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41. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
xAckie wrote: Alam Storm wrote: its not the proficiency its the damage mods people can stack on it because it takes up less CPU and PG people can add more ^^^ its not that TTK is too low, its that in pubs there is a mix of suits rangin...
- by Alam Storm - at 2014.01.15 16:12:00
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42. buying ammo - in Feedback/Requests [original thread]
Lt Royal wrote: IGÇÖm all for complexity and more content to separate this game from others but in practice this would not be something many of us and myself would like to ever see in the game..... So say you're really low on ISK people could ...
- by Alam Storm - at 2014.01.15 13:22:00
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43. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
Auris Lionesse wrote: Or limit damage mods to 1 per suit. i suggested that ages ago or at least put 3% dispersion on it so you gain 10% more damage at the risk of it being less accurate Quote: b) Example: Should a GEK with Proficiency 5...
- by Alam Storm - at 2014.01.15 12:19:00
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44. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
Auris Lionesse wrote: Or limit damage mods to 1 per suit. i suggested that ages ago or at least put 3% dispersion on it so you gain 10% more damage at the risk of it being less accurate
- by Alam Storm - at 2014.01.15 12:18:00
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45. buying ammo - in Feedback/Requests [original thread]
i am not sure if this has ever need discussed if so i am sorry i would like a spot in the market where you buy ammo for different weapons this works with both vehicles and infantry different ammo cost different prices Hybrid (blaster) Assault...
- by Alam Storm - at 2014.01.15 12:09:00
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46. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
Quote: #3: Anti-Infantry Usage Swarm Launchers are the most limited weapons in Dust 514. I propose they gain the ability to lock-on to infantry. However! This won't come easy. Locking on to infantry would take somewhat longer than locking on to...
- by Alam Storm - at 2014.01.15 11:39:00
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47. Rail rifles...Good or Evil? - in Feedback/Requests [original thread]
Tonka Legacy wrote: I love rail rifles, but I love seeing everyone use a wide variety of weapons, and with the rail rifle now in existence, It seems to be the most abused weapon. Sure the gun is great, but now I see pretty much every heavy carr...
- by Alam Storm - at 2014.01.15 06:37:00
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48. [Request] Logistics HAV - in Feedback/Requests [original thread]
i dont like the idea of logi HAV its hard enough atm taking a tank out without adding more hp to it if they were willing to put HAV on the field bu give it little fire power say anti infantry turret then why not making it weaker fighting against...
- by Alam Storm - at 2014.01.11 12:29:00
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49. A glitch detector x3 - in Feedback/Requests [original thread]
Chaosdragon58 wrote: Just think about it, a bug occurs and the only way to fix it is to either reset, or log out then back in right? Well what if dust had a built-in glitch detector? This could fix many problems such as: If you can't spaw...
- by Alam Storm - at 2014.01.09 02:13:00
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50. Tanks for listening - in Feedback/Requests [original thread]
i like trains
- by Alam Storm - at 2014.01.05 20:59:00
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51. Tanks for listening - in Feedback/Requests [original thread]
lee corwood wrote: Alam Storm wrote: i would like to see different types of maps like 1 very dusty or foggy raining heavy snow grass maps would be nice maybe some trees i find it hard to believe the only maps CCP can come up with are deser...
- by Alam Storm - at 2014.01.03 20:38:00
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52. Tanks for listening - in Feedback/Requests [original thread]
Stinker Butt wrote: I've read the post about maps, and while I agree that the maps need major reworking, I do have a couple of problems. First, I've been playing this game since early in closed beta, and we average a new map about every 4-5 mon...
- by Alam Storm - at 2014.01.03 18:46:00
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53. Cloak514: Get it right. - in Feedback/Requests [original thread]
maka rax wrote: Hey there, So yeah, cloaks. I suggest they NOT actually make you invisible (hang in there), but rather make you harder to see. Basically, have it be a passive module by default...or even built into the scout suit. It's effects...
- by Alam Storm - at 2014.01.02 21:12:00
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54. Tanks for listening - in Feedback/Requests [original thread]
Stinker Butt wrote: Alam Storm wrote: that does some what make sense but what if they up the damage on swarm luachers say 250 per missile thats 1000 for basic swarms and prototype has 1500 then put the shields on tanks like what you out of ...
- by Alam Storm - at 2014.01.02 20:57:00
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55. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Alam Storm wrote: scouts are meant to be soft what u need is a shot gun a couple damage mods and a couple on dampener modules and a scanner you wont be seen by dropsuit profiles and scanners plus do max damage you ca...
- by Alam Storm - at 2014.01.02 17:31:00
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56. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
scouts are meant to be soft what u need is a shot gun a couple damage mods and a couple on dampener modules and a scanner you wont be seen by dropsuit profiles and scanners plus do max damage you can see where enemies are coming from with your...
- by Alam Storm - at 2014.01.02 04:09:00
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57. Dust lacks... Dust... - in General Discussions [original thread]
i would like to see different weathers like rain or fog even heavy snow it just doesnt have that all it has is every planet is a desert with abit of snow on it woohoo
- by Alam Storm - at 2014.01.02 00:30:00
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58. Faction -Standings- - in Feedback/Requests [original thread]
John Demonsbane wrote: Alam Storm wrote: i am a gallente soldier i fight for gallente and to say that i have no loyaltys to the faction is a disgras they are more caldari and ammar players then there are gallente and minmitar i see caldari...
- by Alam Storm - at 2014.01.01 20:59:00
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59. Faction -Standings- - in Feedback/Requests [original thread]
i am a gallente soldier i fight for gallente and to say that i have no loyaltys to the faction is a disgras they are more caldari and ammar players then there are gallente and minmitar i see caldaris from day one fighting for gallente they didnt...
- by Alam Storm - at 2014.01.01 18:11:00
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60. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
i use the gallente suit and tbh though sometimes i wish it was a little better i wouldn't change it it have everything i need for a assault suit i suppose its what you put on it tbh and the shield bonus for it is kinda crap i would have been hap...
- by Alam Storm - at 2014.01.01 13:37:00
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