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101. resistance for shields - in Feedback/Requests [original thread]
Draco Cerberus wrote: Resistance for Shields and Armor would be great, check out my post for some more details on how CCP could use existing Eve assets in Dust 514. Edit: Damage mods have their place but a fast shield user will more likely b...
- by Alam Storm - at 2013.12.25 18:47:00
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102. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
Galvan Nized wrote: I've always liked this idea, this is more of an EMP/Webifier mine rather than an explosive. What does more mines do? Cumulative effect on time? Personally I would prefer proximity mines ignored hardeners. To me, this creat...
- by Alam Storm - at 2013.12.25 17:55:00
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103. resistance for shields - in Feedback/Requests [original thread]
Artificer Ghost wrote: If you buff Shield HP, no one will think Armor's useless. Because Armor Tankers can still stack Damage Mods without sacrificing main tank. Shield Tankers can't. See what I'm saying? Don't give Shield Dropsuits a super OP ...
- by Alam Storm - at 2013.12.24 20:43:00
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104. resistance for shields - in Feedback/Requests [original thread]
look pick holes in this all you want im trying to say that if u up the shield HP everyone will start using shields then you will have people bitching in forums about amour being useless if you up the Armour people will ***** that shields are use...
- by Alam Storm - at 2013.12.24 20:28:00
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105. resistance for shields - in Feedback/Requests [original thread]
Artificer Ghost wrote: Ok, and do you know how much 40% is? It's an awful lot. An impossible lot. Vehicles are OP ATM because of the Speed + Resistances. The resistance they have while their modules are on is 60%. If you were to add this in, it...
- by Alam Storm - at 2013.12.24 20:22:00
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106. resistance for shields - in Feedback/Requests [original thread]
Artificer Ghost wrote: Nope. Railgun is Kinetic. There is NO plasma in Railgun. Plasma is, well, plasma. THOSE are metal shells with hot stuff inside them. Railguns do more damage to Armor, less damage to Shields. Plasma Weaponry does more d...
- by Alam Storm - at 2013.12.24 20:17:00
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107. resistance for shields - in Feedback/Requests [original thread]
Artificer Ghost wrote: Hybrid Weapons, you need to elaborate on. There are two types of Hybrid damage. Railguns move at the speed of f*cking light, AND are covered in energy. This makes them Kinetic Hybrids (-10% Shield/+10% Armor) Plasma mov...
- by Alam Storm - at 2013.12.24 20:12:00
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108. sight for assault rifles - in Feedback/Requests [original thread]
Shaira Ilv Enna-Ress wrote: So, how would you like to have these aiming systems in-game? I mean, do you want to buy the feature to unlock each sight or do you just want to buy the "variation" with the specific sight? well if u want tocustom...
- by Alam Storm - at 2013.12.24 17:29:00
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109. resistance for shields - in Feedback/Requests [original thread]
BL4CKST4R wrote: Alam Storm wrote: as we all know shields are pretty useless in this game atm and looking for past experiences there will be no way to balence the difference between shields and plates if you buff shields plates become usel...
- by Alam Storm - at 2013.12.24 13:29:00
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110. resistance for shields - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Alam Storm wrote: as we all know shields are pretty useless in this game atm and looking for past experiences there will be no way to balence the difference between shields and plates if you buff shields plates bec...
- by Alam Storm - at 2013.12.24 12:37:00
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111. resistance for shields - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Alam Storm wrote: so i was thinking seeing as shields are the weakest out of the two instead of buffing it by giving it more HP why not put more of a resistance on it like 40% for example so all explosive's and hybrid w...
- by Alam Storm - at 2013.12.24 12:34:00
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112. resistance for shields - in Feedback/Requests [original thread]
as we all know shields are pretty useless in this game atm and looking for past experiences there will be no way to balence the difference between shields and plates if you buff shields plates become useless and if you buff plates shields become...
- by Alam Storm - at 2013.12.24 10:18:00
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113. sight for assault rifles - in Feedback/Requests [original thread]
Shaira Ilv Enna-Ress wrote: I'd love to choose the sight for each weapon, but a ScR with an ACOG (to mention something most of you are aware of) would be a uber-OP killer IMHO. The Gallente AR doesn't need a scope , but a red dot wouldn't be ...
- by Alam Storm - at 2013.12.24 00:43:00
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114. sight for assault rifles - in Feedback/Requests [original thread]
ok i see your point
- by Alam Storm - at 2013.12.23 23:10:00
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115. sight for assault rifles - in Feedback/Requests [original thread]
Artificer Ghost wrote: Yup, I'm on the "no-sights" side here. Let me give you an example of how Gallente technology works. Assault Rifle is a Gallente, CQC Rifle that uses metal shell casing. Inside the casing, is terrible, burning plasma, abl...
- by Alam Storm - at 2013.12.23 19:02:00
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116. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Alam Storm wrote: KAGEHOSHI Horned Wolf wrote: Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% in...
- by Alam Storm - at 2013.12.23 14:19:00
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117. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from ...
- by Alam Storm - at 2013.12.23 14:08:00
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118. sight for assault rifles - in Feedback/Requests [original thread]
i have been assault since the start and what is winding me up is when ever there's a problem its always the assault rifles fault not the fact people put 3 to 4 damage mods on the rifle but the rifle itself if they nerf it up anymore its gunna turn...
- by Alam Storm - at 2013.12.23 08:59:00
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119. burst / breach assault variant AR - in Feedback/Requests [original thread]
if they increased the rate of right just a lil bit people may start using it again
- by Alam Storm - at 2013.12.23 08:55:00
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120. sight for assault rifles - in Feedback/Requests [original thread]
Chief-Shotty wrote: Assault Rifle is meant for close range yo so no. I don't think you need a scope on fully automatic guns. The burst and tactical guns (single shot) require precision to use so yes they can haz scope. Fully automatic guns shou...
- by Alam Storm - at 2013.12.22 16:38:00
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