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2981. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Atiim wrote: Aeon Amadi wrote: Atiim wrote: Adipem Nothi wrote: 1) 4 man squads for pubs I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap o...
- by Aeon Amadi - at 2015.02.15 05:05:00
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2982. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Atiim wrote: Adipem Nothi wrote: 1) 4 man squads for pubs I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Yeh, well maybe Academ...
- by Aeon Amadi - at 2015.02.15 04:55:00
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2983. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Adipem Nothi wrote: CCP Rattati wrote: we know what we want to do on matchmaking, 1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward Let me tell how optimistic I am ...
- by Aeon Amadi - at 2015.02.15 04:42:00
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2984. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so h...
- by Aeon Amadi - at 2015.02.15 04:30:00
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2985. Handy Warbarge Upgrade glitch - in General Discussions [original thread]
Bank on the rewards from your Warbarge Modules with this handy little glitch. http://youtu.be/A3aj61lIwz0 Only upgrade your modules when they're close to or at capacity so you can claim even more!
- by Aeon Amadi - at 2015.02.15 03:22:00
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2986. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Fizzer XCIV wrote: AndyAndio wrote: The most used modules in this game are HP modules and you want to punish speed and movement, sounds legit, this game clearly needs more brick tanking.- If there were modules that increased strafe seed or...
- by Aeon Amadi - at 2015.02.15 03:04:00
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2987. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
You know what I want? An Assault Rifle without the stock, turned into a Gallentean SMG. No charge-up/heat/gameplay gimmicks that force it into a freaggin skill-shot weapon like all the other Gallentean BS, just a straight up high-damage SMG that...
- by Aeon Amadi - at 2015.02.14 23:19:00
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2988. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Vrain Matari wrote: Aeon Amadi wrote: No need to tweak range. No need to tweak damage. No need to increase Rate of Fire, reduce dispersion, change damage profiles, or anything of the sort. Nope, none of those. Bring back the bullet slow do...
- by Aeon Amadi - at 2015.02.14 23:15:00
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2989. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Atiim wrote: Aeon Amadi wrote: Haaaave you met my friend Ad Hominem? Also, conjecture. Yes I have, however looking at my assertions, which are: 1. No weapon besides the SCR and the ones listed in my previous post kill Shield Tanks faste...
- by Aeon Amadi - at 2015.02.14 23:11:00
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2990. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Cat Merc wrote: Aeon Amadi wrote: Does it also reduce the seize duration of the "pocket shotgun"? Well, it would increase my survivability lol That wasn't the question. The question was: Does it also reduce the seize duration of the "...
- by Aeon Amadi - at 2015.02.14 21:09:00
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2991. Please no more Quafe; do other corps/groups - in General Discussions [original thread]
Heimdallr69 wrote: I want a mordu's assault please. Makes since cuz I was around back then. And I'm awesome. I really wish we had pirate dropsuits that had their own unique visuals of the races they blend... Man, Mordu's Legion would be so f...
- by Aeon Amadi - at 2015.02.14 21:07:00
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2992. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Does it also reduce the seize duration of the "pocket shotgun"?
- by Aeon Amadi - at 2015.02.14 21:05:00
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2993. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Atiim wrote: DeadlyAztec11 wrote: Atiim wrote: Cody Sietz wrote: DeadlyAztec11 wrote: The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I...never though about th...
- by Aeon Amadi - at 2015.02.14 21:02:00
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2994. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
Atiim wrote: And? The Ion Pistol is like a Pocket Shotgun, being able to kill anything but a super-brick heavy with quickly and with ease in CQC provided that you can aim with it, the Scrambler Pistol is like a Pocket Scrambler Rifle since a h...
- by Aeon Amadi - at 2015.02.14 20:57:00
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2995. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Atiim wrote: That doesn't balance the AR. What it does do however, is remove the need to have great aiming skills since the target will move so slow that it won't matter, thus turning engagements involving the AR into a cookie cutter battle wi...
- by Aeon Amadi - at 2015.02.14 20:38:00
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2996. Make Quafe equipment - in General Discussions [original thread]
Talos Vagheitan wrote: Aeon Amadi wrote: Power creep is starting to take these things by storm. First it was starter fits with the occasional extremely valuable STD Dropsuit BPO (Dragonfly). Then it was full sets of Militia BPOs. Then it ...
- by Aeon Amadi - at 2015.02.14 20:32:00
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2997. CCP Rattati & CCP Frame, we need answers - in General Discussions [original thread]
Does it really matter at this point? Triple stacked omega boosters on both Passive and Active accrual with a 750,000 active SP weekly cap, daily SP bonus, Warbarge SP bonus, and Instant SP application... Players are earning so much SP now that t...
- by Aeon Amadi - at 2015.02.14 16:05:00
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2998. Rail Rifle/ARR too powerful? - in General Discussions [original thread]
sir RAVEN WING wrote: Aeon Amadi wrote: Other than Logi, [Heavy] is the only role anyone can have in this game. Ahem, there are Scouts and Assaults. Oh, right, Scouts who are -supposed- to be EWAR but just use that EWAR to gimmick sla...
- by Aeon Amadi - at 2015.02.14 15:59:00
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2999. Make Quafe equipment - in General Discussions [original thread]
Power creep is starting to take these things by storm. First it was starter fits with the occasional extremely valuable STD Dropsuit BPO (Dragonfly). Then it was full sets of Militia BPOs. Then it was more standard Dropsuit BPOs with a few BPO ...
- by Aeon Amadi - at 2015.02.14 15:21:00
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3000. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
IMO, if it takes three small missile launcher rounds to kill a MinMando with Swarms... Should only take three swarms to kill that same ADS. Sorry, but I don't believe that it should take more than one person to kill any other one person in a gam...
- by Aeon Amadi - at 2015.02.14 14:24:00
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