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8061. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Laurent Cazaderon wrote: My personal opinion is very clear on the matter. It's better this way. And saying it takes out some tactical aspect of the game is imo untrue. The fact that the game and movement feels more responsive, more dynamic sinc...
- by Aeon Amadi - at 2013.07.04 18:39:00
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8062. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
A.) Has aurum gear attached so it was obviously never meant for the ISK market. B.) Standard variant LAV with no skill requirements, again, obviously never meant for the ISK market. C.) Run people down with module active, come back and recall, the...
- by Aeon Amadi - at 2013.07.04 18:24:00
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8063. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
CCP Remnant wrote: It's not Wolfman's fault. He asked me if I'd made any changes to the Mass Driver and I told him none that I could recall. I later checked my change history and I had increased the splash damage up from 3m to 4m... back in May...
- by Aeon Amadi - at 2013.07.04 05:57:00
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8064. CCP Wolfman are you even playing the same game???? - in General Discussions [original thread]
Ban me. Id bring this up as a CPM representative because this isa major lack of communication between developers and right now they need to be in touch with one another if these problems ever get fixed.
- by Aeon Amadi - at 2013.07.04 05:19:00
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8065. CCP Wolfman are you even playing the same game???? - in General Discussions [original thread]
Croned wrote: This explains why there are so many thing wrong with the game. The weapon balance guy isn't the guy balancing the weapons, the Neocom guy has fallen off the face of the earth and still hasn't answered our Vita app questions, the s...
- by Aeon Amadi - at 2013.07.04 04:54:00
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8066. CCP Wolfman are you even playing the same game???? - in General Discussions [original thread]
Lol they apparently missed the SAGA II which comes with 70% shield damage reduction and an aurum missile launcher xD
- by Aeon Amadi - at 2013.07.04 04:49:00
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8067. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
No skill requirement, Aurum Missile Launcher and a shield module that reduces incoming damage by -70 Percent- all for the low low price of 15,000 isk. CCP, youre drunk, go home.
- by Aeon Amadi - at 2013.07.04 04:42:00
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8068. CCP Wolfman are you even playing the same game???? - in General Discussions [original thread]
Nocturnal Soul wrote: Aeon Amadi wrote: Nocturnal Soul wrote: the game runs smoother now please chill out Its not a matter of it running smoother, if the Devs arent even aware of the changes being implemented then where the hell is thi...
- by Aeon Amadi - at 2013.07.04 04:34:00
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8069. Breach AR is underpowered - in General Discussions [original thread]
Sgt Buttscratch wrote: only used 1 once, every other AR variant outclasses it, I think the LR might have it beat.. Thats a stretc- .....well, now that I think about it...
- by Aeon Amadi - at 2013.07.04 04:24:00
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8070. CCP Wolfman are you even playing the same game???? - in General Discussions [original thread]
mollerz wrote: man, i bet that guy's days are crazy lately. give him a break. It's the terrain guy we have to go after Terrain guy probably doesnt even know that snow was implemented, let alone that its purple O.o
- by Aeon Amadi - at 2013.07.04 04:22:00
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8071. CCP Wolfman are you even playing the same game???? - in General Discussions [original thread]
Nocturnal Soul wrote: the game runs smoother now please chill out Its not a matter of it running smoother, if the Devs arent even aware of the changes being implemented then where the hell is this game going? Lets be real here, Id expect thi...
- by Aeon Amadi - at 2013.07.04 04:19:00
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8072. CCP Wolfman are you even playing the same game???? - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-) CCP Wolfman ...
- by Aeon Amadi - at 2013.07.04 04:15:00
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8073. Leave Strafe Speeds as Is - in General Discussions [original thread]
Alldin Kan wrote: CCP Wolfman wrote: Hi guys, There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better...
- by Aeon Amadi - at 2013.07.04 04:05:00
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8074. CCP: Why change strafe speeds? - in General Discussions [original thread]
ReGnYuM wrote: Aeon Amadi wrote: ReGnYuM wrote: CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to so...
- by Aeon Amadi - at 2013.07.03 23:51:00
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8075. CCP: Why change strafe speeds? - in General Discussions [original thread]
stlcarlos989 wrote: Aeon Amadi wrote: stlcarlos989 wrote: Aeon Amadi wrote: There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. It...
- by Aeon Amadi - at 2013.07.03 23:45:00
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8076. CCP: Why change strafe speeds? - in General Discussions [original thread]
ReGnYuM wrote: CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard th...
- by Aeon Amadi - at 2013.07.03 23:43:00
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8077. CCP: Why change strafe speeds? - in General Discussions [original thread]
stlcarlos989 wrote: Aeon Amadi wrote: There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignori...
- by Aeon Amadi - at 2013.07.03 23:19:00
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8078. CCP: Why change strafe speeds? - in General Discussions [original thread]
stlcarlos989 wrote: High strafe speeds increase the importance of player skill as opposed to player SP. High strafe speeds means a new player with low level gear can beat a high SP player if the new player has actual ability to aim and strafe ...
- by Aeon Amadi - at 2013.07.03 23:16:00
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8079. CCP: Why change strafe speeds? - in General Discussions [original thread]
Telcontar Dunedain wrote: Aeon Amadi wrote: MlDDLE MANGEMENT wrote: Aeon Amadi wrote: The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields a...
- by Aeon Amadi - at 2013.07.03 22:53:00
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8080. CCP: Why change strafe speeds? - in General Discussions [original thread]
DJINN leukoplast wrote: Still trying to update, on my 4th try now (2 times it just failed, 3rd time I accidentally turned of my PS3). So I haven't had a chance to witness how the strafing affects the game. Off hand I would say it is a good th...
- by Aeon Amadi - at 2013.07.03 21:20:00
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