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221. Buff Prox Explosives - in Feedback/Requests [original thread]
True Adamance wrote: Alaika Arbosa wrote: True Adamance wrote: So what do you suggest as a direct damage value under the 2/3/3 model without the sound prompts. Well, I was thinking the same as the OP this would give totals of 3750/6...
- by Alaika Arbosa - at 2014.12.05 00:49:00
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222. Buff Prox Explosives - in Feedback/Requests [original thread]
True Adamance wrote: So what do you suggest as a direct damage value under the 2/3/3 model without the sound prompts. Well, I was thinking the same as the OP this would give totals of 3750/6750/7875 Which would mean that they'd be only t...
- by Alaika Arbosa - at 2014.12.05 00:27:00
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223. Buff Prox Explosives - in Feedback/Requests [original thread]
Spademan wrote: True Adamance wrote: Alaika Arbosa wrote: With the incoming bandwidth changes there will be even less proximity mines on the field than there already are (I think I've seen two other people aside from myself get mine kills...
- by Alaika Arbosa - at 2014.12.04 23:57:00
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224. Buff Prox Explosives - in Feedback/Requests [original thread]
RedPencil wrote: All trap equipments (RE and Prox) defiantly need to visit and address. Even the damage buff, 1.10 will kill all trap game anyway. Congratulation Thank to Rattati, he just made it worse. from 1.10 Patch notes: * All Equipment...
- by Alaika Arbosa - at 2014.12.04 23:20:00
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225. Buff Prox Explosives - in Feedback/Requests [original thread]
@Spademan lol, sorry about the luck with that LLAV However, I use them whenever I notice reddots using LAVs (or HAVs but LAVs are the best targets). You'd be surprised how often I get kills with them. I love it, it is always nice when you're in...
- by Alaika Arbosa - at 2014.12.04 23:14:00
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226. Buff Prox Explosives - in Feedback/Requests [original thread]
With the incoming bandwidth changes there will be even less proximity mines on the field than there already are (I think I've seen two other people aside from myself get mine kills, in the entire time I've been playing ). Vehicles already get an...
- by Alaika Arbosa - at 2014.12.04 22:57:00
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227. [Feedback] 1.10 Range Amplifiers - in Feedback/Requests [original thread]
Remember this, they'll only be worthless until Hotfix Echo or 1.1 where ranges will be tweaked using data from 1.10
- by Alaika Arbosa - at 2014.12.04 22:33:00
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228. Tactical combat rifle??? - in Feedback/Requests [original thread]
I'd rather have a breach CR. Add a delay in each shot of the burst (boom...boom...boom... not boom.boom.boom), less range, higher damage.
- by Alaika Arbosa - at 2014.12.04 19:30:00
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229. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
Jebus McKing wrote: Alaika Arbosa wrote: THEY DON'T SLIDE AWAY TO SOME MYSTICAL PLACE ANYMORE!!!! IT NEVER WAS A MYSTICAL PLACE BEFORE EITHER, IT WAS RIGHT ABOVE THE CONSOLE AND IF YOU TOOK THE TIME TO LOOK UP, GUESS WHAT?!?! YOU SAW THEM!!...
- by Alaika Arbosa - at 2014.12.04 14:08:00
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230. [Request] Ability to change race - in Feedback/Requests [original thread]
Biomass, maybe you'll come back as imperialist trash in your next life?
- by Alaika Arbosa - at 2014.12.04 13:29:00
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231. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
True Adamance wrote: Alaika Arbosa wrote: **squeezes sponge full of tears into chalice made of REs** Still thirsty over here.... Jihad Jeeps are only a problem if you're a tanker. They are just a bad game mechanic. I could understand i...
- by Alaika Arbosa - at 2014.12.04 13:21:00
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232. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
Jebus McKing wrote: lol, no REs are fine. If you are unsure if a location is rigged with REs, use a flux. If you see them, destroy them. If you see someone dropping them, move away. If you hear someone dropping an equipment behind you, run...
- by Alaika Arbosa - at 2014.12.04 13:13:00
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233. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
**squeezes sponge full of tears into chalice made of REs** Still thirsty over here.... Jihad Jeeps are only a problem if you're a tanker.
- by Alaika Arbosa - at 2014.12.04 02:51:00
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234. Shield/Cloak/More Spheres. - in Feedback/Requests [original thread]
PLAYSTTION wrote: Alaika Arbosa wrote: My question involves another as of yet unreleased piece of equipment. Can I lock the generator with my Shield Transporter and rep the shield it generates? Do I then get Guardian points for all the k...
- by Alaika Arbosa - at 2014.12.03 23:39:00
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235. War Points For Using The Active Scanner - in Feedback/Requests [original thread]
I-Shayz-I wrote: Currently you only receive points for squad members getting kills of the players you scan. They mentioned adding in points now that scans broadcast to the whole team, but they would be reduced compared to the current bonus. ...
- by Alaika Arbosa - at 2014.12.03 13:36:00
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236. Shield/Cloak/More Spheres. - in Feedback/Requests [original thread]
My question involves another as of yet unreleased piece of equipment. Can I lock the generator with my Shield Transporter and rep the shield it generates? Do I then get Guardian points for all the kills coming from the Shield Bubble?
- by Alaika Arbosa - at 2014.12.03 13:34:00
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237. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
manboar thunder fist wrote: Kaeru people can walk backwards just as fast as they can forwards Do you even walk bro? Or just sit on your couch making terrible points People also trip more easily when walking backwards as fast as they walk forw...
- by Alaika Arbosa - at 2014.12.02 15:47:00
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238. [Idea] Concerning RE's - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: They need to play more. lol No, they don't, they have server-side data they can look at. I mean, if you think that playing one game at a time is more informative than looking at the data from all the players in...
- by Alaika Arbosa - at 2014.11.30 15:21:00
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239. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model...
- by Alaika Arbosa - at 2014.11.30 15:17:00
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240. quick easy fix for RE's spam - in Feedback/Requests [original thread]
Jebus McKing wrote: GENERAL FCF wrote: Let's be honest one hit kill re's are cheap. I think everyone can agree on that. Even the ones who use em. lol, no REs are fine. If you are unsure if a location is rigged with REs, use a flux. If ...
- by Alaika Arbosa - at 2014.11.30 15:09:00
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