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7501. Time until Uprising 1.4 (September 3rd) - in General Discussions [original thread]
CCP Rattati wrote: Lots of things to look forward systems wise (afk fix, matchmaking, ds3, vehicular manslaughter), balance wise(laser scope and armor) but I am really psyched about the visuals and effects. Just like weapon self shadowing doesn...
- by Aeon Amadi - at 2013.08.27 06:41:00
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7502. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. They just can not touch....
- by Aeon Amadi - at 2013.08.27 06:39:00
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7503. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, drop uplinks. We won't use ladders a lot. However, we are trying to get support for something l...
- by Aeon Amadi - at 2013.08.27 06:37:00
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7504. Game modes - in Skirmish Gamemode [original thread]
Epicsting pro wrote: When do we get ctf or capture the Intel. VIP would be fun I don't see it being a high priority because it doesn't really fit in the Eve Universe in terms of an actual battle going on. Despite all the movies, skirmishes d...
- by Aeon Amadi - at 2013.08.27 06:35:00
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7505. Water - in Outposts [original thread]
CCP LogicLoop wrote: Mac Dac wrote: CCP LogicLoop wrote: Robert JD Niewiadomski wrote: CCP LogicLoop wrote: (...)Testmap. With... animated water you can sink into? What other wunderstuff do you have on that test map? Is it a map...
- by Aeon Amadi - at 2013.08.27 06:33:00
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7506. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
Problem with CQC are two factors: A.) Damage output. B.) Damage absorption. When you have both of those (heavies) you become king of the CQC. The reason it seems overpowered (and often is) is solely due to the fact that, when it comes to objecti...
- by Aeon Amadi - at 2013.08.25 20:09:00
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7507. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Iron Wolf Saber wrote: They're already working on getting rid of selling to npcs already in Dust. @_@ wat
- by Aeon Amadi - at 2013.08.24 08:33:00
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7508. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Draco Cerberus wrote: Iron Wolf Saber wrote: Well selling items in Dust has its complications. first being where is your 'inventory' in the universe and the sorts. For as far as the game universe is concerned we're middle of nowhere which al...
- by Aeon Amadi - at 2013.08.24 00:54:00
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7509. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Zero Harpuia wrote: Michael Arck wrote: LOL you are point battling for senseless debate wins. Now you want to sell them to NPCs, in which they will give the lowest dollar compared to the opportunity that you can sell it to a player for a ...
- by Aeon Amadi - at 2013.08.23 05:58:00
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7510. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Thor McStrut wrote: Aizen Intiki wrote: But there's no manufacturing yet...... If manufacturing is Dust side, I will be very disappointed. This is the perfect opportunity to give PI meaning, and allow a meaningful Eve to Dust interaction,...
- by Aeon Amadi - at 2013.08.23 05:57:00
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7511. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Iron Wolf Saber wrote: CPM has been stressing this as well to the teams responsible and they understand the important too but there is more backbone work required before we can start selling items on the market to other players. CCP hasn't forg...
- by Aeon Amadi - at 2013.08.23 00:58:00
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7512. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Tebu Gan wrote: I just want to sell all my useless gear to an npc merchant. I don't care about a player to player market. These things will never be useful to me, I just want to get a little isk out of it to support my tanking habit. Plz plz pl...
- by Aeon Amadi - at 2013.08.23 00:52:00
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7513. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
CCP wants to implement it "in the next release" but honestly we don't need any fancy bells and whistles. We don't need player-to-player trading (the current standpoint). We don't need Eve-to-Dust-to-Eve trading either. I had this long drawn out w...
- by Aeon Amadi - at 2013.08.23 00:41:00
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7514. Assault Rifle Fitting Optimization is not reducing PG usage - in Technical Support/Bugs [original thread]
http://blindmanmoon.blogspot.com/2013/07/coding-and-its-relation-to.html
- by Aeon Amadi - at 2013.08.22 22:57:00
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7515. Blueprints of Outposts? - in Outposts [original thread]
CCP LogicLoop wrote: Actually it doesn't quite work out that way. When we design the levels we begin with a 2d layout. The 2d layout is also not something we would share with the public as a official form of map. It is usually fairly quick and ...
- by Aeon Amadi - at 2013.08.17 06:17:00
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7516. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
CCP LogicLoop wrote: True Adamance wrote: So and interesting phenomenon I have noticed and I wonder if other have noticed it as well. Occasionally on Iron Delta, Map with the Central Bridge, and the secondary compound. More often than not w...
- by Aeon Amadi - at 2013.08.17 06:15:00
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7517. Can I get a Sanity Check, Please? - in General Discussions [original thread]
Aisha Ctarl wrote: I remember when 1.2 first hit, the first thing I posted on the forums was that the new strafe speeds were ludicrously fast. Shotgunning (at the time, I've now since 'adapted') became impossible because people could just straf...
- by Aeon Amadi - at 2013.08.14 16:28:00
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7518. Can I get a Sanity Check, Please? - in General Discussions [original thread]
Mamertine Son wrote: Aeon Amadi wrote: Vulcanus Lightbringer wrote: So strafe speed and run speed are the same speed, and now they're lowering strafe speed. Problem? Think the premise of this thread went waaaaayyyyy over your head mat...
- by Aeon Amadi - at 2013.08.14 16:19:00
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7519. Can I get a Sanity Check, Please? - in General Discussions [original thread]
steadyhand amarr wrote: This a bug turned feature also quoting without context is dirty and wrong please make a point clearly and stop with ******* troll bait on devs we have a hard enough time getting comm lines open with out people trolling t...
- by Aeon Amadi - at 2013.08.14 16:08:00
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7520. Can I get a Sanity Check, Please? - in General Discussions [original thread]
Vulcanus Lightbringer wrote: So strafe speed and run speed are the same speed, and now they're lowering strafe speed. Problem? Think the premise of this thread went waaaaayyyyy over your head mate.
- by Aeon Amadi - at 2013.08.14 16:02:00
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