Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
261. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Alaika Arbosa wrote: Encourage people to stop tanking their Scout in any fashion aside from Sig Tanking. Looking around, I see 1000HP on Adv Meds and even more on Heavies. Don't get me started on the Heavy+Logi ...
- by Alaika Arbosa - at 2014.11.20 21:29:00
|
262. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kensai Dragon wrote: My vote is for increased hitbox for shields. Let the increase be 3/4.5/6%, similar to armor plates speed penalties. The effect would be marginal until you really start to brick tank shields. Five complex shields? Now you're...
- by Alaika Arbosa - at 2014.11.20 20:12:00
|
263. Automatic removal from match for multiple suicides - in Feedback/Requests [original thread]
So you're saying that there should be a limit of 151 suicides per player per match?
- by Alaika Arbosa - at 2014.11.20 20:08:00
|
264. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
el OPERATOR wrote: No equipment, proto or otherwise should be undiscoverable by an unskilled medium frame, so no base db profile whatever that base is. (iirc, 45 or 50 db) Do you have any clue how pants on head that sounds? Seriously, what...
- by Alaika Arbosa - at 2014.11.20 19:58:00
|
265. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vitantur Nothus wrote: KAGEHOSHI Horned Wolf wrote: Armor plates should have a strafe penalty. Shield extenders should have a signature profile penalty. I recall in your EWAR thread you suggested giving HP modules a dampening penalty. Neit...
- by Alaika Arbosa - at 2014.11.20 19:47:00
|
266. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: the only reason people are favoring an EWAR penalty for shields is the fact that shield suits are the easiest to abuse hit detection failures using the strafing thing. I'm sorry, but this is transparent as hell. Allow me ...
- by Alaika Arbosa - at 2014.11.20 19:30:00
|
267. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kensai Dragon wrote: Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were ref...
- by Alaika Arbosa - at 2014.11.20 19:21:00
|
268. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kensai Dragon wrote: Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were ref...
- by Alaika Arbosa - at 2014.11.20 16:48:00
|
269. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kensai Dragon wrote: Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were references to a CS mod Gun game - My S&W sen...
- by Alaika Arbosa - at 2014.11.20 16:44:00
|
270. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were references to a CS mod
- by Alaika Arbosa - at 2014.11.20 16:38:00
|
271. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Kensai Dragon wrote: Shields should carry some kind of balancing penalty, not sure it should be speed though. The increased sig radius in eve, is that the equivalent to hit box or profile in Dust? It's more equivalent...
- by Alaika Arbosa - at 2014.11.20 16:14:00
|
272. "You Are Being Repaired" - in Feedback/Requests [original thread]
There used to be a golden halo around the edge of your screen when you were being repped. IDK it went away, I guess people complained, I know I liked it.
- by Alaika Arbosa - at 2014.11.20 16:11:00
|
273. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vrain Matari wrote: Alaika Arbosa wrote: Vrain Matari wrote: Are we trying to evolve DUST into a game where personal skill with a controller or kb/m really isn't that important? I've always hoped for Dust to be a Sci-Fi Military Sim/MM...
- by Alaika Arbosa - at 2014.11.20 16:07:00
|
274. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vrain Matari wrote: Are we trying to evolve DUST into a game where personal skill with a controller or kb/m really isn't that important? I've always hoped for Dust to be a Sci-Fi Military Sim/MMOFPS not a Sci-Fi Arcade shooter. Also, strafi...
- by Alaika Arbosa - at 2014.11.20 15:38:00
|
275. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
@CELESTA It isn't always sloppy placement, though I am not saying that it is never sloppy placement either. Sometimes just having the uplink out is what you want. During the early match mad dash for the objective, you might not want to take the...
- by Alaika Arbosa - at 2014.11.20 14:58:00
|
276. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vrain Matari wrote: OMFG. Does everybody who plays this game hate strafing? I had no idea. Maybe all the strafers already left. Been here since Mordu's Still think strafing should've been aborted Still think Extenders affecting strafe spee...
- by Alaika Arbosa - at 2014.11.20 14:50:00
|
277. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Generally given the low HP and lethal vulnerability to lasers minmatar really do need a lot of tactical flexibility because while speed is fun, if you can't take the return hit from the enemy without crumpling you're screwe...
- by Alaika Arbosa - at 2014.11.20 14:10:00
|
278. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Happy Violentime wrote: Just want to add, from the perspective of someone who uses re's on a scout to take out vehicles, I generally find most HAV's need 4 re's to make certain they pop. I too have found this, though that problem is mitigated...
- by Alaika Arbosa - at 2014.11.20 13:58:00
|
279. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Easy answer rattati: Have the links flash on scans for one second when someone spawns, but enjoy low profile otherwise. Not the spawning dropsuit mind you. Just that specific link. IMHO, This is the most reasonable su...
- by Alaika Arbosa - at 2014.11.20 13:16:00
|
280. More game types - in Feedback/Requests [original thread]
True Adamance wrote: Siege Game Mode. Team 1 starts with a fortress. Team 2 tries to kick over their sand castle. This is stacked too heavily in favor of the defenders and is an unfun game mode /sarcasm
- by Alaika Arbosa - at 2014.11.20 02:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |