is a loose cannon. He's a danger to everyone around him. I don't approve of the way he ope...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.14 13:23:00
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56. Dust is too FPS for New Eden - in General Discussions [original thread]
I gather that OP is less upset by the "shooting from a first-person perspective" aspect, and more by the discrete matches. I've had a similar feeling. I sincerely hope it gets to that point, because what's the point of being in New Eden if you'r...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.11 06:23:00
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57. were supposed to be getting anit-air tanks next. why? - in General Discussions [original thread]
If you're really curious, the reason for the AA HAV was given in this E3 interview . They felt that the Assault Dropship was dominating the game too much, and opted to introduce a counter to it.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.08 23:21:00
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58. Latest Dev Blog Fails for vehicles. - in General Discussions [original thread]
Some of you may recall a CPM topic from a few days ago about how to fix dropships. As a CPM topic it was able to get some CCP attention, resulting in the following response from CCP Commander Wang in the Weekly Updates Thread Quote: [FEEDB...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.06 02:36:00
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59. HAV Falchion Enforcer Tank - in General Discussions [original thread]
I've taken to just reporting those posts as spam. I'm sure CCP will delete/ban before long.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.06 01:07:00
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60. Top 4 bad Game Design Issues? - in General Discussions [original thread]
Poplo Furuya wrote: Really? That's what you're choosing? Those are all seriously small-time for 'worst game design issues'. The first on my list would be the game modes all being critically lacking. Unfocused shared objective placeholders whic...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.07.04 18:08:00
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